Problems of the Present/Faction Missions

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Problems of the Present: Ferengi Alliance

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An Original Idea Command Diplomacy Security
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Command
Command
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Diplomacy
Quark enlists your away team to gather as much information about the Sword and Shroud of Kahless as you can, including dimensions, what material it was made from, every detail you can find. He assures you this is to help with the investigation. You manage to get a fair bit of information regarding the Sword, but when you return to talk to Quark, you overhear him discussing manufacturing replica Swords with another Ferengi. Your away team gathers as much intel as they cann, but Quark is disappointed, insisting he can't make convincing replica Swords on the meager information you've brought him.
An Unforgettable Opportunity Security Diplomacy Security
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Diplomacy
Command
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Diplomacy
Quark sees the theft of the Sword as a golden opportunity. But when he goes to implement his first idea - a betting pool on who stole the Sword - he finds he's been beaten to the punch. He sends you to investigate, certain it must be a vital clue. Your away team finds the individuals running the betting pool are the Duras sisters. Your away team interrogates them, but learns they don't have the sword. Quark demands a reward for his help, though his lead did not result in finding the Sword. Your away team begins to investigate the betting pool, but all the participants go silent and information on the betting pool dries up soon after.
Galactic Connections Diplomacy
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Command
Command
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Security
Security
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Diplomacy
One of the cultural figures selected to attend Sahil's event has been accused of being a potential Sword thief. After threats against the individual arise, Nog enlists your help. While an investigation yields proof that the figure could not have been involved, your away team provides them extra security, just to be on the safe side. Your away team investigates the allegations, but while they investigate, an attempt is made on the figure's life, leaving him in serious, but stable, condition.
Paid in Glory Command
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Diplomacy
Diplomacy Security
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Diplomacy
Science Quark gets word of a rich patron hiring an intrepid group of explorers to retrieve a priceless artifact from a remote mountain. Might this be the Sword? He sends your team to investigate. Major interference around the mountain forces your team to scale it on foot. At the top is not the Sword of Kahless, but an ancient Hirogen weapon. Quark is ready to redeem the reward, but your team elects simply to give it to the Hirogen. Your away team attempts to scale the mountain, which is surrounded by interference, preventing transport, but conditions are too harsh and you team is forced to retreat.
Picking Your Poison Medicine
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Science
Medicine
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Security
Command
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Medicine
When Quark presses too hard for more information on the Sword from the wrong smuggler, they inject him with a painful poison. Rom asks your away team to help treat him. Your away team retrieves the ingredients for the antidote from a nearby planet and gives the synthesized treatment to Quark. Once the color returns to his face, he snaps that he's going to start charging that smuggler double. Your away team attempts to find the ingredients for the antidote, but is unable to find everything required.
Shadow Play Science
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Diplomacy
Diplomacy
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Engineering
Command
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Diplomacy
Rom has an idea: to create a holoprogram that simulates possible scenarios that led to the theft of the Sword of Kahless. He asks your away team's help in designing the program. Your away team helps Rom design the program as well as compile all the clues gathered so far. After you meet with several Starfleet officials to try the program and see if you gather any clues, you exit to find Quark is selling tickets. Your away team has few leads and little information for Rom, making the content of the program nothing more than fiction.
Too Valuable to Pass Up Science Medicine Engineering Diplomacy
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Security
Command
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Diplomacy
Intent on cashing in on Sahil's celebration, Quark has been scrambling to commission busts of all the cultural figures to sell. However, when the first few buyers get sick, Quark enlists your away team to get him out of hot water. Your away team assesses the busts and learns the clay Quark used contains a slow-acting toxin. Your team synthesizes a treatment and retrieves the other busts. Your away team evaluates the busts, but can find no issues. Meanwhile, more and more angry customers are lining up at Quark's
Trail of Profits Security Diplomacy
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Command
Security Security
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Diplomacy
Pel suggests that an artifact as renowned as the Sword of Kahless would fetch a fair bit of latinum. She sends your away team to follow up on any unusual windfalls of wealth. Your away team investigates several sudden profits and though none lead to the Sword, they do lead to the recovery of other stolen objects. Getting so close to the sudden good fortunes of several shady individuals places your away team in danger, and they are forced to retreat.

