Revisiting Things Past/Faction Missions

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Revisiting Things Past: Federation

IconFederation.png
Mission Name 1st
Crew
2nd
Crew
3rd
Crew
4th
Crew
5th
Crew
Mission Text Success Failed
Cracking the Code Science Security Engineering
AND
Diplomacy
Command
AND
Science
Pore through the code in Dejaren's program to see where updates need to be made. The code in Dejaren's program is a couple centuries old, but with hard work, your team is able to update the program to current tech as well as make some needed upgrades and repairs to Dejaren's operating system. Because the code in Dejaren's program is a couple centuries old, your team must learn outdated computer languages in order to repair and upgrade Dejaren's program. This could take months.
Get Into His Head Medicine Science Engineering Medicine
OR
Security
Diplomacy
OR
Command
Based on Sisko's stories about Dejaren, study his psychology so that you understand his psychopathy and can program around it, using it to your advantage. Despite some misgivings about the ethics of doing so, your team is able to use their new knowledge of Dejaren's psychopathy to program his murderous desires accurately. Your team refuse to perform this task out of what they see to be an ethical grey area with the order.
Get With The Program Engineering Science Security
AND
Diplomacy
Security
AND
Command
Hack into Federation computers to access the archives where Dejaren's program is stored. Your team is able to find Dejaren's program. It is very old and has some damage, but it is able to be reconstructed and even improved upon. The former program has been lost to time, so your team will have to completely rebuild Dejaren based on Sisko's stories about him.
History Lesson Diplomacy
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Security
Diplomacy
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Command
Security
AND
Command
With Sisko's and Odo's knowledge of Federation history in the Gamma quadrant, pool your knowledge to get an accurate picture of life aboard Terok Nor, so that you all have the same information and can coordinate your plans. Everyone is on the same page, which makes planning the assassination go smoothly. Odo and Sisko have conflicting understandings of a number of things, and you will need to spend more time figuring out whose version of each fact to use within your working knowledge.
Paper Trail Diplomacy Engineering Security
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Science
Diplomacy
AND
Security
Document all processes that you, Sisko and Odo undertake regarding your plans and actions, in case the information is needed by the Federation later. While documenting activities, you discover a couple of inconsistencies in your thought processes and plans, which your team has the ability to correct before the assassination takes place. Through documenting your activities, a philosophical question is raised about whether you are violating the Prime Directive, and if it applies to this situation. This argument continues for quite some time, and remains unresolved.
Phone Home Diplomacy Security Diplomacy
AND
Security
Command
AND
Security
Get a message to the Federation about your predicament to see if they can assist you in any way. The Federation can't send any personnel, but they provide you with valuable intelligence about the Cardassians, Gul Dukat, Dejaren, and Terok Nor. They will also note the anomaly of you three being there in their records. The Federation does not believe your message, thinking it a ruse by desperate Bajorans to drawn them into a conflict.
Virtual Friends Science Command Engineering
AND
Command
Diplomacy
AND
Security
Review all available information on Federation holograms so that you understand what can and cannot be expected from a hologram in the physical world. This will make you more able to plan around the fact that Dejaren is a hologram. Now that you understand the physiology and physics inherent to Federation holograms, it is easier to more realistically program Dejaren's mission without any unnecessary hiccups during the assassination. You must re-do your tactical plan, because it made some incorrect assumptions about what a hologram can and cannot do.
Where Everything Is Engineering
AND
Security
Security
AND
Command
Diplomacy
AND
Security
Use Federation knowledge of the layout of the space station to tactically plan the assassination of Gul Dukat. Fortunately, there have not been massive modifications to the layout between the time the space station was Terok Nor and the time when it became Deep Space Nine. You make a solid tactical plan for the assassination, based on this information. It is clear that the layout on the inside of the station is much different, with walls where they shouldn't be and rooms all a different shape than they eventually end up on Deep Space Nine. This makes tactical planning a lot more difficult.

