EV Suit Sam Kirk

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EV Suit Sam Kirk
EV Suit Sam Kirk Head.png
4
Super RareSuper RareSuper RareSuper Rare
Base Skills
Command 21
Command
Diplomacy 41
Diplomacy
Science 57
Science
Traits
Human, Xenoanthropology, Explorer, Starfleet, Federation, Desperate, Resourceful
Collections
A Little Stroll
Where No Man Has Gone Before
Original Thinking
Crew Availability

Not in the portal

Ship Ability
Accuracy Accuracy
Character
Sam Kirk

EV Suit Sam Kirk is a Super Rare [4-star] crew member.

EV Suit Sam Kirk is a version of Sam Kirk from the Star Trek: Strange New Worlds episode "Children of the Comet" (1x02).

Kirk joins a landing party to study a strange comet and prevent it from colliding with Persephone III

    EV Suit Sam Kirk


Advancement

These items are required by EV Suit Sam Kirk in order to advance through groups of levels.

Equip
Rank
Equipment 1 Equipment 2 Equipment 3 Equipment 4
0 1: Sam Kirk's EV Suit 2: Biological Sample Kit 4: Identification Code Common 5: Authorization Code Common
1 10: Sam Kirk's EV Suit Common 13: Prime Directive Common 16: Identification Code Common 20: Diplomatic Protocol UncommonUncommon
2 20: Sam Kirk's EV Suit Common 23: Authorization Code UncommonUncommon 26: Covert Contacts UncommonUncommon 30: Submicron Scanner UncommonUncommon
3 30: Sam Kirk's EV Suit UncommonUncommon 33: Unidentified Egg UncommonUncommon 36: Encoded Communique RareRareRare 40: Parametric Scanner RareRareRare
4 40: Sam Kirk's EV Suit UncommonUncommon 43: Parametric Scanner RareRareRare 46: Covert Contacts RareRareRare 50: Science Lesson RareRareRare
5 50: Sam Kirk's EV Suit RareRareRare 53: Diplomatic Protocol Super RareSuper RareSuper RareSuper Rare 56: Unidentified Egg RareRareRare 60: Pattern Enhancer RareRareRare
6 60: Sam Kirk's EV Suit RareRareRare 63: Parametric Scanner Super RareSuper RareSuper RareSuper Rare 66: Grenade Super RareSuper RareSuper RareSuper Rare 70: Authorization Code Super RareSuper RareSuper RareSuper Rare
7 70: Sam Kirk's EV Suit Super RareSuper RareSuper RareSuper Rare 73: Unidentified Egg Super RareSuper RareSuper RareSuper Rare 76: Pattern Enhancer Super RareSuper RareSuper RareSuper Rare 80: Biological Sample Kit Super RareSuper RareSuper RareSuper Rare
8 80: Sam Kirk's EV Suit Super RareSuper RareSuper RareSuper Rare 83: Mass Spectrometer Super RareSuper RareSuper RareSuper Rare 86: Astrometric Chart Super RareSuper RareSuper RareSuper Rare 90: Backpack Super RareSuper RareSuper RareSuper Rare
9 90: Sam Kirk's EV Suit LegendaryLegendaryLegendaryLegendaryLegendary 93: Unidentified Egg LegendaryLegendaryLegendaryLegendaryLegendary 96: Chromolinguistics Text Super RareSuper RareSuper RareSuper Rare 99: Biological Sample Kit LegendaryLegendaryLegendaryLegendaryLegendary

Away Team Skills

EV Suit Sam Kirk has the skills of Command Command, Diplomacy Diplomacy, and Science Science. Starbase and Cryostasis Vault Collection bonuses are not being displayed. All stats are showing at their base level.
To have your bonuses displayed here, please read this guide.