Problems of the Present: Klingon Empire

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Bat'leth for Supremacy Diplomacy
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Security
Security
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Command
Command
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Diplomacy
Several Klingon warriors have proposed bat'leth tournaments in order to see if there are warriors worthy of wielding the Sword of Kahless. Worf asks for your away team's help to ensure no one gets killed. Your away team manages to keep a keen, but clandestine eye on the event. No Klingons are killed and the integrity of the event is maintained. Though your away team tries to be unobtrusive in their efforts, the Klingon warriors are aggravated by their presence and they are chased out.
Chasing Shadows Engineering Medicine Command
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Security
Diplomacy Diplomacy
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Security
The idea of exploring the Hur'q ruins for more clues is raised, but the Klingons would prefer the excitement of pursuing the Sword itself. So they leave the boring task of ruin exploration to your away team. Your away team explores the ruins and even though they find no clues about the Sword's current whereabouts, they do manage to learn some interesting things about the Hur'q. Though your away team attempts to explore the ruins, they are unable to get past the Hur'q forcefield.
Disputed Authenticity Medicine
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Diplomacy
Science
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Command
Command Diplomacy There are many within the Empire who are not convinced the Sword that was stolen is the real thing. Chancellor Martok enlists your team in coming up with a way to check the Sword's authenticity. Your away team is able to convince the Great Houses to provide them with samples that they can compare to the real Sword of Kahless. FAIL TEXT
Might Makes Right Security
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Diplomacy
Diplomacy Security Diplomacy
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Security
A group of Klingon warriors has been roaming the galaxy, following leads regarding the Sword. However, their violent means of "investigation" are less than appreciated. Investigate and intervene. Your away team manages to intercept the group of warriors, who are shaking down an Andorian they believe to have the Sword. You manage to convince them to release him and to conduct the investigation in a gentler manner. Your away team hears about the Klingon warriors' whereabouts but by the time they are located, the warriors have left an Andorian in a critical state.
Phantoms of History Command
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Security
Security
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Diplomacy
Command
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Diplomacy
News of the Sword's theft prompts paranoia among the Empire that dreaded enemies the Hur'q have returned. Investigate for any hints of these plunderers. Your away team follows any lead regarding the Hur'q's involvement, but finds no trace of them. You gather enough evidence to convince the group of impassioned Klingons raising hell at a Vulcan mining site believed to be Hur'q territory. Though your away team attempts to follow any leads, they find nothing. However, they are unable to stop the Klingons chasing shadows, as the absence of evidence fails to convince them there is evidence of absence.
Recovered Honor Security Diplomacy
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Security
Security Command
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Diplomacy
Intent on recovering the Sword first, the Duras sisters have recruited mercenaries from other factions. However, there have been conflicts between the Klingons and the mercenaries they hired. Maintain the peace. Arriving just as a group of Klingons are squaring off with some Cardassian mercenaries, your away team manages to diffuse tension before one of the larger Cardassians follows through on his threat to deprive one of the Klingons of his ridges. Your away team attempts to intervene in a tense argument between a group of Klingons and some Cardassian mercenaries, but when the two groups turn their anger on your team, they are are quickly overpowered.
The Blood of Kahless Medicine Security Command
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Diplomacy
Medicine
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Science
A sudden obsession with tying one's bloodline to Kahless has broken out through the Empire and several Klingons have come to you for help proving their lineage. Your away team uses samples of Kahless' blood to perform quick tests on the Klingons who come to see them and manage to mitigate any disagreements over the results. Though your away team manages to obtain samples to test the Klingons' blood against, tempers flare and the squabbling gets out of hand, forcing one of your team members to dodge a hurled bat'leth.
To Unite or Divide? Command
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Diplomacy
Diplomacy
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Security
Security
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Command
Renewed excitement over the Sword has led to several Houses squabbling over who should possess the Sword when it is found. Worf asks your help in mitigating this dispute. Though outsiders, your away team manage to provide some good points as a third party. Though tempers are still hot, the Chancellor thanks your away team for their contributions. FAIL TEXT