Revisiting Things Past: Bajoran

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Mission Name 1st
Crew
2nd
Crew
3rd
Crew
4th
Crew
5th
Crew
Mission Text Success Failed
Hey Bartender Diplomacy Command Science
AND
Command
Diplomacy
AND
Security
Work a few days in Quark's establishment, to get you enough latinum strips with which to bribe Cardassian guards. Other Bajorans working in the establishment pool their latinum with yours in order to help bribe a couple of the more friendly Cardassians to look the other way at just the right times. When you get a few orders wrong, Quark uses the Rules of Acquisition to justify taking his losses from your pay. At this rate, it will take weeks to raise enough for a proper bribery.
Information Dump Diplomacy Command Diplomacy
AND
Security
Diplomacy
AND
Command
Collect as much information as you can from the Bajorans aboard Terok Nor about Gul Dukat, to help with the assassination plans. With no love lost between the Bajorans and Gul Dukat, it's easy to learn everything you need to know about him: his schedule, his habits, who he trusts, and more. This will help immensely with the assassination plan. The Bajorans are so afraid of Gul Dukat that they won't even talk about him.
In Security Security Engineering Command Science
OR
Engineering
Diplomacy
OR
Security
Find any weaknesses in the Cardassians' security protocols and containment areas, so that they can be exploited during an assassination. Your team finds a few areas where the fence is weak, and where there are fewer guard patrols. This will greatly help your overall efforts. Unfortunately, there appear to be few vulnerabilities in the security system as far as fences and guard patrols go. Your plans will have to account for this.
Lead, Follow, or Get Out of the Way Command Security Security
AND
Diplomacy
Diplomacy
AND
Command
Brief some Bajoran leaders on the assassination plans so that they can assist you, or at least not stand in your way. The Bajoran leaders are concerned about any possible retaliation against the rest of the Bajorans in the compound, but in the end they agree not to interfere with your plans, and they thank you for including them in the conversation. The Bajoran leaders are dead set against your plans, as they would put a wrench into larger, wider plans that the Bajorans have for revolting against the Cardassians. They warn you to stand down, or they will sabotage your plan.
Malpractice Medicine Security Diplomacy
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Security
Security
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Command
Get yourself taken to sick bay using a pretense, in order to see what equipment you might scavenge from there to help with the assassination. Your team is able to scrounge some medical supplies, a medical tricorder, and some other small electronic items that can be repurposed toward your plans. The doctors and nurses in sick bay are so competent and attentive that it's not possible to pilfer anything without it being noticed.
Map the Station Engineering
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Security
Security
AND
Science
Diplomacy
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Security
Survey the Terok Nor station in order to make a reliable map of where things are, since you're only familiar with the Deep Space Nine incarnation of the station. This will help your team to form an assassination plan. The map looks strange to you, since you've only ever known the station as Deep Space Nine. You marvel at the amount of change that had to happen, to turn one into the other. Now that you know about Terok Nor, it will help your plans along. Your crew argues about whether this task is really necessary, since you all have a general working knowledge of the layout of the station. You'll need to regroup and refocus the team.
Objects Out of Place Diplomacy
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Security
Diplomacy
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Command
Security
AND
Command
Using secret messaging in the marketplace by turning merchandise upside-down, advertise a meeting where you will convert other Bajorans to help you with the assassination plot. Several Bajorans attend the meeting and agree to help with the assassination in various ways. You are moved, because they risk everything to help you. Nobody shows up at the meeting. Perhaps they were afraid to, or maybe you erred in the messaging. Nonetheless, you get no assistance.
Spare Parts Engineering Science Security
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Command
Engineering
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Security
Scavenge Bajoran parts to build a computer with which to re-generate Dejaren for the assassination. Your team has to get really creative about how to make all the bits and bobs fit together, but soon, you have a working computer from which to reconstruct Dejaren's program. Among all the various scraps of electronics, you are unclear about how you'll actually be able to build a working computer from it all.

