Mission Name
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1st Crew |
2nd Crew |
3rd Crew |
4th Crew |
5th Crew
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Mission Text
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Success
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Failed
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Calling for Backup
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AND
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AND
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Their forces bolstered by the Jem'Hadar, the Son'a pose a greater threat than ever and it's all hands on deck! Uhura suggests reaching out to groups that are not yet UFP members for help–from the Bajorans to the Angosians to even the Romulans!
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Your crew visits several factions that are not current Federation members. While the Bajorans agree to assist, the Angosians are too afraid to get involved and the Romulans laugh off the request. Still, some extra aid is better than none.
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Your crew visits several factions that are not current Federation members. However, they are unable to garner any support, with the Romulans' disgusted reaction being the most outstanding.
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Deep Space Rescue
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AND
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AND
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AND
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The Jem'Hadar decide–or more likely, are ordered–to chase the Dominion who fled into the Wormhole. Benjamin Sisko puts out a call to all nearby Starfleet ships to stop them from entering the Wormhole, fearing that it will aid the Son'a cause.
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Your crew joins the fray and manages to help prevent the Jem'Hadar vessels from entering the Wormhole. They are turned away and rush back toward Son'a space as Sisko turns his attention back to the issue of the Dominion and the stolen cure.
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DIALOGUE FAIL
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Getting the Full Story
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AND
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AND
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AND
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Some of the Son'a have returned to their families on Ba'ku, while others have remained loyal to Ru'afo. Captain Picard enlists your crew to go to Ba'ku and speak with the people there.
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The Son'a who have returned to Ba'ku cite love of their families or frustration with Ru'afo's ruthlessness as reasons why they returned, while the Ba'ku awaiting other loved ones record messages in hopes it will convince them to return home.
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Your away team heads to Ba'ku to speak with the defected Son'a and the Ba'ku awaiting others to return, but finds the people there reluctant to speak with them, some being outright hostile.
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Probing for Details
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AND
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AND
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AND
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A distress call comes in from Starfleet. Several Federation probes have been destroyed and they believe the Jem'Hadar are to blame. Investigate the area where the probes were destroyed.
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Your engineering team manages to extract some information from the probes' damaged data logs. It is revealed that just before they were destroyed, they were hacked by the Son'a, likely in an attempt to get whatever data they could.
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Your engineering team attempts to extract data from what's left of the destroyed probes' data logs, but is unable to gain any useful information. The Jem'Hadar are long gone.
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Remnants of Hope
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OR
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OR
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OR
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Doctor Crusher enlists your crew to investigate the lab the Dominion stole the cure from to see if there are enough components to cobble together another cure. Perhaps if a few Jem'Hadar are cured, the rest can see it is possible.
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Your medical and science officers work feverishly in the lab, but in the end, the concoction they make is not enough to cure even one Jem'Hadar. Still, the fact that there is something concrete fills Doctor Crusher with hope.
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DIALOGUE FAIL
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Targets of Convenience
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OR
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OR
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OR
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OR
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Tom Paris is looking for a capable and dexterous Starfleet crew to help him isolate and destroy some of the attacking Jem'Hadar, in the hopes that smaller numbers will make them more manageable opponents.
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Though the Jem'Hadar prove surprisingly slick opponents, you still manage to lure away and destroy several of their vessels, reducing their numbers and making the conflict more manageable.
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Your crew attempts to lead the Jem'Hadar away from the rest but they refuse to fall for the stunt, instead, firing on and doing major damage to your ship.
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Test Specimens
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AND
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AND
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Your crew receives a distress call from Travis Mayweather, informing you that several Starfleet vessels have recently gone missing in or around a key Son'a ketracel-white production facility.
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Your crew learns that the Starfleet personnel aboard those vessels who survived were all taken prisoner within the facility and are being experimented upon by the Son'a to addict them to ketracel-white. Your crew rescues the abducted personnel.
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Your crew follows the trail and learns that the Starfleet personnel aboard those vessels were kidnapped and taken to a Son'a facility for experimentation, but your attempts to rescue them are unsuccessful.
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The Hunter and the Hunted
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AND
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AND
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Feeling pity for the Jem'Hadar, Saru proposes a different plan, one aimed at subduing, rather than killing them. He asserts that if the end goal is to cure them of their addiction, then wouldn't it make sense to work to their survival all around?
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Using sheer numbers, your crew devises a plan where Jem'Hadar ships are cornered and then boarded, their inhabitants taken mostly alive, save for a few instances of Jem'Hadar taking their own lives.
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DIALOGUE FAIL
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