Silent Night/Faction Missions

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Silent Night: Section 31

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Mission Name 1st
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Mission Text Success Failed
If The Fates Allow Medicine
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Science
Science
AND
Engineering
Engineering Medicine
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Science
With the DTI working overtime to repair the timeline, there have been a rash of cases of temporal psychosis. Admiral Forrest requests your crew's aid in finding a cure, or at least a solution to stay the effects and buy some time. Your chief medical officer cannot develop a cure, but does find a way to slow the negative effects of time travel. It's bought time for some of DTI's finest, but still, the sooner the crisis is solved and they can stop time traveling, the better. Your chief medical officer works to develop a cure or pallative medicine, but nothing comes of it. The only solution is the most obvious one-not overusing the same agent in time travel, though with the DTI's small staff, that seems unlikely.
I Hope They Didn't See Security Diplomacy
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Engineering
Command Command
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Security
The question arises about how the Sphere-Builders knew where to make their changes, and Starfleet enlists your help invesigating any potential leaks within the Federation. Your crew helps to research the matter, both among personnel and through technology. There are a few hints of technological sabotage and some bits of information that had to have come from a Starfleet officer, so you set to work patching the leaks. DIALOGUE FAIL
Legends of Incursions Long Ago Engineering Engineering
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Science
Command
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Science
Security
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Medicine
You receive an odd communication from a clerk at the DTI. A file is missing. When you ask why that is so urgent, they tell you it is Kirk's giant file of incursions. Which means Kirk himself has disappeared. Find him so his legend might continue. Your crew investigates Kirk's history and finds where his legend has stopped-shortly after the christening of the Enterprise-B. This leads you to retrieve him from the Nexus and to warn the DTI of the change. Happily, his file returns. DIALOGUE FAIL
No Place Like Home Engineering
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Science
Engineering Science Command Medicine Voyager's return home has been elongated from seven years to six decades. Not only does this remove Voyager and her crew from the foreseeable future, but any and all progress they have nrought (sic) with them. Get Voyager home! As DTI operatives seek out the point where Voyager's history was changed, your crew tries to locate them in the present. When they find a Hirogen relay network, you establish contact with them to offer assistance and insight to expedite their trip. Your crew tries to follow existing knowledge of Voyager to track them in the present, but without the technology to quickly reach the Delta Quadrant, there is little that can be done to bring them back.
What I Wanted Engineering Science Engineering
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Science
Command
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Security
The UFP is running into an unexpected issue-the disappearance from history of certain individuals has also resulted in the disappearance of any technology they discovered. Starfleet asks you to come up with solutions until the timeline is fixed. The UFP is running into an unexpected issue-the disappearance from history of certain individuals has also resulted in the disappearance of any technology they discovered. Starfleet asks you to come up with solutions until the timeline is fixed. Your crew researches the matter while the DTI tries to recover the individuals. You try to assist in replicating replacement technology, but the knowledge of the tech's make-up has disappeared too.
You're a Mean One Security
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Diplomacy
Engineering Command
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Security
Science An alert is sent out to all nearby crews-Harry Mudd has broken into a Starfleet weapons facility and stolen everything his ship could carry. The circumstances have Starfleet security baffled but for now, the goal is clear-capture Mudd! Your crew gives chase and manages to locate Mudd's ship. He puts up a serious fight, but you manage to capture him. An interrogation reveals this was a demonstration of his time crystal for potential clients-the Sphere Builders! You crew gives chase and tries to locate Mudd, but he is long gone.

