Thaw/Faction Missions

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Thaw: Augments

IconAugment.png
Mission Name 1st
Crew
2nd
Crew
3rd
Crew
4th
Crew
5th
Crew
Mission Text Success Failed
A New Accord Security
AND
Engineering
Command
AND
Diplomacy
Diplomacy
AND
Science
Several of the Augments have begun to ask the question: why should the right to time travel or not be determined by groups like the Federation? With their technological prowess, why shouldn't the Augments decide? Investigate the Augments' intentions. Your away team investigates, both in person and through intercepted communications. While some are already attempting to build time travel equipment, it still seems a fringe interest. You, bring this to Khan, who agrees to investigate further. While eavesdropping, your away team is discovered and forced to flee.
Favorable Conditions Science
AND
Engineering
Diplomacy
AND
Command
Diplomacy
AND
Engineering
Scientists from several factions have been studying accounts of people unwittingly traveling through time and are attempting to recreate these experiences. Your team is asked to assist and ensure no one comes to harm. The scientists are tentative about your away team's participation, but when a member of your team prevents an explosion, the scientists become more accepting of your presence. Your away team immediately begins making demands about how the experiments should go based on Starfleet protocols and you are quickly thrown out.
Folding Time Security Command
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Diplomacy
Engineering
AND
Command
Science A Sikarian vessel reports they were attacked and their spatial trajector stolen. They note that the assailants mentioned recalibrating it for time travel. Track down the culprits. Your away team follows the few clues the Sikarians were able to give them and locates an unmarked vessel waiting at an abandoned outpost. As you are taking the crew into custody, you notice a ship drop out of warp, only to disappear again. You think you've managed to track the culprits, but they disappear before you can get close.
Reconstructing Possibility Engineering Science
OR
Diplomacy
Security Diplomacy
OR
Command
Command Persis tips you off that a group of Augments have been attempting to reconstruct the time ship Rasmussen once used from any logs on the matter. All attempted temporal voyages have resulted in Augment deaths. She asks you to intervene. Your away team backs the data the Augments have acquired and alters it, so that future timeships will be built with a short that prevents them from even starting, ending the reconstruction efforts and potentially saving many lives. Your away team tries the direct approach. The Augments are not impressed. They demand to know how you found out.
Return Trip Engineering
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Security
Security Science
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Diplomacy
Command Reports of a temporal conduit that would allow those brought to the present to return reach you. However, a temporal explosion quickly sours any enthusiasm. Seek out the conduit. Your away team finds the conduit, tearing a hole in space-time. With help from Daniels, they are able to neutralize the conduit. Your away team fails to neutralize the conduit and the damage it is causing has begun to spread.
Starting Points Diplomacy
AND
Security
Science Command
AND
Science
Security Doctor Soong asks your away team to take some readings near several spots where temporal anomalies are believed to be opening soon. He asks you to try and come back in one piece. While not every spot yields an anomaly as predicted, Soong is right more often than not. The readings aren't always consistent, but useful patterns emerge among the data. While seeking a potential anomaly, your ship is caught in an ion storm and badly damaged.
Temporal Leave Science
AND
Command
Engineering
AND
Diplomacy
Command Security Quark has launched a new business - Temporal Travel, featuring technology he received from a mysterious benefactor. His first client, however, has disappeared to periods unknown and he cannot get them back. He asks for your help. Your away team, aided by a group of Augment scientists, use a temporal beacon in conjunction with the mysterious machine. There is much that is unfamiliar, but you manage to get the client back seconds before they are consumed by an Earth dinosaur. While attempting to work the technology, it mysteriously expfies, leaving the client stranded and Quark in terror of what this will do to his insurance rates.
Temporal Transport Security
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Science
Command
AND
Diplomacy
Science
AND
Diplomacy
Augment scientists have been experimenting with temporal uses for technology similar to the personal transporters they learned of from visitors from the 32nd century. However, their experiments endanger more than just the Temporal Accords. The Augment scientists are loath to trust anyone from the Federation, but your team quickly identifies some of the medical maladies befalling their test subjects. You manage to convince them to stop and assist with treating the injured. Your away team is quickly run off by the Augment scientists, who refuse to allow the Federation anywhere near their research.

