Temporal Misalignment 2/Faction Missions

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Temporal Misalignment 2: Federation

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Mission Text Success Failed
Crossfire Diplomacy Command Engineering
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Command
Security An attack on a planet at the outskirts of Klingon space leads them to lash out against the Romulans, believing them responsible. Starfleet HQ sends your crew to help ease tensions. Your crew sets to work immediately trying to calm both sides. Both sides are tense and resistant, but when the idea that the Na'kuhl are truly pulling the strings is pushed, both sides change their tune, insistent that they are not being played. Your crew tries to intervene, but tempers on both sides are heated. The Klingons relent long enough to reveal contact with the Na'kuhl, but they refuse to halt their assault.
Dirty Work Command Diplomacy Command
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Engineering
Medicine Janeway has insisted that the temporal agents from the future take a more active role in handling the Na'kuhl, as they are in direct conflict. Not only do the agents refuse, but they've made themselves scarce and your crew is sent to find them. Your crew manages to find a few agents lingering about on a lesser known Federation outpost and manages to convince them to meet with Janeway, though they are still insistent that they are not Na'kuhl babysitters. Your crew tries to track down the temporal agents, but they have ensured they cannot be found.
Holo Justice Command
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Security
Security
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Engineering
Security
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Command
The President of Earth, lacking in self-awareness, learns of the crimes commited by the Na'kuhl on Earth and wants them brought to trial. His insistence catches the Na'kuhl's attention and they set a course for Earth. Starfleet asks you to intervene. The President has everything set up for a trial while the Na'kuhl are preparing for a massive attack, but your crew manages to stop them in time. They drop into warp and disappear but Earth is safe for now. The President is giving his speech (much of it patched together from old Churchill speeches and no Perry Mason lines) when a charged chroniton beam smashes through the courtroom, signalling the start of a Na'kuhl attack.
Homestead Command
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Security
Security Science Engineering The Na'kuhl have laid claim to an uninhabited planet, believing it to be vital in the future. Their interest prompts the interest of other factions who are curious why the Na'kuhl want the planet. Prevent a battle over the unnamed world. Your crew arrives and first reaches out to the factions swarming the skies to stake a claim. There is much debate to who should have the planet, but when the DTI arrives, the Na'kuhl flee. Your crew arrives and tries to challenge the Na'kuhl, which riles up the factions swarming the atmosphere. Fighting begins and the Na'kuhl use the fray to escape.
Kicking the Nest Command Security
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Command
Engineering Command The Na'kuhl disappear into the wormhole, but a frustrated communication from the Female Changeling results in your crew being sent to deal with the fallout of the trouble the Na'kuhl have caused. Your crew arrives just as a Na'kuhl ship is fleeing. The Female Changeling blames the UFP for the damage they caused before they were stopped. She sends the captive Na'kuhl back with you, insisting they be kept in the Alpha Quadrant. Your crew arrived and lands right in the middle of a fight between the Jem'Hadar and the Na'kuhl. You try to contact the Dominion, but your ship is hit and badly damaged.
Missing Pieces Command
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Security
Engineering
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Command
Security
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Command
Chief O'Brien contacts your crew when a Starfleet facility nearby is broken into and robbed. He asks you to use caution, as those guarding the facility were attacked. Your crew arrives and aides the surviving guards. They then gather a list of what was stolen and, surmising the Na'kuhl are trying to build a conduit, give chase. Your crew arrives, but struggles with disabling the security systems and finds most of the guards have died by the time they get inside.
Poisoned Destinies Science Engineering Diplomacy Command Security
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Medicine
An outbreak of a disease with no past precedent spreads panic throughout the human members of the Federation and Phlox suggests the Na'kuhl are behind it. But for now, he insists the priority is to find out what it is and how to treat it. Your medical and science officers investigate and, through some probing into the DTI's database, learn that the disease is from a future pathogen. They begin researching and are able to create a vaccine and cure. Your medical and science officers work tirelessly to find a cure, but there is too little information on this future virus.
Temporal Measures Command Security Science Security
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Engineering
Several Starfleet scientists are working on a tricorder attachment to more precisely identify alternate timelines and when a change has occured to the past. They have asked for your crew's help. Your science officers and engineers aid in the research while the rest of your crew takes a mission to test a prototype out. While the technology has a long way to go, the results are promising. Your engineers aid in the research while your crew takes the prototype for a test in an area said to be impacted by chroniton radiation. But the prototype is dropped and broken and your crew is guaranteed to be the laughingstock of Starfleet.

