Mission Name
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1st Crew |
2nd Crew |
3rd Crew |
4th Crew |
5th Crew
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Mission Text
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Success
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Failed
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Angry Customers
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AND
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AND
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The Bajorans want an embellished list of the most warlike species the Iotians have stolen from, to convince them that if they don't return everyone's money, they'll have more enemies than they can afford.
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The away team makes some additions to the list of the Iotians' victims. The Klingon High Council, several Nausicaan warlords, and the Breen Confederacy for good measure. The Iotians are suddenly much more eager to return their stolen cash.
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Most victims of the Iotian heist aren't very threatening--such as the Bynar, who were more interested in counting their money than spending it. This list won't be much help in the Bajorans' negotiations.
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Another Path
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AND
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AND
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Vedek Yassim is being held hostage on Sigma Iotia II where she was attempting to preach peace and austere living to the Iotians. Rescue the idealistic vedek before she or the negotations are harmed by this.
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The away team flanks Yassim's captors and, defending themselves against a barrage of machine gun fire, gets her out of their clutches. The Iotians are so impressed by their mettle that they don't even pursue.
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The away team tries to storm the Iotian hostage-takers' hideout and gets a faceful of gunfire. While they receive emergency medical care, Vedek Yassim remains a hostage.
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Double or Nothing
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AND
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AND
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Even as the Bajorans negotiate for their stolen money, they fear the Iotians are planning a similar heist on another bank. Help Mirror Bareil Antos infiltrate the band of thieves and stop their operation.
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The away teams helps disguise Mirror Bareil as an Iotian and trains him with an accent to match. Between their close observation and the substantial reward they've offered him, Bareil stays true to the cause and stops the upcoming heist.
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The away team doesn't keep a close enough eye on Mirror Bareil, and when the Iotian thieves offer him a huge cut of their upcoming heist, he slips back into his old ways and begins helping them in earnest.
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Getaway Vehicle
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AND
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AND
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AND
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The Bajorans suspect that DaiMon Solok may have helped the Iotians, not known for their spacefaring skills, smuggle their stolen money away from the bank. Interview the wily Ferengi and find out what he knows.
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Through a series of carefully posed hypothetical questions, the away team gets Solok to admit he loaned a fast ship to the Iotians. This evidence of the Iotians' theft will strengthen the Bajorans' case against them.
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DaiMon Solok sees right through the away team's attempts to get him to talk about the Iotian heist. He replies with a sneer and a haughty declaration of innocence.
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His Own Battles
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AND
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As a soldier himself, Shakaar swears he can take care of himself during a conference with the Iotians. Arrange for a secret security detail to follow the First Minister in case he underestimates his hosts.
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While Shakaar strolls through Sigma Iotia II's streets unharmed, the away team secretly disarms thugs and hitmen along his route. He arrives at his meeting with no idea of the danger he was in.
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Shakaar spots the away team's security detail trying to follow him. While the indignant former soldier gets into a shouting match with them, an Iotian drive-by shooting leaves all of them direly wounded.
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Locked Up
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AND
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Before the Bajorans finish negotiating with the Iotians, they want to have a new bank linked up where they can deposit their reclaimed money–somewhere much more secure than the Bank of Bolias.
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After scouring the quadrant's most secure banks, the away team talks a bank on Ferenginar into dropping their deposit fees and offering the Bajorans an excellent interest rate. Bajor's ministers unanimously agree to the deal.
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The away team suggests that the Bajorans deposit their money in a Ferengi bank, but the exorbitant deposit fees are too much for any minister to stomach.
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Someone Who Has Everything
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OR
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OR
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The Iotians insist that they have all the money and weapons they could want–so what could the Bajorans possibly have to offer them? Send a disguised team to find out what Iotians dream of besides money.
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The away team insists that Iotians invest too much in guns and gambling to improve their knowledge of medicine. The Bajorans offer to share medical advances with several older, ill mob bosses.
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The away team's time on Sigma Iotia II only seems to confirm what they already know--the Iotians' chief interests are gambling and violence, and they have more of both than the Bajorans could ever offer.
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Walk the Walk
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AND
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AND
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AND
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The Bajorans are even more unfamiliar with 20th century gangster ways than most 24th century humans are. Hold a lecture on that period of Earth's history so the Bajorans can behave appropriately during negotiations.
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The away team's overview of 20th century gangsters on Earth gets the Bajorans ready to stand up to even the toughest mob bosses. The bosses, for their part, appreciate neighbors who don't easily back down.
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The away team's in-depth lecture on the violence and greed of 20th century gangsters makes the Bajoran attendees, many of whom struggle with memories of the Cardassian occupation, too uncomfortable to continue.
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