Infinite Contentions/Faction Missions

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Infinite Contentions: Federation

IconFederation.png
Mission Name 1st
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3rd
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5th
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Mission Text Success Failed
A Bold Approach Security Diplomacy
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Security
Science
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Command
Science
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Engineering
Burnham has experienced first hand the dangers of Klingon aggression. Though the Klingons of this century are far different than hers, she believes they should be cultivating skills in other areas, such as science, to discourage future hostilities. The Klingons prove surprisingly receptive to being included in scientific studies and graduate programs. Whether this is out of genuine interest or tactical strategy remains to be seen. The Klingons accuse Burnham of trying to hamstring them out of personal bias and fear. Your away team cannot convince them otherwise.
A Shifty Bedside Manner Command
OR
Science
Science Diplomacy Medicine
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Science
Medicine As shapeshifters, the Founders have a unique insight into the physiology of all species. Burnham believes this would make them excellent doctors, if they could be persuaded to contribute towards the common good. Some of the Founders have finally deigned to study medicine within the Federation. Burnham is confident this will lead to countless medical breakthroughs in the future... as long as the Founders share them. DIALOGUE FAIL
Antiquated Notions Diplomacy Science
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Engineering
Science Diplomacy Burnham is shocked to discover that even in this century, planets like Bajor allow religion to dominate governance. She insists on convincing the Bajorans to adopt a proper separation of church and state–or at least censuring them if they refuse. Your away team's efforts have spawned a movement on Bajor to separate the will of the Prophets from Bajor's governance, much to the vedeks' chagrin. DIALOGUE FAIL
Appreciating the Past Command Diplomacy Science
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Diplomacy
Science Burnham is concerned the Federation doesn't truly realize how much history is at risk of being lost or irrevocably altered. Organize mandatory history lessons for all Federation citizens dating back at least to the founding, if not centuries before. Your away team's history lessons go over well, with the Federation's citizens gaining a new appreciation (and a greater horror) for the many dangers the temporal anomaly crisis poses to their way of life. The citizens of the Federation don't appreciate being condescended to by a Vulcan-raised human, and denounce your away team for buying into her propaganda when they could be doing their real duty.
Clearing the Mudd Command Diplomacy
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Command
Security
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Diplomacy
Security Harry Mudd has clearly demonstrated an affinity for multitasking, juggling complex schemes and seeing them all to fruition. But he is far too dangerous to be allowed to roam free. Burnham wants all versions of Mudd forced into Federation desk jobs. Your away team has successfully tracked down all versions of Harry Mudd, and press ganged them into Federation desk jobs. The Mudds' reactions vary from incensed to surprisingly (and suspiciously) contrite. The Mudds of the galaxy prove slippery, and your away team fails to track many of them down, let alone convince them to take boring Federation desk jobs.
Continued Service Engineering Command
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Diplomacy
Command
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Security
Security Diplomacy
OR
Command
Burnham finds a surfeit of admirals redundant to an already fully staffed Starfleet Command. She believes these admirals could still serve, but as yeomen to captains instead. Train these decorated officers in their new duties. Your away team succeeds in convincing a few admirals that at least by becoming yeomen, they can continue to serve Starfleet (instead of being forced into retirement.) Every Starfleet admiral approached by your away team orders you to abandon this ridiculous idea, on threat of court-martial.
Fear Is a Potent Weapon Diplomacy
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Security
Command
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Diplomacy
Medicine Security Though this version of Burnham has yet to meet Saru, she's become convinced that the Kelpien fear response makes them the best first responders in any dangerous situation. Ensure the Kelpiens are equipped to handle this responsibility. With the additional training provided by your away team, the Kelpiens feel less threatened by Burnham's plan to put them on the front lines. DIALOGUE FAIL
I Sense Nothing Security Diplomacy
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Command
Command
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Medicine
Science Burnham allows that, as telepaths, the Betazoids have a useful ability. But she believes they allow themselves to be ruled not only by their own emotions, but by the emotions of others. Try to introduce the teachings of Surak to the Betazoids. The Betazoids, perhaps sensing your away team's desire to be taken seriously, have promised to begin earnest study of the teachings of Surak. The Betazoids reject your away team's offer to introduce them to the teachings of Surak, positing instead that Burnham is overwhelmed by her own human emotions and overcompensating by reorienting Convergence Day to her own ends.
I'm Not a Doctor Diplomacy
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Security
Medicine
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Command
Medicine
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Diplomacy
Burnham has been reviewing Doctor McCoy's performance records, and is displeased with the number of crewmen who died during his tenure as CMO of the Enterprise. She believes he isn't suited to be a doctor, and wants him to find a new profession. Doctor McCoy finally agrees to a new profession: organizing protests against Michael Burnham, whom he believes is "out of her Vulcan-raised mind." Doctor McCoy balks at Burnham's assessment of his abilities, and refuses to leave his post. He argues that Burnham has no room to talk, considering the body count that results from her actions during the Battle of the Binary Stars.
It's Gagh for You Diplomacy
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Command
Medicine
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Diplomacy
Command
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Medicine
Burnham has found modern Klingon cuisine to be surprisingly nutritious. She recommends that Klingons be installed aboard every Starfleet ship to act as cooks. Help train Starfleet officer palates to accept the new food. Starfleet officers have begrudgingly accepted the nutritional value of Klingon cuisine. Just don't expect them to like it. Starfleet officers riot over the forced implementation of one species' cuisine for all. They demand a return to replicator rations, causing sometimes violent clashes with the Klingon cooks.
