Ignite/Faction Missions

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Ignite: Maquis

IconMaquis.png
Mission Name 1st
Crew
2nd
Crew
3rd
Crew
4th
Crew
5th
Crew
Mission Text Success Failed
Control of Resources Security Medicine Science
OR
Diplomacy
Command Command
OR
Security
A fleet of Orion pirates have taken over an asteroid belt and are violently attacking anyone who approaches. While no one is interested in the asteroids themselves, the belt is a common route of passage. Investigate. Your team learns that a liquid compound within the asteroids will crystalize overthe next five hundred years and become a valuable resource. They seek to control the field now to give their future counterparts an advantage. You inform Starfleet. While attempting to investigate, your away team is ambushed and captured.
Devious Devices Command
AND
Science
Medicine
AND
Command
Security
AND
Science
A group of former members of the Obsidian Order are rumored to have been seen meeting with Vosk and several other Na'Kuhl. In their last encounter, an informant saw them provide the Cardassians with a time travel device. Investigate. Your away team eavesdrops on the two groups. When they begin to foment an actual plan, you break into the Cardassians' vessel and steal the device, handing it over to Daniels. While lurking near a meeting between leaders of both groups, your team is spotted and captured.
Dilithium Drain Command Science
AND
Medicine
Command
AND
Diplomacy
Security Dilithium is drying up all throughout the galaxy, causing a catastrophic shortage. Investigate the cause. Your team learns that the Duras Sisters sent miners back in time to mine as much dilithium as possible and store it under the care of their house, giving them a monopoly over the vital fuel. You report the infraction to Daniels, who has it rectified. While investigating the issue, your vessel runs out of dilithium and is unable to find anywhere to refuel.
From Here to Iconia Command
AND
Science
Security Diplomacy
AND
Security
Medicine Only a few Iconians have arrived via temporal anomaly at this point and most have chosen to spend their time in obscurity. However, they have begun disappearing. Starfleet sends your away team to find them. Your away team manages to track down the lconians, being held by a group of Nausicaans and forced to reveal the locations of any remaining gateways. You rescue them. Your away team is unable to loeate the missing Iconians.
Rescue From Nothing Command
AND
Security
Science
AND
Diplomacy
Science
AND
Command
A starship exits a subspace corridor to find their captain has disappeared. Their memories are rapidly fading and other strange changes are happening among the crew. The first officer sends your away team a desperate plea for help, Your away team finds records about the captain are changing in real time. You reach out to Daniels, who, using your information, is able to pinpoint a change being made to the captain's past. The captain is restored in the present. While investigating the captain, your crew begin to experience strange anomalies themselves.
Strategic Points of Interest Security Command
AND
Security
Diplomacy
AND
Science
Medicine Interest in remote parts of the galaxy previously receiving little in the way of visitation raise several red flags among leaders throughout the galaxy. Investigate. )Ul away team spies on these new visitors and finds that many of them are attempting to stake a claim to sites that will be important locations in the future. While attempting to investigate, your away team is caught and chased off.
The Victor With No Prize Science Medicine Diplomacy
AND
Command
Command
AND
Security
Q appears before your crew, clicking his tongue and waxing philosophical about how some belligerents would rather tear time itself apart than concede to the Temporal Accords. Can you decipher any usable intel from his cryptic words? A member of your away team notes that Q mentions "Cardassians and Breen" and "whence two enemies might now never meet" and suggests Dozaria. Arriving at Dozaria, you find a Breen warship emitting a great deal of tachyons and chase them off. Your away team gets hung up on several Shakespearean references Q made and heads to Earth, finding nothing else the immortal being spoke of.
To Shape Destiny Diplomacy
AND
Science
Diplomacy
AND
Security
Command
AND
Security
The tide is turning within multiple Maquis colonies as several Maquis settlers have come into possession of weapons the likes of which are unfamiliar…at least in the present. Investigate. Your away team learns that several Maquis colonists have been working with Maquis descendents in this time through temporal anomaly who wish to shape the past. You apprehend the Temporal Accord violators and confiscate their weapons. While investigation the proliferation of advanced weaponry amongst the lVlaquis, your away team is ambushed and several of

your team members are injured.