Problems of the Present: Section 31

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A Bat'leth in Time Science
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Engineering
Engineering
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Command
Command
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Medicine
Some Federation scientists have suggested that the Sword could have fallen into its own temporal anomaly. Malcolm Reed sends your away team to investigate the theory. Your away team investigates the coordinates the Federation scientists believe may have been the site of the anomaly, but find it is too far from where the Sword was last spotted. Your away team investigates the anomaly, but is unable to get a precise lock on its coordinates.
Deception of the Devoted Command
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Diplomacy
Diplomacy
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Security
Security
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Command
News of a large shipment of nanoexplosives reaches Section 31. Your away team is asked to investigate the shipment and its recipients. Your away team tails the group of mercenaries who receive the shipment and learn they plan to plant the nanobombs on the Sword once they recover it. Your team immediately takes them into custody. Your away team arrives at the Dosi outpost where the shipment is intended to reach its recipients, but the Dosi intercept and imprison your away team.
If the Galaxy is Ready Command Security
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Diplomacy
Diplomacy Command
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Diplomacy
Seeing tensions begin to escalate within the Empire at the mere mention of the Sword, Spock enlists your away team to observe and come up with solutions in case the Sword becomes a tool of division. Your away team observes and works with the High Council and the Chancellor, ultimately getting them to agree the Emperor will determine the Sword's fate. FAIL TEXT
Into the Vacuum of Space Security Science Engineering
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Diplomacy
Medicine
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Command
After learning from Worf about the Sword being sent into space, Bashir wonders how anyone could have ever located it. He sends your away team to investigate. Your away team investigates the coordinates where Worf and Kor beamed the Sword into space. Some peculiar magnetic activity might provide some leads, but it still feels like a mystery. Your away team investigates the coordinates where Worf beamed the Sword out into space, but an ion storm begins to interfere with navigational equipment and you're forced to retreat.
On the Run Command
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Diplomacy
Diplomacy
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Security
Command
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Security
Numerous tips suggest a Romulan Bird-of-Prey may be carrying the Sword. Pursue the ship and retrieve the Sword. After your away team engages the ship, you learn they do not have the Sword. However, it seems the false tips might have been intentional, as a way of using your team to settle a grudge. FAIL TEXT
Recovery Operation Medicine Medicine Security
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Medicine
Command
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Medicine
A group of Section 31 operatives investigating a lead on the Sword goes missing and Luther Sloane sends your away team in to investigate. Your away team manages to locate the missing operatives, injured and their ship damaged. Your team treats them and brings them back safely. Your away team is unable to locate the missing Section 31 operatives.
Ripples in Time Engineering
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Command
Security Diplomacy Medicine
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Diplomacy
Admiral Forrest hails you, informing you that some chatter suggests the Sword may be spirited off not just through space, but time as well. Follow his leads and keep the Sword in the present! Your away team tracks the chroniton signature provided by the Admiral and finds the temporal cold war operatives responsible for the chatter, though their idea to steal the Sword had yet to come to pass. Though your away team tracks the chroniton signatures the Admiral provided, the vessel you find evades you before you can get any information from them.
Unforgivable Thievery Engineering Science Command
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Diplomacy
Diplomacy Medicine
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Command
While pursuing a group of smugglers believed to be in possession of the Sword, the ship of a group of operatives is damaged. Find the operatives and repair their ship. Your away team locates the drifting operatives and manages to repair the damaged ship. By the time your away team finds the ship, it is damaged beyond repair and you are forced to evacuate the operatives from the ship.