We Who Are To Die/Faction Missions

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We Who Are To Die: Maquis

IconMaquis.png
Mission Name 1st
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Mission Text Success Failed
Alternate Universe Command
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Security
Command Security
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Science
Diplomacy Both the holographic Maquis envisioned in Insurrection: Alpha and the Maquis under Teero Anaydis's influence were far more aggressive than their real selves. Recruit these versions to fight in the gladiator ring on planet 892-IV. Your away team was unable to overcome the influence of Teero Anaydis, but the Insurrection: Alpha holograms are scheduled for bouts in the gladiator ring. Both the Insurrection: Alpha holograms and Teero Anaydis's followers turned on your away team when approached, forcing them to flee.
Black Alert Command
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Engineering
Engineering
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Medicine
Science
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Medicine
Engineering
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Science
Engineering The Maquis have recently become aware of the U.S.S. Discovery's spore drive technology, allowing it to instantly transport anywhere in the galaxy. They wonder if something similar could be developed for, say, a single combatant in a gladiator ring. After in-depth study of the tardigrade which unlocked the spore drive's potential, your away team has developed an implant that allows an individual to transport across the gladiator ring in an instant. Discover's spore drive is ancient history by now, and your away team is unable to puzzle out how it worked on an entire starship, let alone how to adapt it to a single person.
He's Dead, Jim Security
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Medicine
Medicine
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Science
Medicine The Maquis know they'll be outmatched, and often. But rather than lose needless lives, they'd like to develop a method to "play dead," allowing both victor and loser to walk away. Research various injectables to simulate death. With the help of your medical staff, the Maquis now have the items necessary to simulate death–at least, as far as a tricorder is concerned. Your away team is unable to come up with the necessary injectables to simulate a Maquis death to a medical tricorder, let alone a physical exam.
Hiding in Plain Sight Security
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Science
Command
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Science
Security
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Command
The Maquis are used to stealthy tactics, hiding in the Badlands their biggest example. Analyze the gladiator ring to determine how those same tactics might help lead them to victory. Thanks to your away team, the Maquis now know of some blind spots in the gladiator ring, where they can use the sun and a shield to their advantage. Your away team stares at the circular gladiator ring in befuddlement, and is unable to offer any useful tips to the Maquis.
A New Challenger Appears Command Diplomacy
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Command
Diplomacy
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Security
Diplomacy
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Command
Thomas Riker once impersonated William Riker to help the Maquis. If other Starfleet officers were rumored to have joined the Maquis, the distraction could prove a valuable asset against an opponent. Help other Maquis impersonate Starfleet officers. The opposing factions are whispering worriedly to themselves about all the recent Starfleet defections to the Maquis. Your away team's deception has worked. The opposing factions are not fooled, and laugh at your away team's attempts to install impersonators of Starfleet officers among the Maquis.
A New Outrage Command
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Security
Command Diplomacy Science
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Diplomacy
Science
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Medicine
Cal Hudson resigned from Starfleet and joined the Maquis over the Federation-Cardassian Treaty of 2370. If convinced that the Federation was about to sign an even more objectionable document, he might fight even more fiercely for the dilithium. Your away team's treaty is a masterful fake, and Cal Hudson is outraged at what he sees as a Cardassian takeover of the Federation. He vows to win that dilithium for the Maquis. Cal Hudson is no fool. He sees many red flags in the fake treaty your away team drafts, and dismisses it as a fake. He won't be manipulated.
The One Upside Security Diplomacy
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Medicine
Command
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Security
Diplomacy
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Security
Michael Eddington is rumored to be mentally unstable, a result of Cardassian captivity. But his unpredictability could make him a formidable opponent. Look into releasing Eddington for a single bout. Cardassian authorities see the potential political points to be gained if Eddington is handily defeated in the gladiator ring, and agree to release him, just this once. Even Cardassian authorities balk at the notion of releasing an unstable man to fight for his life, and your away team's request is refused.