Thaw: Federation

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Mission Name 1st
Crew
2nd
Crew
3rd
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4th
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5th
Crew
Mission Text Success Failed
Blazing a Trail Diplomacy
AND
Command
Command Command
AND
Engineering
Diplomacy After meeting with members of the alliance claiming they can solve the anomaly crisis, the R'ongovians are surprisingly convinced. They want to spread the message throughout the UFP. The higher-ups are wary. Meet with them and decide how to proceed. Your away team meets with the R'ongovians ahead of a scheduled conference between them and several prominent individuals within the Federation. This prior meeting helps you to successfully moderate the conference. While attempting to moderate talks between the Federation and R'ongovians, the R'ongovians insist you are merely trying to overpower them with Federation talking points and they leave.
Checkpoints Command
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Security
Science Engineering Command
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Science
Something is happening across Starfleet that many can't put their finger on. It is a bemused Q who admonishes your away team to follow the chronitons in this case. You follow increased chroniton output to find a group of newly appointed bridge crew making plans for whose career trajectory they should change next with a strange device. You confiscate it and report the time travelers to Starfleet. While investigating the...wait, what were you investigating again? You're just an ensign on the lower decks, doing menial tasks for a captain you're sure was an ensign just moments ago.
Distortions Diplomacy
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Security
Security Command
AND
Science
Engineering Daniels appears to you, frantically trying to explain about distortions appearing all throughout the time stream. He finally calms down enough to explain that he wants you to track down a series of signals for him. Your away team recalibrates sensors on the ship in order to detect the signals. As you ferry Daniels to each one, he recovers equipment that be frequently reminds you is "top secret". Your away team sets off hastily, intent on finding the signals, but they make little progress.
Endangered Presence Command Diplomacy Security Science
OR
Diplomacy
Engineering
OR
Command
Certain individuals who were brought to the present via temporal anomaly are turning up dead - and with strange and often improbable causes. Investigate the deaths. Your away team is able to deduce a pattern and they manage to reach Commander Chekhovjust before he is poisoned by a mysterious assailant, who vanishes. Your away team is unable to solve the mystery.
Extinction Averted Diplomacy
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Engineering
Science
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Diplomacy
Command
AND
Security
Hur'q begin to appear in the Gamma and Beta Quadrant, despite being believed extinct. Investigate their mysterious return before a group of angry Klingons wipes them out for good! Your away team finds that a band of Hur'q who had arrived via temporal anomaly had been offered a chance to change their species' fate by a group of time travelers. The ethics of this case are challenging. While attempting to investigate the Hur'q, your vessel is attacked by a cloaked Bird-of-Prey and you are forced to retreat.
Siege on Boreth Security
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Engineering
Command
AND
Diplomacy
Engineering
AND
Command
Captain Pike reaches out to ask you for help. Uhura recently intercepted an encoded message suggesting an imminent siege on Boreth to steal their time crystals. Help stop the onslaught. Your away team patrols the area around Boreth until they detect a ship de-cloaking. It is a Romulan warbird, though the ship boasts parts from a variety of different ship-building traditions. Your vessel is small and catches the warbird by surprise. While investigating the area around Boreth, you are surprised by a cloaked vessel and you end Lip crashing on Boreth.
Stolen Time Security Diplomacy
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Command
Command Security
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Science
A chrono deflector prototype is stolen and Admiral Janeway instructs your crew to retrieve it. Your away team tracks emissions from the chrono deflector and manages to retrieve it from the Orions who stole it. Your away team is unable to retrieve the deflector before it is used.
The Promise of Better Science
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Command
Command
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Engineering
Security
AND
Diplomacy
Strange changes have been taking place around the galaxy. Odder still are reports that Cardassia and surrounding areas have been altered. Daniels equips your away team with a temporal observatory and sends them to investigate. Your team finds distortions in the time stream between the end of the Bajoran Occupation and the end of the Dominion War. You track them to a group of Cardassians gifted a time pod. You seize the pod, though they refuse to reveal their benefactor. Your away team is unable to uncover what is causing the distortions before changes that directly affect them start taking place.

