Confirmed Information

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Pre-Release Information
The following article was written before Star Trek Timelines was released to the public. The information it contains is likely outdated and inaccurate, but it is kept for historical purposes.


This page summarises everything we currently know about Star Trek Timelines, organised into sections. The information here has been gathered from official sources, including Dev Diaries and videos, as well as news articles and other media. However, as the game is still early in development any information released is subject to change. Selected screenshots are also included, along with links to more detailed information.

Please ensure that any additions to this article are cited.

General

  • Currently under development by Boston based studio Disruptor Beam, creators of Game of Thrones Ascent. [1]
  • Will feature story driven gameplay. [1]
  • Players will take on the role of a captain. [2]. embarking on their first seemingly routine mission [3]
  • Being developed for iOS (iPhone and iPad), Android (phones and tablets) and web browsers, [4] with all versions being released at virtually the same time [5]
  • Being built with the Unity engine. [6]
  • Will be localized in a few languages [7]
  • Will be regularly updated [7]

Story and Setting

  • Players will take on the role of a freshly minted captain, embarking on a seemingly routine mission [3]
  • Spatial anomalies rock the ship, threatening the lives of everyone on board. It appears that the galaxy has been changed by a series of temporal events, and only the player's ship has been spared, now living in multiple timelines [3]
  • The mirror universe and real universe are fusing together [8]
  • Q needs the player's help solving disputes across the galaxy [9]
  • Players will encounter familiar characters in new and unexpected settings [3]
  • Players will be able to visit many iconic Star Trek locations at launch, with many more to come [3]
  • The game will use technology, cultures and races from across the Star Trek franchise including The Original Series, The Next Generation, Deep Space Nine, Voyager and Enterprise. [1]
  • Temporal anomalies, mirror universes and time travel - all staples of Star Trek lore - will form the basis of the story. [4]
    • This will allow players to join forces with their favourite characters from across the many eras spanned in the Star Trek franchise. [4]
  • Players will be able to visit the most famous and canonical locations from Star Trek lore. [4]
    • They will also be able to explore strange new worlds [4] and content [7].
  • Believed to be the largest and most detailed galaxy created for an online game. [4]
  • Disruptor Beam is developing models based on real cosmology and planetary science to fill the galaxy with diverse star systems which feel realistic whilst capturing the spirit of Star Trek. [4]
  • The story being written by Disruptor Beam's team of writers, some of who have come from BioWare and previously worked on Dragon Age and Star Wars: The Old Republic, as well as Game of Thrones Ascent. [6]


Gameplay

  • The game will challenge players to resolve issues through diplomacy, science and combat. [1]
  • Multiplayer. [4]
  • Players will team up with their friends to explore the galaxy, resolve diplomatic conflicts, become embroiled in war, discover new civilizations, and research scientific breakthroughs. [4]
  • Exploration is an important aspect when encountering new races or old races from a new timeline, and players must use their diplomacy skills to navigate the conversation [9]
  • Conflict mechanic where science and diplomacy are important aspects. [4]
  • Will include dialogue driven storytelling, character development and a deep crafting system. [4]
  • Immersive exploration system, where players can take their ship from place to place. [4]
  • Action will center around the player's crew - individual characters and their history, skills and personality. [4]
  • Will assemble crew from many of the famous characters from Star Trek lore. [4]
  • Characters will have different specialities, such as science and medical skills, or diplomacy, whilst others will be more generalist. [4]
  • Players will develop characters along lines that reflect how they'd like to explore the galaxy. [4]
  • Deep crafting system, allowing players to research new technologies, upgrade equipment and ships, experiment and discover new items and fuse together different items into unique possibilities. [4]
  • Social interaction will be an important part of the game. [4]
  • Will be able to team up with friends, form fleets and take on big challenges through cooperation. [4]
  • Because a player's crew might consist of characters with different views of right and wrong, there are different ways to resolve conflicts, which might bring players into dispute with captains from other timelines. [4]
  • If players want Data and Spock on the same ship and want them to interact, they'll be able to do that. [6]
  • Players will train, equip and level up crew, define them in areas they think will be useful for different tactics and strategies. [6]

