Might Makes Right/Faction Missions

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Might Makes Right: Section 31

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Belly of the Beast Command Diplomacy Security A Section 31 operative keeping an eye on the Kol situation goes missing and it's up to your crew to find out what happened to him. Your crew tracks down the operative's last whereabouts and learns he was abducted by Kol and his followers. You are able to rescue the operative before their brutal interrogation of him turns fatal. Your crew investigates the operative's last whereabouts, but takes too long in tracking him down. By the time they find him, he is already dead.
Deception Command Diplomacy Security An attack on a Federation outpost points to involvement from Chancellor L'Rell, but Admiral Forrest insists your crew investigate to be sure before they make any outright accusations. Your crew investigates and captures a Klingon believed to be involved. After intense interrogation, your crew is able to learn it was actually orchestrated by Kol in an attempt to undermine L'Rell. Your crew investigates the matter, but is unable to get a clear read on who is truly responsible.
Everyone Has a Price Command Diplomacy Security Even the utopian ideals of the Federation are not enough to erode greed in the hearts of some. Luther Sloane believes certain Starfleet officers have been aiding Kol for a fee. Help him find out who. Your crew follows a trail of seemingly unrelated thefts and leaks and is able to pinpoint a group of Starfleet officials who have been aiding Kol. They remain silent as they are taken away for court marshal. Your crew tries to follow the leads Sloane has, but is unable to get any significant answers.
Ridges Medicine Science Command Medicine
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Science
Bashir is looking into a rumor surrounding Kol and his attempts to divide “true Klingons” from everyone else--by the presence or absence of head ridges. Bashir believes he may be seeking to physically alter other Klingons and asks you to investigate. Your crew investigates several claims, including an attempted theft of the Klingon Augment virus. While most claims are unfounded, you do learn Kol has been poking around a Levodian flu research facility. Your crew researches the claims surrounding Kol's attempts to change the physical appearance of some Klingons, but is unable to find any evidence to substantiate any claims.
Rites of Succession Command Diplomacy Command
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Diplomacy
Kol has directly challenged the current Chancellor for control of the Empire. Luther Sloane tasks your crew with ensuring that he does not win, but he also warns you to keep your involvement discrete. You crew manages to slip the Chancellor details about Kol and his fighting style. You ensure your crew is present during the battle, but Kol is unsuccessful. He is transported away before the Chancellor can kill him. Your crew is caught by Kol's followers trying to meddle in the affairs of the High Council, sparking a much wider issue between the Klingon Empire and the Federation.
Scattered Remains Command Security There have been numerous reports of sightings of the Sarcophagus in and around Federation space. Investigate and, if necessary, confront the Klingon vessel. Your crew investigates and sets up shop near the most recent sighting. The Sarcophagus does appear, but in bad shape. When you give chase, the ship's occupants leave in a shuttle are taken by a nearby cloaked vessel before you can give chase. Following leads on where the Sarcophagus has been sighted, your crew is ultimately unsuccessful in tracking it down.
Strings Command Security Georgiou tasks your crew with investigating Chancellor L'Rell to ensure she is not the one behind Kol’s return. Your crew investigates L'Rell discretely and can find no hint of her having any lingering loyalties to Kol or any hand in his return. Your crew investigates L'Rell but is caught. When news reaches her, she is furious and the High Council quickly denounces the actions of the Federation.
Unstable Ground Command Security There are rumors going around that Kol has begun striking up alliances with factions less than friendly to the Federation. Malcolm Reed believes a lighter touch, rather than outright sanctions, would be best and he enlists your crew to help. Your crew follows Kol, and when he is seen meeting several influential Cardassians, your crew begins following those indivuduals and anyone working for them, eventually straining any interactions so that they back out of negotiating with Kol. DIALOGUE FAIL

