Second Act

From Star Trek Timelines
Jump to navigation Jump to search

For the second run of this event, see Second Act 2

Event Second Act.png

Individuals born as one species but transformed into another are now touting it as a new beginning for themselves and others. Decide which faction can be trusted with this metamorphosis!

Details

Second Act is a Faction Event beginning 12:00 PM (EDT) Thursday, September 30, 2016 and ending 12:00 PM (EDT) Monday, October 3, 2016. Players can complete shuttle missions for the Augments, the Ferengi Traditionalists, or Cardassians. These missions will drop Victory Points, which unlock Threshold Rewards.

This event offers a Special Pack that has a guaranteed drop of event featured crew if you spend 650 Dilithium on the 10-pack pull.

FEATURED Crew

Featured crew give the largest bonuses to faction missions.

BONUS Crew

All characters below give a bonus to faction missions.

Event Rewards

There are 3 sets of rewards given in the event.


Solo Ranked Rewards

Solo Ranked Rewards
Ranks Suliban Reed Head.png Cardassian Kira Head.png Ambassador Neelix Head.png 10xPremiumTimePortal.png PremiumTimePortal.png Merits.png DynamicOfficerTraining.png AdvancedTacticalTraining.png


Suliban Reed Cardassian Kira Ambassador Neelix 10x Premium
Time Portal
Premium
Time Portal
Merits Dynamic Officer
Training
Advanced Tactical
Training


1 5 2 5 2500 100
2–3 4 2 1500 100
4–5 4 1 5 1000 75
6–15 3 1 500 50
16–25 2 1 500 25
26–50 1 7 350 25
51–75 1 7 250 20
76–200 1 5 150 15
201–350 1 5 100 50
351–650 1 5 75 25
651–1000 1 3 50 15
1001–1500 4 3 50 10
1501–2000 3 3 25 10
2001–2500 2 3 25 10
2501–3000 1 3 25 10
3001–5000 3 1 10
5001–7500 2 1 10
7501–10,000 1 1 10
10,001–15,000 1 10
15,001–50,000 1 5
50,001–100,000 1 3
100,001+ 3

Threshold Rewards

Victory Points Reward
1 Victory Points TransmissionAugment.png
TransmissionFerengiTraditionalists.png
1 Augment Transmission
1 Ferengi Traditionalists Transmission
2 Victory Points TransmissionCardassianUnion.png 1 Cardassian Union Transmission
3 Victory Points BasicSurvivalTraining.png 5 Basic Survival Training
8 Victory Points Major Kira Head.png Major Kira
12 Victory Points Spacer.pngOrbExperience.pngFlipCommon.png Common Orb Experience
20 Victory Points TransmissionAugment.png
TransmissionCardassianUnion.png
2 Augment Transmission
2 Cardassian Union Transmission
25 Victory Points TransmissionFerengiTraditionalists.png 2 Ferengi Traditionalists Transmission
30 Victory Points Spacer.pngRaktajino.pngFlipCommon.png Common Raktajino
50 Victory Points Credits 25000 Credits
80 Victory Points Spacer.pngBajoranEarring.pngFlipUncommon.png
Spacer.pngBajoranPhaser.pngFlipUncommon.png
Uncommon Bajoran Earring ★★
Uncommon Bajoran Phaser ★★
150 Victory Points Merit 50 Merits
250 Victory Points ElementaryFlightTraining.png 5 Elementary Flight Training
400 Victory Points TransmissionFerengiTraditionalists.png
TransmissionCardassianUnion.png
3 Ferengi Traditionalists Transmission
3 Cardassian Union Transmission
425 Victory Points TransmissionAugment.png 3 Augment Transmission
550 Victory Points Spacer.pngOrbExperience.pngFlipUncommon.png
Spacer.pngBajoranPADD.pngFlipUncommon.png
Uncommon Orb Experience ★★
Uncommon Bajoran PADD ★★
750 Victory Points Major Kira Head.png Major Kira
1000 Victory Points Merit 75 Merits
1500 Victory Points Spacer.pngDecoupler.pngFlipCommon.png Common Decoupler
2000 Victory Points IntermediateCommandTraining.png 3 Intermediate Command Training
3000 Victory Points Grand Proxy Neelix Head.png Grand Proxy Neelix
4000 Victory Points Spacer.pngCombadgeDS9.pngFlipCommon.png
Spacer.pngEmergencyTransponder.pngFlipBasic.png
Common Combadge (DS9)
Basic Emergency Transponder
5000 Victory Points TransmissionFederation.png
TransmissionFerengiTraditionalists.png
4 Federation Transmission
4 Ferengi Traditionalists Transmission
5250 Victory Points TransmissionCardassianUnion.png 4 Cardassian Union Transmission
6500 Victory Points IntermediateCommandTraining.png 5 Intermediate Command Training
8000 Victory Points Spacer.pngSocialLesson.pngFlipCommon.png
Spacer.pngDiplomaticProtocol.pngFlipCommon.png
Common Social Lesson
Common Diplomatic Protocol
10000 Victory Points Credits 50000 Credits
12000 Victory Points TransmissionAugment.png
TransmissionCardassianUnion.png
5 Augment Transmission
5 Cardassian Union Transmission
12500 Victory Points TransmissionFerengiTraditionalists.png 5 Ferengi Traditionalists Transmission
15000 Victory Points Merit 150 Merits
18000 Victory Points Grand Proxy Neelix Head.png Grand Proxy Neelix
22000 Victory Points AdvancedTacticalTraining.png 5 Advanced Tactical Training
26000 Victory Points Spacer.pngRulesofAcquisition.pngFlipUncommon.png
Spacer.pngTubeGrubs.pngFlipUncommon.png
Uncommon Rules of Acquisition ★★
Uncommon Tube Grubs ★★
30000 Victory Points TransmissionFerengiTraditionalists.png
TransmissionCardassianUnion.png
5 Ferengi Traditionalists Transmission
5 Cardassian Union Transmission
30500 Victory Points TransmissionAugment.png 5 Augment Transmission
36000 Victory Points Credits 80000 Credits
44000 Victory Points Spacer.pngRulesofAcquisition.pngFlipRare.png
Spacer.pngGrandNagusStaff.pngFlipUncommon.png
Rare Neelix's Rules of Acquisition ★★★
Uncommon Grand Nagus Staff ★★
52000 Victory Points Merit 500 Merits
60000 Victory Points AdvancedTacticalTraining.png 5 Advanced Tactical Training
70000 Victory Points Spacer.pngAuthorizationCode.pngFlipRare.png Rare Authorization Code ★★★
90000 Victory Points TransmissionAugment.png
TransmissionFerengiTraditionalists.png
7 Augment Transmission
7 Ferengi Traditionalists Transmission
90500 Victory Points TransmissionCardassianUnion.png 7 Cardassian Union Transmission
120000 Victory Points Grand Proxy Neelix Head.png Grand Proxy Neelix
150000 Victory Points Spacer.pngBruntsSuit.pngFlipRare.png Rare Grand Proxy Neelix's Outfit ★★★
250000 Victory Points Merit 1000 Merits