Temporal Misalignment: Bajoran

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Mission Text Success Failed
All's Fair Diplomacy Command Engineering
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Command
Security Observers have noticed a strange phenomena: connections between species with small populations across the galaxy, some even resulting in proposed unions. See what you can learn. Your crew meets with the species that are willing and hears similar descriptions of a man with red eyes calling himself a fortune teller and trying to pair off leaders to create alliances. The meetings leave the door open for further diplomacy. DIALOGUE FAIL
Exploit Command Security Science Security
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Engineering
A riot at the Vedek Assembly sets Bajor on high alert. Shakaar believes that there's more than to it than simple zeal and as your crew is stopped on Deep Space Nine, he asks you to investigate. Your crew investigates and finds that the Na'kuhl have begun interfering in Bajoran affairs. You convince the Vedeks to agree to a meeting and show them what the Na'kuhl have done and are capable of, in order to convince them not to trust them. Your crew investigates the incident and though the Na'kuhl involvement becomes apparent, the Vedeks are disinclined to accept input from tne (sic) Federation on the matter.
Forethought Science Engineering Diplomacy Command Security
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Medicine
An attack on a Cardassian armory prompts a series of rumors that the Cardassians were developing a weapon of mass destruction, the likes of which the Quadrant has never seen. It will take a clever crew to find the truth. Your crew finds the armory and learns that the Cardassians were working on prototypes, but nothing major. A decrypted communication yields the truth: the Cardassians would develop a powerful weapon a century later that the Na'Kuhl sought to steal. Your crew tries to investigate, but the Cardassians won't let them anywhere near the armory, merely stonewalling with the insistence that they were developing nothing of concern.
Linearity Command Diplomacy Command
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Engineering
Medicine Several Starfleet higher-ups urge Sisko to ask the Prophets for help with not only the Na'kuhl, but the temporal crisis. However the Prophets refuse, insistent the UFP has much to iron out. Demonstrate the UFP's strengths and needs to the Prophets. Your crew makes its way around the Alpha Quadrant and gathers evidence of the many charitable efforts on the part of the UFP, including their aid to the Bajorans. The Prophets are hesitant, but through Sisko, do provide some insight into the Na'kuhl. DIALOGUE FAIL
Perception Command Security
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Command
Engineering Command After failed attempts at influencing the Bajorans outright, the Na'kuhl abduct Kai Opaka. The ransom message insists that, if the Bajorans seek gods, the Na'kuhl will take over for the Prophets and guide the Bajorans into the future. Rescue the Kai. Your away team manages to find and rescue Kai Opaka. Speaking with her, they learn that the Na'kuhl intend to take apart the Bajorans' current government in order to lay the groundwork for an obedient ally faction centuries from now. Your away team searches for Kai Opaka high and low but is unable to find her. On return, they learn a vedek is now also missing.
Showdown Over Indri VIII Command
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Security
Security
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Engineering
Security
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Command
It seems Vosk has instigated a conflict between the Klingons and the Tholians over the planet Indri VIII and the two are now fighting over who should take posession of the barren world. Kai Opaka asks you to ease tensions before more blood is shed. Your officers reach out to each side and learn that Vosk told them that in future centuries, Indri VIII would become a vital point in an intergalactic conflict. You manage to convince them to stand down and at least consider negotiations. DIALOGUE FAIL
Stirring the Pot Command
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Security
Engineering
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Command
Security
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Command
The Na'kuhl have been trying to rally factions not yet incorporated into the Federation - and they've been doing it right under the Federation’s noses. Ro Laren insists a stealth hand in addressing the situation. Your crew begins trying to intercept the Na'kuhl's efforts and in the process, learns that they have access to an ample list of unincorporated factions. You pass the information along to Starfleet. DIALOGUE FAIL
Thin Ice Command
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Security
Security Science Engineering An attack on a Bajoran holy site prompts Kira Nerys to reach out to your crew. Though the Bajorans insist on handling the matter internally, Kira believes a certain future-born leader to be responsible and your crew best able to help. Your crew heads to Bajor and investigates the attack. The clues actually point to Cardassian interference, but when your crew locates the Cardassian cell responsible, they claim that the Na'kuhl suggested the site's strategic importance. DIALOGUE FAIL