EV Suit Sam Kirk's Away Team Skills
  CommonUnfilledUnfilledUnfilled UncommonUncommonUnfilledUnfilled RareRareRareUnfilled Super RareSuper RareSuper RareSuper Rare
Lvl Command Diplomacy Science Command Diplomacy Science Command Diplomacy Science Command Diplomacy Science
1 27–33
Avg: 30
21
+(6–12)
52–63
Avg: 57.5
41
+(11–22)
71–86
Avg: 78.5
57
+(14–29)
27–33
Avg: 30
21
+(6–12)
53–64
Avg: 58.5
42
+(11–22)
72–87
Avg: 79.5
58
+(14–29)
27–33
Avg: 30
21
+(6–12)
53–64
Avg: 58.5
42
+(11–22)
72–87
Avg: 79.5
58
+(14–29)
    ??         ??         ??    
10 38–52
Avg: 45
31
+(7–21)
64–76
Avg: 70
52
+(12–24)
94–110
Avg: 102
79
+(15–31)
41–55
Avg: 48
34
+(7–21)
69–81
Avg: 75
57
+(12–24)
99–115
Avg: 107
84
+(15–31)
    ??         ??         ??         ??         ??         ??    
20 49–63
Avg: 56
42
+(7–21)
85–105
Avg: 95
71
+(14–34)
118–138
Avg: 128
102
+(16–36)
    ??         ??         ??         ??         ??         ??         ??         ??         ??    
30 58–86
Avg: 72
48
+(10–38)
98–122
Avg: 110
83
+(15–39)
142–166
Avg: 154
125
+(17–41)
    ??         ??         ??         ??         ??         ??         ??         ??         ??    
40 65–95
Avg: 80
54
+(11–41)
116–149
Avg: 132.5
100
+(16–49)
173–203
Avg: 188
152
+(21–51)
    ??         ??         ??         ??         ??         ??         ??         ??         ??    
50 71–101
Avg: 86
60
+(11–41)
134–176
Avg: 155
117
+(17–59)
229–265
Avg: 247
204
+(25–61)
    ??         ??         ??         ??         ??         ??         ??         ??         ??    
60 88–122
Avg: 105
76
+(12–46)
204–272
Avg: 238
168
+(36–104)
274–315
Avg: 294.5
239
+(35–76)
    ??         ??         ??         ??         ??         ??         ??         ??         ??    
70 119–203
Avg: 161
82
+(37–121)
230–314
Avg: 272
190
+(40–124)
319–365
Avg: 342
274
+(45–91)
    ??         ??         ??         ??         ??         ??         ??         ??         ??    
80 176–264
Avg: 220
138
+(38–126)
312–416
Avg: 364
252
+(60–164)
443–495
Avg: 469
374
+(69–121)
    ??         ??         ??         ??         ??         ??         ??         ??         ??    
90 182–270
Avg: 226
144
+(38–126)
394–518
Avg: 456
314
+(80–204)
608–675
Avg: 641.5
504
+(104–171)
    ??         ??         ??         ??         ??         ??         ??         ??         ??    
100 303–401
Avg: 352
250
+(53–151)
557–705
Avg: 631
456
+(101–249)
878–1005
Avg: 941.5
704
+(174–301)
    ??         ??         ??         ??         ??         ??     423–521
Avg: 472
370
+(53–151)
785–933
Avg: 859
684
+(101–249)
1122–1249
Avg: 1185.5
948
+(174–301)


Ship Ability and Bonuses

EV Suit Sam Kirk's
Passive Ship Stat Bonuses
Only active in Command, Diplomacy, or Science battle station
Level Accuracy Passive Accuracy Stats Crit Bonus Passive Crit Bonus Stats Crit Rating Passive Crit Rating Stats Evasion Passive Evasion Stats
1
10 ?? ?? ?? ??
20 ?? ?? ?? ??
30 ?? ?? ?? ??
40 ?? ?? ?? ??
50 ?? ?? ?? ??
60 ?? ?? ?? ??
70 ?? ?? ?? ??
80 ?? ?? ?? ??
90 ?? ?? ?? ??
100 ?? ?? ?? ??


EV Suit Sam Kirk's ship ability when equipped to any battle station
You're Here For A Reason CommonUnfilledUnfilledUnfilled UncommonUncommonUnfilledUnfilled RareRareRareUnfilled Super RareSuper RareSuper RareSuper Rare
Boosts (Bias: -1) +4 Accuracy +5 Accuracy +6 Accuracy +7 Accuracy
Initialize 10 seconds
Cooldown 12 seconds
Duration 8 seconds
Bonus Ability Damage Bonus Immediately deals 200% Damage
Charge Phases 1: After 4s, Immediately deals 300% Damage
2: After 8s, Immediately deals 400% Damage

Notes

Quotes

  • "quote1"
  • "quote2"

See Also