Life-Altering Deaths Security Diplomacy
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Security
Science
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Engineering
Diplomacy
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Medicine
Far more dangerous than reunited groups is the resurrection of individuals long dead, especially those whose deaths had a profound impact on the galaxy. Burnham tasks your away team with forcibly finding and detaining these individuals. Your away team has successfully captured several individuals who should be dead in this timeline. Some, like Lieutenant Yar, have accepted this. Others, like Khan, have vowed they will be free within hours. Your away team has been met with violence on several occasions in their pursuit of individuals who should be dead in this timeline. The search had to be called off until they could recover.
Never Meant to Be Diplomacy
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Command
Diplomacy Science
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Engineering
Science
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Diplomacy
Command The temporal anomaly crisis has reunited families and friends. But these reunions are also in danger of causing a temporal paradox. Burnham insists that for the safety of the galaxy, these loved ones should be separated. Your away team manages to impress upon these groups the serious danger their reunions pose to the timeline, and they reluctantly separate for the good of the galaxy. Your away team tips their hand too early, and many groups go into hiding or on the run rather than be forcibly separated, whatever that may mean for the timeline.
Not Quite a Demotion Command
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Diplomacy
Science
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Engineering
Command
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Diplomacy
Burnham believes there are far too many captains running around the Alpha Quadrant. More junior grade officers are needed to conduct experiments and study this crisis. Help reassign commanding officers to roles in other departments. Your away team appeals to every captain's sense of duty. Many relinquish their commands and settle into junior grade roles in engineering, medicine, science, or security. Captains in Starfleet and outside of it balk at giving up commands they worked for their entire lives to get, even if their ships and crew have vanished.
On the Hunt Security
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Command
Security
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Diplomacy
Science
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Engineering
The Hirogen are hunters, but that doesn't mean they only need hunt living things. Burnham suggests the Hirogen's thirst be put to productive use by tracking down historically significant items and returning them to the Federation for safekeeping. The Hirogen have successfully found and returned several historically important items–though not, in several instances, without killing the people found holding them. DIALOGUE FAIL
Personal Experience Security Command Diplomacy
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Command
Security
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Engineering
Burnham has learned the El-Aurians' history with the Borg. She believes the El-Aurians are best equipped to develop counterstrategies against them, and asks that you convince Guinan–the most emotionally stable El-Aurian present–to answer this call. Guinan finally agrees to do as Burnham asks, if only to ensure Burnham doesn't turn to Doctor Tolian Soran to develop counterstrategies against the Borg instead. Guinan insists she's only a bartender, and has no tactical skills. She presses your away team to consider whether a people nearly wiped out entirely by the Borg are really the most logical choice to fight them.
Pro Bono Command Security
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Diplomacy
Security Diplomacy
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Command
Diplomacy The Ferengi are masters at cutting costs and ensuring businesses are operating efficiently. Burnham believes these skills could be put to better use at the Federation's numerous non-profit organizations. Help convince the Ferengi. Some Ferengi are finally lured into working at non-profits when they realize these organizations are ripe for embezzlement–though they insist they're only speaking theoretically. Try as your away team might, not a single Ferengi can be convinced to work at a Federation non-profit. In fact, they act as if your away team has offended them with the very suggestion.
Strength in Numbers Science Diplomacy Diplomacy
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Security
Security Burnham believes the ancient schism between Romulans and Vulcans is a great sorrow. The Romulans should adopt the teachings of Surak and reunite with the Vulcans to form a stronger whole. Present this proposal on Romulus. The Romulans are intrigued by the idea of reunification with the Vulcans, and are continuing talks. Some worry the Romulans see this as an opportunity to drive a wedge between the Vulcans and the Federation, but Burnham dismisses this as illogical. The Romulans are deeply insulted by Burnham's proposal, and sneer at the idea of reunification with the cold, emotionless Vulcans. Your away team barely escapes with their lives.
The Android of Antics Diplomacy Diplomacy
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Science
Diplomacy
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Command
Diplomacy Burnham's humor, like most Vulcans', is... unique. She has come to believe that Data, as an android, is the best entertainer in the Federation. If morale is important, why not have Data go on a comedy tour? Help prepare the android for his new role. Data's comedy tour is met with polite, if bemused, applause throughout the Federation. It seems if Convergence Day is to be canceled, the people of the Federation will take whatever entertainment they can get. Data's comedy tour is met with boos across the Federation. The android is, of course, unoffended, but suggests that perhaps Burnham miscalculated his talent for humor.
Until Further Notice Security
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Command
Diplomacy
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Command
Security Diplomacy
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Security
Burnham has set her sights on the Federation's most useless planet: Risa. Like Convergence Day itself, Burnham sees Risa as nothing more than a prurient distraction in the face of serious issues. Help revive the New Essentialist movement on Risa. Your away team has successfully revived the New Essentialist movement, which has begun protests on Risa and even disrupted tourism there. Burnham is confident Risa will close to visitors indefinitely soon. Your away team's efforts to discredit Risa's brand of escapism fall on deaf ears. If the Federation's citizens cannot relax via Convergence Day festivities, they will relax on Risa.
We Are Explorers Security Security
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Command
Diplomacy Engineering
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Science
Exploration has long been the goal of Starfleet, but Burnham believes they have more pressing matters. Exploration should continue, but by other factions, such as the Terran Empire or the Augments. Instruct these factions on galactic exploration. Your away team manages to get even the Terran Empire to agree to Starfleet regulations regarding first contact. One can only hope that once these ships begin their voyage, they will report back. DIALOGUE FAIL