Might Makes Right: Klingon Empire

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Awakening Old Hostilities Command Security Kol has riled up latent anti-Romulan sentiments within the Empire and amassed a small fleet to launch an attack on the Star Empire, a move that could spark an all-out war. Your crew is enlisted to help prevent intergalactic warfare. Your crew leads a fleet to head off Kol's followers before they reach the Neutral Zone and manage to hold his forces. The Romulans make their own show of force, but Kol's forces are pushed back before things can escalate. DIALOGUE FAIL
Battle for Legitimacy Command Diplomacy Security Kol immediately sets to work trying to undermine L'Rell’s legitimacy as a Chancellor. Your crew is tasked with preventing him from doing so. Your crew institutes a positive PR campaign for the Chancellor and at the same time, works to disparage Kol and his claims. The campaign works and support shifts back to L'Rell. DIALOGUE FAIL
Conquest Command Security Diplomacy Command
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Security
Trying to rile up the Klingons' warrior spirits, Kol begins a campaign for conquest and launches an attack on a Federation outpost near the two factions’ shared border. Halt his ambitions. Your crew heads to the site of the fray and launches a counterattack. You manage to hold Kol's forces long enough until reinforcements arrive, ultimately quelling his ambitions. Your crew heads to the site of the fray and is quickly overpowered by Kol's forces.
Great Houses Stand Tall Diplomacy Command
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Kol has begun a campaign to call into question the legitimacy of Houses that oppose him. His accusations begin to create a rift in the High Council and Azetbur asks your crew to help smooth things over. Your crew works with several members of the High Council to urge them not to play into Kol's machinations, while also lauding the achievements of the Empire in its current form. Your crew tries to intervene and smooth things over with the High Council but is unsucessful.
Kahless the Unacceptable Command Security While initially elated that Kahless is the Emperor of his people, Kol is appalled to learn Kahless is a clone and has kidnapped him, calling him a fraud. Rescue Kahless. Your crew manages to track down Kol and Kahless and the free thee figurehead unharmed, but Kol still manages to slip away. DIALOGUE FAIL
Patchwork Command Security Engineering Kol's followers have been attacking ships traveling near the Federation-Klingon border and stealing components from each ship. Stop his attacks. Your engineers begin equipping ships headed for the border with tracking technology on the equipment and send a decoy. The decoy is attacked and your crew are able to capture the band of Klingons doing the attacks. DIALOGUE FAIL
Trouble Without Diplomacy Command Jadzia Dax reaches out to your crew, concerned that the arrival of an element from another time period when one faction was at war with so many others can undo the current peace. She asks you to help find a solution. Your crew begins meeting with heads from other factions, friendly and not, to work on ways to prevent those brought through the temporal anomalies from opening old wounds. The Klingon Empire, for example, takes up the initiative of handling Kol. DIALOGUE FAIL
Two Homes Command Security Horrified at the thought of a Klingon joining Starfleet, Kol has sought to undermine Worf, despite Worf's many heroic deeds and constant struggle to maintain his honor. Ensure that Kol’s attempts don’t turn violent. You advise your crew to take a wait-and-see approach, knowing it is better for Worf to handle the issue itself though your crew is able to help foil an assassination attempt on Worf. DIALOGUE FAIL

Might Makes Right: Klingon-Cardassian Alliance

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Deeply Held Diplomacy Command Command
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As Kol tries to endear himself to the Alliance, Mirror Garak enlists your crew's help in outing what he believes is the Klingon’s true intent: to push out the Cardassians altogether. Your crew investigates Garak's claims and learns that Kol has been radicalizing mirror Klingons against the Cardassians. Your crew obtains evidence and gives it to Cardassian higher-ups, who press the Regent to abandon his talks with Kol. DIALOGUE FAIL
Displaced Command Diplomacy Security Kol has begun sending loyalists from the mirror universe to replace prime counterparts who refuse to join him. Regent Worf sends you to fetch the defecting mirror Klingons. Your crew pursues the mirror Klingons and though they manage to capture all of them, they were not able to prevent some from slaying their counterparts. Your crew pursues the mirror Klingons, but many appear to have slain their counterparts and taken their place.
Distorted Reflection Command
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Command Security Diplomacy Believing the Klingons of the mirror universe better reflect his own ideals of what the Empire should be, Kol has attempted to position himself as a potential leader of the KCA, much to the dismay of Regent Worf. Worf asks you to put a stop to it. Kol has begun rallying the more disenfranchised Klingons, particularly those who resent the Cardassians. Your crew begins intercepting those bound to see Kol and sharing their identities with Worf. DIALOGUE FAIL
Open Fate Command Security Finding them more subdued than their prime universe counterparts, Kol sends his forces to locate the mirror wormhole and begin taking the Gamma Quadrant. Put a halt to his ambitions. Your crew and a fleet of ships confront Kol's forces and manage to put a stop to their ambitions before they can rile up the mirror Dominion. DIALOGUE FAIL
Quid Pro Quo Command Security Command
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Security
Kol makes an offer of prime universe technology in exchange for ships, but when the time comes to fulfill his end of the bargain, he gives the Alliance the slip. Regent Worf sends your crew to retrieve the stolen ships. Your crew heads in for a confrontation with Kol's men. You manage to do enough damage to stop their escape, but not enough to damage the ships beyond repair. You return them to Regent Worf, who, while less than pleased, accepts them. DIALOGUE FAIL
Siege Medicine Science Medicine
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A virus begins decimating all non-Klingon members of the Alliance. Though the Regent has no love lost for many of them, he does note the loss of subservient species puts a strain on their mining operations. Your medical and science teams investigate the virus, discovering it was stolen from a research facility in the prime universe, where many species have built up an immunity their mirror counterparts lack. Your crew gives the Alliance a vaccine. Your medical team works to research the virus, but is unable to find its source or how to treat it.
The Tantalus Conundrum Command Security Command
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Diplomacy Kol has seized the I.S.S. Enterprise and the Tantalus Field contained within. Mirror Kirk insists your crew recovers it, lest Kol and his followers use it upon you. Your crew storms the stolen I.S.S. Enterprise and recovers it from Kol's Klingon forces. Mirror Kirk is pleased to have the Tantalus Field back in his control. DIALOGUE FAIL
Underestimated Command Diplomacy Security Your crew is monitoring the situation with Kol in the mirror universe when your sensors indicate a horde of ships converging on an area nearby. Investigate the disturbance. Your crew flies to the site of the disturbance and finds that a small fleet of Alliance ships has taken on several rebel vessels, which in turn receive speedy backup. You ultimately order your crew not to interfere. Your crew speeds to the site of the disturbance and finds an all-out battle between the Alliance and the Terran Rebels. You order your crew to try and stop the conflict, but your ship is almost destroyed in the fray.