Primed to Fall Science
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Security
Science Diplomacy
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Command
Security
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Command
Captain Benjamin Maxwell threw away his Starfleet career for a shot at revenge against the Cardassians, a sentiment the Maquis can appreciate. Convince him to join the Maquis in earnest, and fight in the gladiator ring. When told he'd get the chance to fight actual Cardassians one on one, to the death, Captain Maxwell leapt at the chance to join the Maquis on planet 892-IV. Unfortunately, Captain Maxwell reunited with his lost family (originally killed by the Cardassians) before your away team reached him, and refuses to leave them for anything.
Razzle Dazzle Security Security
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Diplomacy
Diplomacy
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Command
Diplomacy The gladiator ring of ancient Rome was more about entertainment than actual battle prowess. The Maquis want to practice several flashy moves in the hopes that they can win bouts through sheer style, if not ability. After studying several twentieth and twentieth-century films with your away team, the Maquis are confident that they can fake a much better performance in the gladiator ring. The Maquis prove hopeless, constantly dropping or misfiring their weapons, tripping over their own feet, or making strange faces. Acting, it seems, is harder than it looks.
Unnatural Camouflage Science
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Security
Science Medicine
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Science
Medicine The Bajoran-turned-Maquis-turned-Cardassian spy Seska can speak to the effectiveness of a disguise. If the Maquis want to win, she suggests they make their opponent think they're someone else. After all, every strategy is best in a certain context. After lengthy stays in sickbay, several Maquis are now masquerading as members of other species, causing their opponents to rethink their strategies. The procedures are just too risky, and several Maquis get cold feet or balk at Seska's suggestion. They will face opponents as they are, whatever their odds.

We Who Are To Die: Klingon Empire

IconKlingonEmpire.png
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Mission Text Success Failed
Bat'leth and D'k tahg Diplomacy
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Engineering
Security
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Command
Security
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Science
Security The Klingons wish to fight with traditional Klingon weapons, but they are aware the opposition may have never encountered these weapons. In the interests of honor and fairness, provide these weapons to their opponents, and instruct them in their use. Thanks to your away team, all combatants awaiting a round in 892-IV's gladiator ring are versed in Klingon weaponry. Despite your away team's efforts, the non-Klingon combatants provide {sic} hopeless with Klingon weaponry, and are even more intimidated by it.
Different Worlds Science
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Command
Security Security
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Command
The Klingons will be fighting alongside Starfleet and the Federation, yet the two organizations have very different ideas of what honor means. Work with the Klingon combatants to come to a temporary accord. It has been a challenging process, but with your away team acting as mediators, the Klingons have agreed to relax their concept of honor temporarily to match the Federation's–but only for this contest. The Klingons refuse to budge, insisting that honor is not a concept that can be negotiated or distilled at will. Either the Federation will fight honorably, or the Klingons will not fight at all.
Dishonorable Discharge Diplomacy Security
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Command
Command Command
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Security
Not all Klingons are as honorable as others. There are some tempted enough by the dilithium prize to fight unfairly. Help the Klingons identify and self-disqualify these combatants. With the help of your away team, the Klingons have expelled several dishonorable combatants from the gladiator pool. They will face additional consequences on Qo'noS. Your away team's knowledge of the Klingon code of honor is not deep enough to help the Klingons identify any dishonorable combatants in their current gladiator pool.
Dream Team Command
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Science
Security
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Command
Command Science
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Security
Engineering There have been many legendary warriors throughout Klingon history–and thanks to the temporal anomaly crisis, many of them are available to fight in the gladiator ring. Your away team just needs to find them first. Your away team has recruited dahar masters, famous generals, even a duplicate of Kahless himself to fight in the 892-IV gladiator ring. Try as they might, your away team is unable to track down any of the famous Klingon warriors said to have appeared in this timeline.