Squadron Rewards

Ranks Credits Credits
1 125,000
2–3 90,000
4–5 85,000
6–15 80,000
16–25 75,000
26–50 70,000
51–75 65,000
76–200 60,000
201–350 55,000
351–650 50,000
651–1000 45,000
1001–1500 40,000
1501–2000 35,000
2001–2500 30,000
2501–3000 25,000
3001–5000 20,000
5001–7500 15,000
7501+ 10,000

Faction Missions

Second Act: Augments Faction Missions

Second Act: Ferengi Traditionalists Missions

Second Act: Cardassian Faction Missions

Storyline

Introduction

Some see the temporal anomaly crisis not as a crisis at all, but as an opportunity to start over. Three individuals who find themselves now of a different species have embraced their altered selves and partnered with the faction they feel most at home with to give everyone the option to change their species—no temporal anomaly required. Who will take the plunge, what complications might arise, and what might they discover as a result?[1]

Followup

The following was sent to players in an in-game mail on October 24, 2016:

MISSION DEBRIEF: SECOND ACT

Spurred by three individuals who have found a new calling as different species, the species reassignment movement is now safe, regulated, and legitimized as a viable means of coping with the chaos of the temporal anomaly crisis.

The Augments, always at the forefront of genetic modification, championed this cause from the beginning, pushing the movement beyond "simple" species reassignment and into evolving the chosen species for the better as part of the process. Ever the Darwinists, the Augments only recruit the best of the best—and Khan had his heart set on seeing William Riker or Hikaru Sulu reach their full potential.

Ultimately, William Riker was persuaded to undergo genetic enhancement to become an Augment. The procedure was completed with no complications and appeared to be a success. However, while in command of a vessel involved in a skirmish near Federation borders, Riker collapsed on the bridge. Federation physicians discovered there are limits to augmenting the human body, particularly the circulatory system—it can support the augmented strength of Khan's era, but not the twenty-fourth century. Federation officials had to decide whether to exploit this weakness to bring Khan to heel, or alert Augment officials, who could begin working on damage control and alternatives.

Despite the temptation to expose the risks of genetic enhancement once and for all, Federation officials acted honorably, informing the Augments of their findings. The Augments were not discouraged, however; they have turned their attention to interspecies breeding, convinced that they can "breed out" the limitations of humanity with the strengths of another species. They have instituted breeding programs for their own members, and the results are kept under careful lock and key. Though relations between the Federation and the Augments are more harmonious than ever, Federation scientists worry about the ethics of the Augments' experimentation, and the quality of life for the hybrids being born. Only time will tell if cooperation with the Augments has opened Pandora's box.

References