Crew and Characters

  • Characters are defined by a general set of skills and some specialized traits [10]
  • Skills are used to make generalized comparisons, such as Picard is a stronger diplomat than Torres [10]
  • Traits are a much broader set of concepts, such as species and personality [10]
  • There are multiple versions of some characters, each with their own unique abilities [11]
  • Captain Kirk is the first character that players will recruit [12]
  • Some characters have special voice-overs and quotes from the series [12]
  • John de Lancie will be providing a lot of voice-over for the game [12]
  • Similar to Sword Swords in Game of Thrones Ascent [13]

More information: Crew

Ships

  • Players will be able to collect and captain a variety of ships, each with their own strengths and weaknesses [14]
  • Can assign members of crew to ship rooms [17]
  • Starships contain various rooms, any in many cases make the ships unique [19]
  • Named Hero Ships contain rooms tied to their specific captains, such as Picard's ready room on the USS Stargazer, providing additional bonuses depending on the traits of the captain. [19]
  • Some rooms are better suited to some characters than others [17]
  • Assigning members to crew will give buffs to challenges [17]
  • Rooms provide bonuses and can be upgraded, and crew can be placed in them [19]
  • There are different warp effects for different ships [12]

More information: Ships

Missions

  • Conversation choices made before going on a mission can affect the mission, for example agitating someone may make them wish to fight the player, leading to a combat mission [13]
  • Missions can take place in space, aboard ships or on planets [20]
  • The outcome of missions varies depending on the crew that are selected, and the steps that are taken along the way [21]
  • For example if an away team utilising mostly combat oriented crew is used there may be a combat based resolution, which will be different to a diplomatic resolution, and this will affect the narrative [13]
  • Completing conflicts will reward players with items, crew members and experience [17]
  • Missions have a branching narrative, with multiple outcomes and replay value [17]
  • A key part of Star Trek Timelines is fixing the distorted timelines that pop up across the galaxy [22]
  • Conflicts begin with players selecting their crew [22]
  • Looking at the mission path, players will need to evaluate who is best for the conflict E.g. Does the mission rely on the engineering division [22]
  • Each character is proficient in at least one skill: Diplomacy, Science, Security, Command, Engineering and Medicine. [22]
  • Skills can be improved by levelling up, and fusing characters with extra copies of themselves. Crew also have inherent abilities called traits. For example, Commander Worf has the Warrior trait. [22]
  • Once they have been selected, the away team is sent to resolve the conflict. [22]
  • In each conflict, the player is faced with choices, taking them down a different path and leading to different challenges. [22]
  • Players may continue with the conflict even if they fail some challenges. However, they will fail the conflict if they fail to complete the last challenge. [22]
  • To determine if they win a challenge or not, characters compete against that challenge's difficulty. This is where their skills and traits are used. [22]
  • By completing conflicts, players can gain crew experience, credits, equipment, and many other items. Completing conflicts is a key way to improve crew in Star Trek Timelines. [22]

More information: Missions

Locations

  • Confirmed locations:
    • Genesis Planet
    • Deep Space 9

More information: Locations

Combat

  • Both player v Player (PVP) and Player v Environment (PVE) combat [11]
  • Before engaging an opponent, players will have the opportunity to view some details about the enemy and assign crew to their battle stations [11]
  • Putting crew in their battle stations allows players to use their unique actions, for example:
    • Scotty: Great at engineering, and can repair the ship [11]
    • Picard: Excels at diplomacy, and can convince enemies to lower their defences [11]
    • Worf: Tactical specialist, can inflict heavy damage [11]
    • Q: The maverick. Chancy to use, but when his ability goes off it can inflict a lot of negative statuses [11]
  • In combat, players can pick from a list of actions to perform. The actions available depend on the crew the player has [12]