A Firm Handshake Command Security
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Medicine
Diplomacy
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Medicine
Diplomacy It would be dishonorable to intimidate the judges of this gladiator bout... and yet a Klingon can be a very intimidating figure. Help coach the Klingons on how to interact with the judges without frightening them. With the help of your away team, 892-IV authorities no longer fear the Klingons or suspect them of using intimidation tactics. They still give them a wide berth, though. Unfortunately, your away team's efforts only serve to make 892-IV authorities more suspicious that the Klingons are attempting to intimidate them. There is talk of banning the Klingons from the gladiator bout altogether.
Honor in Spectacle Diplomacy
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Command
Diplomacy
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Security
Command
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Security
The gladiator rings of Earth's ancient Roman Empire were more about entertainment than actual battle prowess. But Klingons do not perform for the entertainment of others. Downplay this aspect, and reframe the gladiator ring in an honorable light. After speaking with your away team, the Klingons dismiss the entertainment aspect of the gladiator ring as an unintended result of an otherwise honorable pursuit. The Klingons are not fooled by your away team's spin. They sneer at the gladiator ring as beneath them, and some talk of abandoning this partnership altogether, no matter the potential prize.
Honor to Serve Command Diplomacy
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Security
Security
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Command
Security Any opportunity to represent the Empire is taken very seriously among Klingons. Even before entering the gladiator ring, they plan to compete for the honor of who gets to enter. Oversee this contest, and ensure it ends quickly. Thanks to your away team's oversight, the Klingon contest is over quickly, and the winners are eager to compete in the gladiator ring on behalf of the Empire and the Federation. Despite your away team's pleas for haste, the Klingon contest drags on as more and more warriors insist upon their chance to prove themselves and represent the Empire.
Honoring the Past Security Diplomacy
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Command
Security
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Science
Command The Klingons wish to know more about the customs of this ancient Earth ritual. Instruct them in the history of Earth's Roman Empire, and planet 892-IV's similar culture. Thanks to your away team's engaging lesson plans, the Klingons are thrilled to be participating in 892-IV's gladiator bout. Perhaps a little too thrilled; they talk of co-opting the practice for Qo'noS. Your away team's presentations on Earth's ancient Roman Empire fail to inspire the Klingons. They sigh about doing yet another favor for the weak Federation.
I Challenge You Security Diplomacy Security
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Diplomacy
Diplomacy
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Command
Security One of the other combatants has insulted a Klingon's honor, and that Klingon is demanding they face in combat before the gladiator bout even begins. Convince the offended Klingon to wait, and kill two birds with one stone. Your away team has prevailed upon the offending Klingon to defend his honor in the gladiator ring, rather than outside of it. Your away team is unable to convince the Klingon, who continues to insist on a duel with the offender before the gladiator bout begins.
Rules of Engagement Security
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Command
Science
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Security
Command
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Engineering
Diplomacy There are as many rules to formal Klingon combat as there are ways to enter into it. There are far less rules in the gladiator ring, which doesn't sit well with the Klingons. Work with 892-IV authorities to develop a set of rules. After many, many rounds of negotiations with 892-IV authorities, fellow combatants, and the Klingons, your away team has drafted a set of rules for the gladiator ring which everyone agrees to follow. Trying to come to an accord between the Klingons, 892-IV authorities, and fellow combatants proves an impossible task for your away team.

We Who Are To Die: Hirogen

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A Hard Shell Security
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Command
Science
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Engineering
Medicine
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Security
The Hirogen are hunters, not warriors. They always try to come back from a hunt, and a gladiator bout is no exception. Ensure their armor provides as much protection as possible. The Hirogen are now as protected as possible in their armor, short of having a naturally occurring exoskeleton. Something went wrong with the replicators, and the Hirogen armor cracks upon one hit. Your away team will need to review the composition again.
Holographic Research Security Security
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Diplomacy
Diplomacy
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Command
Science
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Engineering
Engineering The Hirogen learned much of how to hunt humans from Earth's World War II period. They could learn much of how to win this contest from Earth's Roman Empire. Set up holodeck environments for the Hirogen to study. The Hirogen find the holodeck recreations of the Roman Empire so immersive that they must be forcibly deactivated in order to get the Hirogen to exit the programs. Your away team confuses ancient Earth history and accidentally recreated the Ottoman Empire instead.