Silent Night: Bajoran

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Mission Name 1st
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Mission Text Success Failed
Linear Days of Yore Diplomacy
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Science
Command
AND
Security
Science Engineering The Prophets have appeared to The Sisko and are very curious about the Sphere-Builders. They insist he meet with them but they are uninterested. Since you've been in contact with Etana Jol, Sisko asks for your help in setting up a meeting. It doesn't take as mucnh (sic) bargaining as expected to get Etana Jol to set up a meeting. She says she is rather interested in meeting the Emissary. While you are not allowed to attend with Sisko, you do confirm his safe return. DIALOGUE FAIL
Missing at the Table Command
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Security
Engineering
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Command
Science Diplomacy
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Engineering
Ro Laren contacts your crew and informs you in secret that Etana Jol has been skulking around Maquis colonies. She pinpoints one or two people at a time and when they leave, they don't come back. Find out what’s happening to the missing Maquis. Your crew follows up on what information Ro gives them. It seems Etana Jol is taking them to meet with the Sphere-Builders, but you cannot figure out where they go after that. It makes solving matters with them all the more imminent. DIALOGUE FAIL
Send Them Back Security Command
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Science
Engineering
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Science
Medicine The Vedek Assembly has reported that several people who might have originally survived the occupation are missing. While many are dead, others are believed to be Cardassian prisoners. The Vedeks ask you to find them. Your crew arrives on Cardassia. The Cardassians are naturally furious at the accusation. They agree to show you one of their prisons and share anecdotes of certain individuals, though the fates of many are still unknown. DIALOGUE FAIL
Silver and Gold Diplomacy Science
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Command
Command
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Security
Command
AND
Diplomacy
Engineering
AND
Science
Major Kira puts out a distress call to all nearby ships-the Orb of Time has been stolen! An unidentified ship was last seen disappearing into the Wormhole. Kira worries the Dominion will take the Orb for their own and sends you to retrieve it. Your crew reaches the other side of the Wormhole and finds the thief in the custody of the JemHadar for his suspicious trespass. You manage to convince the Jem'Hadar to turn him over without revealing the Orb's presence and take both back with you. Your crew reaches the other side and finds the thief in Jem'Hadar custody. The Jem'Hadar refuse to release him into your custody and as they conduct a search of his ship, find and seize the Orb of Time.
The Inconceivable Burden Medicine Science
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Command
Engineering Medicine
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Science
First Minister Shakaar has reached out to your crew for help. A strange neurological illness seems to have befallen many Bajoran people and he has asked for you to assist with investigating and finding a cure. Your chief medical officer studies those who are ill and learns that the burden of the rapidly changing timeline seems to be wreaking havoc on their brains, in an illness similar to temporal psychosis. Work begins on finding a cure. DIALOGUE FAIL
Uninvited Guests Security
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Science
Science Engineering
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Science
Diplomacy
OR
Engineering
An investigator from the DTI informs you that the timeline change has altered the outcome of the Cardassian occupation of Bajor, in spite of Deep Space Nine's presence, and sends you to collect data on the situation while being clandestine. Your crew arrives on Bajor to find that, while the Bajorans have control of their government, the Cardassians still have forces on the planet. Your intel reveals this was required by the Cardassians and the Bajorans had no choice but to agree. Your crew attempts to investigate the matter but is run off by Cardassian contingents still stationed on Bajor.

Silent Night: Terran Empire

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Mission Name 1st
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Mission Text Success Failed
All I Want Command
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Diplomacy
Science
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Engineering
Engineering
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Command
Diplomacy
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Medicine
A strange phenomenom occurs in the Mirror Universe and Starfleet sends your crew to investigate. The Terran Empire is suddenly in posession of technology more advanced than anything Starfleet has seen before. Where did it come from? Your crew, using a fair amount of stealth, manages to learn that the technology came from a vessel the Sphere Builders had been using that crashed a few centuries earlier. The DTI heads back to correct the issue. DIALOGUE FAIL
Let Nothing You Dismay Engineering
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Diplomacy
Engineering Science
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Medicine
Command
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Science
When the Klingon-Cardassian Alliance begins trying to court the Sphere Builders, the Terran Empire becomes threatened and fighting breaks out between the two groups over perceived control of the timeline. Starfleet sends you in to mediate the matter. Your crew heads in to assess the situation, finding tempers flaring on both sides. You manage to meet with both leaders and though neither agrees to completely stand down, it seems you've negotiated them down to a ceasefire of sorts. DIALOGUE FAIL
Presents Under The Tree Science
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Engineering
Science Engineering Command
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Science
Medicine The Terran Empire enlists your crew for a "research assignment"-they are curious to see just how this new timeline benefits them and want you to compile the data. Starfleet Command says to comply-let them rub it in, it may yield valuable intel. Using DTI resources the Empire lacks, you compile a list of differences before and after the changes in the timeline. The difference are notedly not as grand as the Empire originally believed. Your crew works to compile a list of changes, but the DTI shows no interest in helping with this task. The Terran Empire is less than pleased with the results.
Tales of the Glories Security Command
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Science
Engineering
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Command
Diplomacy The DTI spots another oddity in the timeline - the Terran Rebellion in the Mirror Universe is sped up by a few years. This pleases the Terrams and they imsist you imvestigate so they might learn what turned the tide. Your crew investigates and though history from that tumultuous time is spotty at best, you manage to learn that the alteration is due to the replacement of Intendant Kira with Major Kira from the prime timeline, who quickly lead an uprising. Your crew investigates, but history from that period is so spotty, you cannot make heads or tails of the changes.
The Ghost of Emperors Past Diplomacy
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Engineering
Security Science
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Medicine
Engineering A massive change suddenly occurs in the Mirror Universe timeline-Mirror Spock never made it to Emperor. A DTI agent takes you back in time and enlists your help in investigating. Your crew investigates and finds Mirror Sato trying to sneak aboard the ISS Enterprise with the intent of assassinating Spock before the ambition is implanted in his mind. When she is interrogated, Sato reveals a Khtarian female helped send her back. DIALOGUE FAIL
Winter's Sleep Engineering
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Science
Engineering Science
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Command
Diplomacy Captain Killy has an eye on fast-tracking her race to the top. She has appealed to the Sphere Builders to remake the timeline in her favor and an angry Empress Georgiou insists that your crew prevent this outcome. Your crew tracks Killy in her meetings confronting both parties with your concerns. You remind the Sphere Builders that this change would significantly impact Federation history, a fact they insist they know. They agree not to move forward. DIALOGUE FAIL