Ignite: Romulan Star Empire

IconRomulanStarEmpire.png
Mission Name 1st
Crew
2nd
Crew
3rd
Crew
4th
Crew
5th
Crew
Mission Text Success Failed
Burn Once More Diplomacy
AND
Science
Diplomacy
AND
Security
Command
AND
Medicine
Su'Kal has been abducted and Saru enlists your help in tracking him down, believing whoever is behind it has an interest in replicating The Burn. Your away team finds Su'Kal being held on‘a Borg vessel, being studied before they decide whether or not to assimilate him. Your away team manages to rescue him before he becomes a drone. Your away team is unable to locate Su'Kal before news of dilithium being rendered inert in the Delta Quadrant reaches them.
Chrono Clash Command Security Diplomacy
OR
Medicine
Security
OR
Science
Diplomacy Rumors of a timeship being housed within Utopia Planetia Fleet Yards lead several ships from various factions to charge the facility, believing the Federation to be engaging in temporal warfare. Defend the facility. Your away team manages to help fend off the assailants, whil'e'al'so passing just enough information to the attackers to convince them that the rumor isjust that and nothing more. While attempting to defend the Fleet Yards, your vessel is irreparably damaged and you just barely make it to the surface of Mars.
Disparation Science Medicine
AND
Science
Science Security
AND
Diplomacy
The temporal anomalies (and the holes they leave) are having a profound impact on the universe across the timeline. Daniels asks you to investigate and see if you can find any potential belligerents exacerbating the issue. Your away team visits the sites of several anomalies and finds that there has been increased activity — including catching an unregistered ship trying to keep an anomaly open and travel through it. You take the ship and her crew in for questioning. While heading to the site of an anomaly, your ship is caught in an ion storm and navigational equipment is badly damaged.
Over and Over Medicine
AND
Command
Science Command Science
AND
Security
Several ships are reporting being caught in a temporal loop, even as many of them retain awareness. Though they can contact ships outside the loop, they cannot physically escape it themselves. Investigate. Your away team manages to use temporal deflection technmo allow them to freely enter and exit the loop. They find the device interfering with antimatter reactions and causing the loop and disable it. When travelling close to a ship caught in a loop, your vessel also becomes trapped and unable to escape.
Rings of Regeneration Command
AND
Security
Command
AND
Science
Security
AND
Science
Your away team receives reports of Ba'ku suddenly being devoid of any inhabitants, Ba'ku humanoids or otherwise. Starfleet sends you to investigate, recommending extreme caution. Your away team heads to the Briar Patch and learns Ba'ku has l'ost its rings, but according to readings, they have been gone for over 100 years. Your away team informs Daniels, who quickly acts to restore the past. While investigating Ba'ku, your away team is confronted by a Klingon patrol ship that claims this region is under control of the Empire - and has been for over a century.
Shifting the Powers Medicine
AND
Command
Security
AND
Diplomacy
Science
AND
Command
You receive a panicked distress hail from Starfleet Command. They insist you return immediately to help combat the augmented humans who seemingly appeared out of nowhere and began seizing power across planet Earth! On the way to Earth, your away team gathers as many details as possible and realizes that history has been altered. Reaching out to Daniels, he is able to address the past while you deal with the present issue until the incursion can be resolved. Your away team charges headfirst into Starfleet Headquarters and the group is quickly overwhelmed by the powerful Augments.
Tribble Terror Medicine Science
AND
Diplomacy
Command
AND
Security
Security Several ships and outposts that have never had an issue are suddenly reporting outbreaks of tribbles running rampant throughout their various systems. Investigate. Your away team finds evidence that this was planned — sometime in the past. Once you trace the source, you warn other potential targets, allowing them to prepare for a potential infestation. While investigating, several tribbles slip aboard your ship. It soon becomes inoperable — and uninhabitable!
Unfair Advantage Diplomacy Command
AND
Diplomacy
Security
AND
Command
Medicine Daniels' ship has gone missing! Archer dispatches your team to find the missing temporal agent! Your away team finds Daniels being held prisoner on Dsyraa's vessel. Osyraa insists the Federation having a connection with a temporal agent grants them an unfair advantage. You rescue Daniels and while he is grateful, he asks you to keep this quiet. Your away team is unable to locate Daniels or his vessel.

