Mission Name
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1st Crew |
2nd Crew |
3rd Crew |
4th Crew |
5th Crew
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Mission Text
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Success
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Failed
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Bon Appetit
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AND
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AND
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Since Akritirian prison hospitality leaves much to be desired, Neelix has prepared a large shipment of food to help tide the prisoners over–if you can smuggle it in to them.
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After carefully studying the Akritirian's supply protocols, your away team managed to beam the food shipment into the supply chute right as a new prisoner was being sent down, bypassing the security forcefields.
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Despite your best efforts, you can't get past the detention facility's forcefields to beam the shipment inside. Considering that Neelix included several portions of his leola root stew, maybe it's for the best.
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House Call
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AND
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AND
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AND
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|
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Vidiian doctor Danara Pel has personal experience with cortical implants. Work with her on a way to counteract the effects of Akritirian security's psychosis-inducing "clamps."
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Your team discovers a subspace frequency which disrupts the clamp's energy supply, reducing its effects. You set up a satellite near the facility to continuously emit this signal, giving the prisoners some relief.
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With limited data to with from, your away team and Doctor Pel are unable to counteract the clamp's effects. You hear reports of fighting among the prisoners, a sign that some are succumbing to the clamp's influence.
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Long-Distance Care
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AND
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AND
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AND
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As an experienced xenophysician, Dr. McCoy is attempting use remote bioscans to determine which prisoners require immediate medical assistance. He needs help deciphering the somewhat garbled scans.
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The bioscans are full of noise, but your away team determines which prisoners need treatment. McCoy presents a list of demands to the Akritirians, and when he won't back down, they agreed to provide care.
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The remote bioscans contain almost more signal than noise, and even with your away team's help, McCoy can't make heads or tails of them. Whatever the prisoners may be going through, they must suffer alone.
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Looks Like Rain
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AND
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AND
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Tom Paris says Akritirian prisoners are always low on water. He believes a nearby comet could be used to provide the prisoners and their hosts with a long-lasting water supply, if you can find a way to rope it into orbit.
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Your away team slows the comet with photon torpedos, then uses a tractor beam to pull it into orbit around the security facility. The Akritirians reluctantly agree to share their new water source with the prisoners.
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Your away team attempts to redirect the comet with several photon torpedos, but are unable to get it into a stable orbit. Several pieces of the comet are knocked loose, nearly damaging the security facility.
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Penance
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AND
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AND
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AND
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After years spent fighting his own violent impulses on Voyager, Lon Suder believes he could counsel the prisoners. Frame Suder for a crime so that the Akritirians will send him to the detention facility.
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You manipulate a transmission from an Akritirian freighter to name Suder among several Maquis who attacked it. Once arrested, he is grateful to be able to help the prisoners without having to relive his violent past.
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Your away team is unable to manipulate Akritirian records to accuse Suder of a recent crime. Fearing he may be asked to commit a real one to be arrested, Suder breaks down and is placed under medical observation.
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Put 'Em Up
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AND
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AND
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AND
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Starfleet wants to help the prisoners release their aggression non-fatally: in a boxing ring. With his boxing experience, Chakotay is well-suited to run it, if you can convince him to get himself locked up.
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Your away team convinces Chakotay that the prisoners need him as much as his Maquis crew does. Once he gets himself arrested, his boxing ring gives the prisoners an outlet for their anger and wins him their respect.
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Although Chakotay is sympathetic to the prisoners' plight, your away team can't convince him that getting locked in there with them will do them any good. Rampant fighting continues among the prisoners.
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Rosetta Stone
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OR
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OR
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Like a true ambassador, Curzon Dax immediately began peace talks among his fellow prisoners until his universal translator broke. He's asked for briefings on five key languages, hoping to learn them the hard way.
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Your away team's analysis of Akritirian, Trabe, and the other languages Curzon requested reveals common grammaticaly structures he can use to learn them quickly. You have these findings smuggled in to him.
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Your away team is unable to distill the languages Curzon requested into bite-sized briefings. The dense linguistic texts you smuggle to him instead are a slow read, and his peace talks grind to a halt.
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See You in Court
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AND
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AND
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AND
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Phillipa Louvois is not much for sympathy, but her formidable reputation makes her the perfect judge to stand up to the Akritirian courts. Help her prepare a defense on behalf of the prisoners.
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Ever one for a challenge, Phillipa is happy to work with your away team. Your stunning defense convinces the ordinarily inflexible Akritirian judge to let the Federation formally appeal the prisoners' sentences.
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Your away team and Phillipa could not disagree more on the best way to present the prisoners' defense, and Phillipa is not the type to back down. The Akritirian judge is unswayed by your conflicting arguments.
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Teach a Man to Fish
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OR
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OR
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OR
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OR
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Still haunted by his Argrathi prison sentence, Miles O'Brien wants to help feed the prisoners. He's working on a basic replicator they could build with salvaged parts, but he needs your team's expertise.
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The food replicators your team and O'Brien design are limited, but they're enough to keep the prisoners from starving. You secretly transmit instructions for building them on a lower communications frequency.
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You come up with a basic food replicator the prisoners can make, but manage to share part of the schematics. The safeties are missing, and without them, some prisoners begin replicating weapons.
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The Unrepentant Okona
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AND
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AND
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AND
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Captain Thadiun Okona is being hotly pursued by an Akritirian patrol ship for theft and some things better left unsaid. Whether or not he's guilty, no one deserves Akritirian justice. Distract the Captain's pursuers.
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Your away team manages to slow the patrol ship with a few precise phaser blasts to its impulse drive. Okona hails you to express his thanks, promising that next time, he won't get caught.
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Your away team slows the patrol ship down, but not long enough for Okona's damaged vessel to get away. Okona is taken to the Akritirian detention facility, with only his wits to keep him alive.
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