Thaw: Section 31

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Mission Name 1st
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4th
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5th
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Mission Text Success Failed
Double Bind Destiny Diplomacy Command
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Science
Security Security
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Engineering
Operatives in the Delta Quadrant have recently decrypted messages suggesting someone is attempting to acquire time travel resources to undo the Kazon's subjugation by the Trabe. Investigate. Your away team moves discreetly through the galaxy to avoid being followed and seeks out the Guardian, who has been moved. They assist in his security until interest dies down. While attempting to ask a member of the Kazon Order point blank, a member of your crew is injured.
Fallen Angel Security
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Diplomacy
Science
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Command
Command
AND
Engineering
Word of the Red Angel suit resurfacing has reached Starfleet and now Georgiou enlists you and your away team to help track it down before it lands in the wrong hands. Your away team locates the suit on a Dosi freighter. While they are hesitant to reveal their client at first, your team manages to get out of them that a member of the Emerald Chain has offered a high price for the suit. While probing for information, a member of your team ends up angering a group of Cardassian merchants.
Finding Forever Science Engineering
OR
Diplomacy
Command Security Command
OR
Science
Reports of increased interest in both Dannus V and the vacant world that once was home to the Guardian of Forever have prompted Starfleet to enlist your help in finding - and securing - the Guardian. Employing discretion, your away team speaks with several individuals and follows the trail to a branch of Sphere Builders trying to promote anti-Federation sentiment. 0n revealing them and their end goals to the protesters, they disperse. While your away team traverses the galaxy, seeking out the Guardian, they receive an encrypted communication that they are being followed and are ordered to abort the mission.
Poisonous Projections Command
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Science
Command
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Engineering
Security
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Command
Several crews that have arrived via temporal anomaly are becoming sick en masse. Luther Sloan sends your team to investigate, suspecting foul play. Going on a hunch from one of your team members, you check the replicators and food preparation stations on their ships. Somehow, the trip through time seems to be damaging this technology, resulting in crew members coming down with food poisoning. While investigating, several members of your away team become ill.
Rallying Support Diplomacy Command
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Security
Security
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Science
Engineering Emboldened by recent support, Vosk and several other members of the Na'Kuhl have been reaching out to anyone who will listen to convince them that time travel should be accessible to all. Their assertions are stirring tensions. Intervene. Your away team spreads the details of Vosk's past misdeeds and desires. This information is enough to make many realize why time travel SHOULDN'T be readily available. When you and your team attempt to confront Vosk publicly, he turns negative sentiment against the Federation to his advantage and your team is run off.
Strands of Time Medicine
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Diplomacy
Science
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Command
Diplomacy
AND
Command
Rumors of biological experiments to test individual time travel are rampant throughout the galaxy. Investigate. Your away team does manage to find a few such experiments, many with dire medical consequences. You offer aide to the injured. Your away team is unable to verify the rumors.
Subspace Schemes Engineering Science
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Command
Command
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Security
Diplomacy Starfleet has gained intelligence suggesting that someone is attempting to manipulate pockets of the Underspace to create temporal anomalies. Investigate. Adjusting sensors on your ship, your team tracks spots that may be the site of these anomalies. While they aren't quite anomalies, you stumble upon a conflict between the Vaadwaur and Turei, both claiming to work for a third party. You break them up. While seeking out the anomalies, your vessel is damaged by an ion storm and you are forced to retreat.
What If…? Engineering Security
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Science
Command
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Science
Diplomacy Admiral Forrest contacts your away team to investigate after a strange series of protests have begun at both Starfleet Command and the Vulcan Science Academy, accusing the Federation of having altered the past in their favor. Your away team intercepts and decrypts messages from key subspace relays. They piece together that the messages are not from the Kazon, but the Trabe, who have been at the Kazon's mercy ever since the latter became able to rise against them. Your away team's attempts to control the crowd of protesters only adds fuel to the fire and exacerbates their suspicions about the Federation.