Mission Name
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1st Crew |
2nd Crew |
3rd Crew |
4th Crew |
5th Crew
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Mission Text
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Success
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Failed
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A New Law
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AND
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AND
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AND
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To encourage anyone and everyone to help in the capture of Larkin, the Ferengi want to create a new law making it a crime to see or deal with Larkin in any way without turning him in. Help see this law through to passage.
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With your away team's help, Ferengi authorities successfully make it illegal for any Ferengi to deal with Larkin without turning him in.
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Even with your away team's help, Ferengi authorities are unable to pass a law making it illegal for Ferengi to deal with Larkin.
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All the Grants
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|
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AND
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AND
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The Ferengi suggest tricking Larkin by offering to fund his research on tribbles. Create a believable Ferengi proposal in order to draw Larkin in.
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Your away team has prepared a contract that sounds believably Ferengi, offering Larkin massive amounts of funding towards his research.
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The Ferengi laugh at the inaccuracies and mistakes in your away team's prepared contract. They do not believe Larkin will ever buy that it came from a Ferengi.
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Headhunters
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AND
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AND
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AND
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The Ferengi believe in throwing money at a problem--and have offered to pay for the best bounty hunters in the universe. Help recruit and come to terms with these bounty hunters.
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Your away team has helped secure the assistance of several bounty hunters in the hunt for Edward Larkin.
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Even armed with latinum, your away team was unable to come to terms with any bounty hunters to assist in the hunt for Edward Larkin.
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More Would Be Nice
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AND
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AND
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Resources are stretched thin across the Federation, and every available scanner or security force is needed to find Larkin. Negotiate with Ferengi authorities for the use of Ferengi resources.
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Your away team manages to cut a deal with the Ferengi for the loan or purchase of additional resources to find Larkin.
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Your away team never had a chance. The Ferengi deal them right out of any possibility for additional resources to find Larkin.
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More, More, More
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OR
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OR
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The Ferengi don't actually have any tribbles to sell--but Larkin doesn't know that. Help make Larkin believe that the Ferengi have a massive amount of tribbles they are willing to sell to help his cause.
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Your away team has created believable footage of holographic tribbles, and hope to draw Larkin in with claims that the Ferengi are willing to sell.
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Your away team has been unable to create believable footage of tribbles to offer Larkin for sale.
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Problem Solved
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AND
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AND
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The Ferengi decide that the best course of action is to beat Larkin at his own game - by insisting they discovered the Tribble-based solution. The only problem? They don't have the scientific knowhow to make it plausible. But you do!
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Your away team manages a pitch that sounds plausible enough to convince Edward Larkin to hopefully give up his pursuit.
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Your away team attempts a pitch, but even the Ferengi can see right through it.
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Under Ferengi Protection
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AND
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AND
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The Ferengi have suggested offering Larkin political asylum within Ferengi space... and then promptly turning him over to the Federation when he arrives. Help the Ferengi make these false overtures to Larkin.
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Ferengi authorities, along with your away team, have extended a false offer of political asylum to Edward Larkin.
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Your away team suspects that Ferengi authorities will attempt to ransom Edward Larkin if he takes them up on their offer of political asylum, and the plan falls through.
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You Snooze, You Lose
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OR
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OR
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The Ferengi believe that the hunt for Larkin would be far more successful if there were a cash prize for the first to apprehend him. Help the Ferengi set this "contest" up.
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With the help of your away team, the Ferengi have established the Lurkin' Larkin Prize, to be granted to the first being to apprehend Larkin and deliver him to Ferengi authorities.
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Despite having come up with the idea, the Ferengi are loathe to actually supply the prize money for the proposed contest to capture Larkin.
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