Revisiting Things Past: Cardassian

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Mission Name 1st
Crew
2nd
Crew
3rd
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4th
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5th
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Mission Text Success Failed
Bouncing the Bouncers Diplomacy Command Security
AND
Diplomacy
Diplomacy
AND
Command
Bribe Gul Dukat's bodyguards to not react when they see Dejaren approach to assassinate him. One of Gul Dukat's guards has an eye on being the new Gul, and the other hates Dukat's guts. Bribing them is easy, and they agree to do nothing to stop the assassin. The Bajorans don’t have anything valuable enough with which to bribe the guards.
Character Creation Diplomacy Engineering Security Medicine
OR
Engineering
Diplomacy
OR
Science
Use Cardassian computer relays to reconstruct Dejaren and program his objectives. Based on the information in the Federation file, your team is able to faithfully reconstruct Dejaren's holographic program. There is a lot of information missing from Dejaran's [sic] program file in the Federation archives. It will take a very long time to reconstruct, if reconstruction is even possible.
Compatibility Science Engineering Security
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Command
Diplomacy
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Security
Code a bridging program which allows Federation computers and Cardassian ones to work compatibly. This way, you will easily be able to connect to Federation computers, extract Dejaren's program, and re-program him to assassinate Gul Dukat. Your team builds a bridging program that makes it easy for Federation and Cardassian computers to be compatible with each other, and also easy for your team to re-program Dejaren. The Cardassians' code language is very difficult to understand, and the team is unable to make the two computer systems compatible with each other.
Early Access Engineering
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Security
Diplomacy
AND
Security
Security
AND
Command
Steal a Cardassian guard's computer access card, so that the team can use Cardassian computers to reanimate and program Dejaren for the assassination of Gul Dukat. It's easier to find a Cardassian computer access card than you thought. Your team finds one laying on a table in the overseer's break room while he is preparing himself some lunch. Getting into the computer system will not be an obstacle at all! The Cardassians keep these computer access cards on their person. The only way to get one would be to knock out a guard, which is risky when your team is here in the bodies of Bajorans. You'll have to find another way.
Fishing Diplomacy Science Security
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Command
Diplomacy
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Security
Ensure that Spectrum, Dejaren's holographic goldfish, is also brought back as part of his program. Dejaren is pleased to see Spectrum again, and the fact that you have considered this shows him good faith, and he is eager to help with the assassination. He'll just have to set the goldfish bowl down somewhere while he completes his mission. Your team is able to find the visual makeup of a goldfish, but there is no information to be found about any specific coloring or behavior patterns that are unique to Spectrum.
Hall Passes Diplomacy
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Security
Security
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Command
Diplomacy
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Command
Surveil Gul Dukat to learn his daily routines, so that Dejaren can choose the optimal moment for the assassination. It becomes obvious that the most optimal time for the assassination is between the time Gul Dukat finishes his work day, and reaches his quarters for the evening. There don't seem to be any predictable patterns in Gul Dukat's behavior.
Identity Theft Engineering Science Security
AND
Command
Diplomacy
AND
Security
Examine Cardassian user profiles in the computer system and prepare a phantom one that will go unnoticed and Dejaren can exploit. Your expert engineering team is able to manufacture a false Cardassian profile in their computer system, which will allow the re-programming of Dejaren on Cardassian computers to be untraceable! Cardassian computer code is extremely difficult to understand, and it cannot be deciphered in order to generate a Cardassian profile.
Spilling Some Tea Medicine Science Diplomacy
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Security
Science
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Security
Prepare a blend of tea that Gul Dukat's young Bajoran companion can use to put him to sleep. While Gul Dukat is asleep, you can access his personal computer and make it easier for Dejaren to get into Dukat's quarters. Leeta is only too happy to serve the tea to Gul Dukat. She will wait for your team's signal. The tea has no effect, because while Bajorans are susceptible to that mix of chemical compounds, apparently Cardassians are not.