Mission Name
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1st Crew |
2nd Crew |
3rd Crew |
4th Crew |
5th Crew
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Mission Text
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Success
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Failed
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Come to Quark's
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AND
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AND
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Things at Quark's have gotten chaotic. While Odo suspects it's another mess of Quark's own making, he asks you to help him with crowd control just the same.
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As you and your team attempt to calm the angry crowds, you learn Quark was selling meditation programs with a poor attempt at subliminal messages geared at getting them to patronize his bar further. Odo forces the Ferengi to issue refunds.
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Though they attempt to calm the crowds, your away team is quickly overwhelmed.
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Focus Testing
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AND
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AND
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AND
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Quark has several potential ideas for his new relaxation venture and wants to test them out to see which would be most worth pursuing. But some of these ideas might be a little dangerous and so he asks for your help.
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Your away team oversees the trials and ensures no one is hurt testing some of Quark's admittedly wild ideas.
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While testing Quark's ideas, some of the subjects fall ill.
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Meditations on Motivation
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AND
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AND
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AND
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Quark has received several complaints about his new meditative holoprogram, with most customers insisting the program is anything but soothing. He asks your team to investigate.
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Your away team investigates and finds the soothing mantras and affirmations have been replaced with gruff incitements to violence in Pascal Fullerton's voice. You remove his added narration.
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After testing the program, your team members leave with a strange sense of aggression.
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No Vacancy
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AND
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AND
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Quark's new relaxation holosuites have been triple-booked (for which he blames Rom) and the Orions and Nausicaans who are being pushed out by overworked Starfleet crew members are feeling anything but relaxed! Help the fully-booked Ferengi!
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Your away team modifies some of Quark's existing holosuites with the same programs as the new suites, a process during which you learn that Quark charged double for the newer models. You leave Quark to contend with that angle.
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While attempting to mediate the dispute, your team just ends up making the groups angrier.
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Overworked and Overclocked
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AND
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AND
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Sensors have picked up on an increase in tachyon radiation coming from ships departing Deep Space Nine. Sisko asks you to investigate.
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Following up with some recently departed visitors to the space station, you learn that Quark has been selling illegal devices meant to slow the passage of time, allowing overworked Starfleet personnel to increase output. You confiscate the devices.
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Your away team is unable to determine a source, though a recent Starfleet report indicates increased productivity across the board.
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Star Cruise
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OR
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OR
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Several runabouts have gone missing from Deep Space Nine. Sisko enlists your help in tracking them down.
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Your away team finds one of the roundabouts packed past capacity with a group of tourists, as a recording from Quark detailing a scenic tour of the wormhole plays.
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Your away team is unable to locate the runabouts.
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The Acquisition of Health
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AND
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AND
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So many of Quark's health initiatives he's attempted and sold to Starfleet have failed for reasons he insists aren't his fault. He asks you to investigate before Starfleet stops the generous flow of latinum.
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Your away team manages to catch one of Fullerton's followers in the act of rewiring a holosuite. When confronted, he insists that a Federation that funnels money to the Ferengi cannot say they no longer pursue the acquisition of wealth.
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While attempting to investigate a budget spa with a broken temperature regulator, word reaches you of a group trapped in a holosuite.
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Trade Secrets
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AND
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AND
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AND
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A machine meant to relax guests in the brand new Quark's Relaxation Emporium has been leaving more guests bruised than soothed. Quark asks you to look into it, lest his insurance rates skyrocket.
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Your away team investigates the machine and adjusts some settings to better fit the sensitivities of the majority of Quark's clients, as opposed to the Cardassians from whom Quark acquired the machine.
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While testing out the machine, one of your crew members incurs several broken bones and is sent to sickbay.
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