Ignite: Terran Empire

IconTerranEmpire.png
Mission Name 1st
Crew
2nd
Crew
3rd
Crew
4th
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5th
Crew
Mission Text Success Failed
Anomaly Overdrive Science Diplomacy
AND
Security
Command
AND
Science
Security Your away team is informed of a rapid increase in new anomalies, not all of them bringing anyone or anything through. However, the increase is causing havoc on the time stream. Help Daniels investigate. Your away team investigates and finds an unregistered ship using a device to generate anomalies. You confront the crew and manage to seize the device after apprehending them. While investigating, your ship is caught in an opening anomaly.
Dead Weight Medicine
OR
Diplomacy
Science Command Diplomacy Security
OR
Command
Your away team receives a distress call from Sarin, who has been critically wounded. However, her greater concern is the alliance's next move - an attack on Starfleet Medical. Stop them! Your away team manages to halt the alliance vessel's attack on Starfleet Medical. Beaming aboard, you subdue the crew and find Sarin. She shares how she became suspicious of the alliance and began spying on them. You send her to sickbay. While racing toward Earth, your ship is ambushed by an unregistered vessel and forced to make a crash landing.
Evolution of Destruction Science
AND
Security
Diplomacy
AND
Command
Command
AND
Security
A research station on Gagarin IV is broken into and Culber believes it may have some relation to various maladies spreading throughout the galaxy. He sends your away team to investigate. 'our team investigates the site of the break—in and finds that data regarding the genetics of many species and specific Starfleet personnel was stolen — specifically intel on genetic predispositions to certain illnesses. You inform Starfleet Medical. Though your away team combs the facility, they are unsure what the culprits were actually after.
Ground into Dust Science Command
AND
Medicine
Security Command
AND
Diplomacy
The anomaly alliance is tracking the exact moments impactful individuals are pulled from their time and using that knowledge to take advantage of any and all vulnerabilities. Stop them! While unable to travel freely through time, your team can interfere with the-alliance's efforts in the present. They confront the alliance at the sites of anomalies and prevent them from tracking the anomaly sources. Your away team endeavors to procure time travel equipment, but is unable to do so as the alliance's hold on the galaxy grows.
Sacrificing the Present Medicine
AND
Command
Science
AND
Diplomacy
Security
AND
Command
The alliance is performing dangerous experiments with antimatter to try and create their own controlled anomalies. Put a stop to their efforts before they tear the universe apart. Your away team manages to intercept a fleet of assorted alliance ships on the way to the site of their next experiment at a star going supernova and halt their progress. While attempting to track down the alliance ships, your away team is caught in a surprise anomaly and—
Sand and Dune Medicine Science
AND
Command
Command
AND
Security
Science Planets across the galaxy are reporting massive shifts in climate, coming seemingly out of nowhere. Investigate the frightening phenomena. Analyzing worlds and historical data, your team is able to discern that someone is making subtle changes to the environments centuries or millennia in the past, resulting in massive changes to the present. You inform Daniels, who dispatches a team. Your away team is unable to find any clear answer. They are then sent a distress call to help evacuate Vulcan, which is now suddenly uninhabitable.
Scavengers Security
AND
Command
Science
AND
Diplomacy
Security
AND
Science
Cold Station 13, The USS Botany Bay, The Daystrom Institute...alliance vessels are spotted at a variety of locations, whether they belong in the present or were brought here via anomaly. Investigate. Your away team learns they are searching for any and all vulnerabilities or aides. You manage to catch an alliance ship at a seed vault, and you hack their databases to see other intended targets before you confront and capture them. While attempting to corner an alliance ship at an abandoned science station, your team is ambushed.
Space and Timeline Medicine Command
AND
Diplomacy
Science Security
AND
Diplomacy
The alliance is attempting to see if it can trigger degradation in those who have traveled across both timelines and universes. Research interventions lest they succeed. Your away team researches any existing issues and begins planning ways to intervene should the alliance be successful. While attempting to use time travel tech to treat time sickness, a member of your away team loses a Gom captain who is set to drift through time.