Galaxy Map and Factions

  • Players will have direct influence over the shifting political landscape [23]
  • The galaxy map will be the player's command centre [23]
  • From the galaxy map, players will be able to view both the known galaxy and get a hint at areas yet explored and which factions have the most power in which areas [23]
  • Alpha and Beta quadrant available [12]
  • Players can access disputes between factions, and undertake missions to influence the outcome [23]
  • Almost every action players take in the game will be to the benefit or detriment of the factions vying for control [23]
    • Take enough actions in a dispute and players will see the balance of power between faction shift, and their sphere of influence grow, shrink or alter shape on the galaxy map [23]
  • Players can decide whether the Maquis get a second chance at forming an independent nation, whether the Ferengi will retain their new values or go back to their old ways, and determine the victor in skirmishes between the Xindi and the Terran Empire [23]
  • The Federation's goals include correcting the chaos of the temporal anomaly crisis and retrieving or rescuing displaced Starfleet and Federation personnel [23]
  • Unless it's unavoidable, they have no desire to start or get involved in many major conflicts [23]
  • Some factions share these goals, but most see the temporal anomaly crisis as an opportunity to rewrite history, avenge old wounds or simply claim more space for themselves [23]
  • As a representative of the Federation, it is the player's job to mediate or decide the outcome of these disputes
  • Confirmed Factions:
    • Bajorans
    • Maquis
    • Cardassian Union
  • Factions can also cross time, space and reality:
    • Terran Empire
    • Klingon-Cardassian Alliance


More information: Factions


Graphics

  • Will feature original artwork and 3D graphics. [1]
  • Features a rich and diverse variety of planets [24]
  • UI inspired by the LCARS interface system, modernized for today's gamers [25]

Star Trek Timelines Logo.jpg


Trailer

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References

  1. 1.0 1.1 1.2 1.3 1.4 http://www.startrek.com/article/first-look-star-trek-timelines
  2. http://www.startrek.com/article/star-trek-dev-diary-1-designing-star-trek-timelines
  3. 3.0 3.1 3.2 3.3 3.4 http://www.startrek.com/article/telling-the-story-of-star-trek-timelines
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 4.14 4.15 4.16 4.17 4.18 4.19 http://www.disruptorbeam.com/blog/entry/vision-for-star-trek-timelines
  5. http://www.gamezebo.com/2014/04/17/trekkies-trekkies-star-trek-timelines-good-hands/
  6. 6.0 6.1 6.2 6.3 http://www.polygon.com/2014/4/14/5614262/star-trek-timelines-disruptor-beam-interview
  7. 7.0 7.1 7.2 http://venturebeat.com/2014/12/14/hey-no-pressure-this-game-developer-has-to-please-fans-of-game-of-thrones-and-star-trek-simultaneously-interview/2/
  8. https://www.youtube.com/watch?v=d-6okskUjg4&feature=youtu.be
  9. 9.0 9.1 http://trekmovie.com/2015/08/14/hands-on-with-star-trek-timelines-at-stlv/
  10. 10.0 10.1 10.2 http://www.startrek.com/article/star-trek-timelines-how-the-user-experience-is-designed
  11. 11.0 11.1 11.2 11.3 11.4 11.5 11.6 https://www.youtube.com/watch?t=19&v=kJNXwKbxO_I
  12. 12.0 12.1 12.2 12.3 12.4 12.5 http://disruptorbeam.com/blog/entry/star-trek-timelines-stlv-15-gameplay-video
  13. 13.0 13.1 13.2 http://lorehound.com/news/pax-east-2015-our-first-hands-on-with-star-trek-timelines/
  14. 14.0 14.1 http://www.startrek.com/article/star-trek-timelines-cardassian-galor-class-cruiser#comments
  15. http://www.startrek.com/article/star-trek-timelines-bird-of-prey
  16. http://www.startrek.com/article/first-look-at-the-ferengi-dkora
  17. 17.0 17.1 17.2 17.3 17.4 17.5 17.6 17.7 http://www.startrek.com/article/exclusive-preview-star-trek-timelines
  18. http://disruptorbeam.com/blog/entry/fans-react-star-trek-timelines-at-stlv-2015
  19. 19.0 19.1 19.2 http://www.startrek.com/article/constellation-class-and-hero-ships-in-timelines
  20. http://www.sidequesting.com/2014/04/pax-east-14-disruptor-beam-star-trek-timelines/
  21. http://www.startrek.com/article/guest-blog-star-trek-timelines-update
  22. 22.0 22.1 22.2 22.3 22.4 22.5 22.6 22.7 22.8 22.9 http://disruptorbeam.com/blog/entry/conflicts-in-star-trek-timelines
  23. 23.0 23.1 23.2 23.3 23.4 23.5 23.6 23.7 23.8 23.9 http://www.startrek.com/article/galaxy-map-factions-story-choices-in-timelines
  24. http://www.startrek.com/article/guest-blog-in-game-preview-of-star-trek-timelines
  25. http://www.startrek.com/article/star-trek-timelines-how-the-user-experience-is-designed