A Hunt Too Far Security Security
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Diplomacy
Security
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Command
Diplomacy
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Command
The Hirogen want to hunt the species they will be facing in the gladiator ring as a form of practice. Besides being brutal and unethical, this would cause an intergalactic incident. Convince the Hirogen that this practice hunt is not needed. The Hirogen have begrudgingly agreed not to hunt sentient species as preparation for the gladiator bout, though hunts for other purposes will continue at their own discretion. DIALOGUE FAIL
Mano a Mano Diplomacy Security
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Security
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Command
Security The Hirogen are used to hunting packs, but the gladiator ring often involves one on one combat. Train Hirogen hunters to narrow their focus to a single combatant. The Hirogen are now skilled in hunting alone and stalking a single prey. The only thing that remains is to get used to having an audience. Your away team's training sessions backfire when the Hirogen find the hunt so thrilling they team up to hunt each of the away team members down singularly.
A Medical Perspective Medicine
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Diplomacy
Diplomacy
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Command
Medicine
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Command
The Hirogen will face many species they have never encountered in this gladiator bout. Review the biology of these species with the Hirogen so they have a better understanding of their prey. The Hirogen now have a thorough knowledge of the biological strengths and weaknesses of all species they will potentially be facing on planet 892-IV. The Hirogen prove to be hopeless students; they frequently mix up the biological features and makeup of the Federation's many species.
Performance Enhancement Command Medicine
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Science
Science
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Medicine The Hirogen wish to use special stimulants and adrenals to boost their performance in the gladiator ring. Help synthesize these items, and ensure they can evade detection. The Hirogen are now faster, stronger, and more bloodthirsty than ever before, at great risk to their personal health. They insist victory in the gladiator ring will be worth it. Your away team's synthesis fails, putting the Hirogen into a docile state rather than a more aggressive one.
Set to Kill Diplomacy Command Security
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Command
Security
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Engineering
Security Most Hirogen weapons are too lethal to be used in the gladiator ring... but there's no need for the authorities to know that. Help the Hirogen modify their weapons to pass inspection. With the help of your away team, the Hirogen's weapons have been approved for use in the gladiator ring, to the enemy combatants' peril. Authorities on 892-IV are not fooled. They ban the use of most Hirogen weaponry in the gladiator ring, citing it as far too lethal.
A Slow Bleed Science Command Medicine
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Security
Security
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Command
Various toxins can slow down or disorient prey, making it easier to kill. Work with the Hirogen to develop toxins that can be deployed against enemy combatants–inside the ring or out of it. Thanks to your away team, the Hirogen now have several options for making their melee weapons more lethal. They say they will retain these toxins for the actual fight, but some of the other combatants have come down with suspicious symptoms. Your away team balks at the proposition of helping the Hirogen poison their combatants. Perhaps other crew members would not have such qualms.
A Strange Bribe Diplomacy Command Security Diplomacy
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Command
The Hirogen believe taking down the alpha weakens the pack. Thus, why limit themselves to the gladiators when they can intimidate the judges into victory? Help the Hirogen identify those who will be judging the gladiator bout. With your away team's help, the Hirogen have several private meetings with those who will be judging the gladiator bout, and assure you that they will be judged more than fairly. Authorities on planet 892-IV catch wind of the Hirogen's attempts to intimidate the judges, appoint more guards, and formally censure your away team in the senate.
Trophies for No One Security
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Diplomacy
Diplomacy
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Command
Medicine Diplomacy The Hirogen usually prefer to take trophies from their prey; a nail, an ear, a tail. But this practice is obviously frowned upon by the Federation. Try to convince the Hirogen to refrain from this practice during the gladiator bout. In exchange for a larger share of the dilithium prize, the Hirogen have agreed not to take trophies from their kills made during the gladiator bout. Despite your away team's efforts, the Hirogen remain insistent on taking physical trophies from any kills made during the gladiator bout on planet 892-IV