Second Act
For the second run of this event, see Second Act 2
Individuals born as one species but transformed into another are now touting it as a new beginning for themselves and others. Decide which faction can be trusted with this metamorphosis!
Details
Second Act is a Faction Event beginning 12:00 PM (EDT) Thursday, September 30, 2016 and ending 12:00 PM (EDT) Monday, October 3, 2016. Players can complete shuttle missions for the Augments, the Ferengi Traditionalists, or Cardassians. These missions will drop Victory Points, which unlock Threshold Rewards.
This event offers a Special Pack that has a guaranteed drop of event featured crew if you spend 650 on the 10-pack pull.
FEATURED Crew
Featured crew give the largest bonuses to faction missions.
BONUS Crew
All characters below give a bonus to faction missions.
Event Rewards
There are 3 sets of rewards given in the event.
- Solo Ranked Rewards which are given at the end of the event based on your rank in the overall event. These are the top-tier prizes.
- Squadron (Ranked) Rewards which are given at the end of the event based on your squadron's rank in the overall event.
- Solo Threshold Rewards which are acquired at each level of displayed Victory Points .
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Faction Missions
Second Act: Augments Faction Missions
Second Act: Ferengi Traditionalists Missions
Second Act: Cardassian Faction Missions
Storyline
Introduction
Some see the temporal anomaly crisis not as a crisis at all, but as an opportunity to start over. Three individuals who find themselves now of a different species have embraced their altered selves and partnered with the faction they feel most at home with to give everyone the option to change their species—no temporal anomaly required. Who will take the plunge, what complications might arise, and what might they discover as a result?[1]
Followup
The following was sent to players in an in-game mail on October 24, 2016:
MISSION DEBRIEF: SECOND ACT
Spurred by three individuals who have found a new calling as different species, the species reassignment movement is now safe, regulated, and legitimized as a viable means of coping with the chaos of the temporal anomaly crisis.
The Augments, always at the forefront of genetic modification, championed this cause from the beginning, pushing the movement beyond "simple" species reassignment and into evolving the chosen species for the better as part of the process. Ever the Darwinists, the Augments only recruit the best of the best—and Khan had his heart set on seeing William Riker or Hikaru Sulu reach their full potential.
Ultimately, William Riker was persuaded to undergo genetic enhancement to become an Augment. The procedure was completed with no complications and appeared to be a success. However, while in command of a vessel involved in a skirmish near Federation borders, Riker collapsed on the bridge. Federation physicians discovered there are limits to augmenting the human body, particularly the circulatory system—it can support the augmented strength of Khan's era, but not the twenty-fourth century. Federation officials had to decide whether to exploit this weakness to bring Khan to heel, or alert Augment officials, who could begin working on damage control and alternatives.
Despite the temptation to expose the risks of genetic enhancement once and for all, Federation officials acted honorably, informing the Augments of their findings. The Augments were not discouraged, however; they have turned their attention to interspecies breeding, convinced that they can "breed out" the limitations of humanity with the strengths of another species. They have instituted breeding programs for their own members, and the results are kept under careful lock and key. Though relations between the Federation and the Augments are more harmonious than ever, Federation scientists worry about the ethics of the Augments' experimentation, and the quality of life for the hybrids being born. Only time will tell if cooperation with the Augments has opened Pandora's box.