Fractured Dawn/Faction Missions

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Fractured Dawn: Klingon Empire

IconKlingonEmpire.png
Mission Name 1st
Crew
2nd
Crew
3rd
Crew
4th
Crew
5th
Crew
Mission Text Success Failed
Artifacts of Glory Command Security
AND
Diplomacy
Science Command
AND
Engineering
Several Klingon artifacts have become hot commodities throughout the galaxy. Worf enlists your help in tracking down the artifacts. Your away team locates the artifacts, but after analyzing them, learns they are convincing replicas made with programmable matter. You spread the information to would-be collectors and inform Worf as well The artifacts sell quickly and dealers are tight-lipped, so your away team is unable to track the artifacts down.
Fixed Time Science Command
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Diplomacy
Command
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Security
Medicine After past efforts from time travelers to cause unrest within the Empire, the High Council wishes to implement their own temporal protocols. Martok requests your input. Your team listens to the concerns of the High Council and gathers data on incidents that would be relevant. Martok thanks you for the data. Your away team freely offers their own opinions, angering the High Council and leading Martok to send you away.
Knowledge is Profit Security
AND
Science
Diplomacy
AND
Command
Security
AND
Command
The Duras Sisters have been noticeably busy lately. They also seem to be present at a fair amount of thefts and attacks, though they manage to slip away just in time. Investigate. Your team establishes a pattern and catches them at their next target. While in your custody, you learn they have a data crystal containing the dates of incidents that may provide cover for them to steal valuable items. You confiscate the crystal. Your away team is unable to locate the Duras Sisters.
Oracle Command
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Diplomacy
Diplomacy
AND
Command
Medicine Security Word has spread of a Klingon claiming to know the future of every warrior in the Empire. His predictions are turning brother against brother. Investigate. The Klingon in question purchased data from a merchant from a far future ship, though it's clear much of it is fabrication for his own purposes. You turn the false prophet over to the Empire and secure the data. When you attempt to take the prophet into custody, Klingons desperate to know their future attack and you are forced to retreat.
Racing for the Future Engineering Security Command
OR
Science
Diplomacy Diplomacy
OR
Security
Several Klingon ships have been tearing through the Alpha Quadrant and Starfleet Command wants to know why. They dispatch you to investigate. By intercepting and decoding communications from the Klingons, your away team learns they believe they have found valuable data on the Empire's data, but upon arrival, you learn, along with them, that it was all a bust. Your away team is unable to attain any intel on the Klingons' activities.
Stolen Time Engineering
AND
Diplomacy
Command
AND
Science
Science
AND
Security
Parts have started to go missing from several future ships, especially those involved with time travel. Investigate. Your away team finds a group of Klingons attempting to build their own timeship. You return the parts to the rightful owners. Your away team is unable to locate the stolen parts.
The Old and The Dishonorable Command
AND
Engineering
Security
AND
Science
Command
AND
Diplomacy
A strange condition has afflicted several Klingons, causing them to age rapidly. Antaak enlists your help in determining the cause and finding a cure. Your team detects high levels of chroniton radiation, but it takes time for them to finally admit they were tinkering with a temporal displacement drive. After being whisked through time, they returned in this state. The DTI takes them for treatment. Your away team is unable to determine a cause and the Klingons continue aging.
The Path Ahead Diplomacy
AND
Science
Security
AND
Command
Security Science In the wake of some of the conflict of the last century, many on the High Council have begun to question the Temporal Accords. Voices on either side of the issue are becoming increasingly tense. Mediate the discussion. Your team brings specific incidents and data in support of the Accords, but it is the voices of other leaders against violating the Accords, saying there is no honor in it, that finally puts the issue to rest. Your team insists upon their own feelings on the Accords, offending the Klingons and causing them to be sent away.

Fractured Dawn: Cardassian

IconCardassian.png
Mission Name 1st
Crew
2nd
Crew
3rd
Crew
4th
Crew
5th
Crew
Mission Text Success Failed
Fragile Link Command
AND
Engineering
Security
AND
Diplomacy
Command
AND
Diplomacy
The sickbays of several far-future ships are being raided during attacks by Cardassian vessels. Investigate. Your away team joins the sickbay of a ship likely to be a target and fends off the Cardassians. One is captured and you learn they were searching for something to treat a rare foodborne illness plaguing Cardassia. The Cardassians are given aide [sic]. Your away team is never able to catch the Cardassian attacks in action.
Ghosts in Time Command Security
AND
Science
Diplomacy Command
AND
Engineering
Whole families of Cardassians begin to disappear. Garak reaches out to your team to help before his whole planet is a ghost world. Your team determines that a Bajoran militia member somehow gained access to a timeship and began wiping out Cardassian ancestors. Working with the DTI, you manage to right this time paradox, even knowing the suffering the Bajorans will endure. Your away team is unable to pinpoint a cause.
Inevitable Betrayal Security
AND
Diplomacy
Diplomacy
AND
Command
Security
AND
Command
An attack on a Federation ship from the 32nd century leads Starfleet Command to ask you to investigate. Your team learns the attack was led by a group of Cardassians. On learning there would be Cardassians in Starfleet down the line, they wanted to know whose descendants would do something so despicable. However, their siege yielded no such intel. Your team is unable to determine the identity of the attackers or their motives.
Programmable Possibilities Medicine Security Command
OR
Science
Diplomacy Science
OR
Security
Programmable matter is being stolen from ships from the 32nd century. Find the culprit! Your away team traces the thefts to a group of Cardassian merchants trying to sell it at a high price. The team returns the matter to its original owners. Your away team is unable to track down the programmable matter.
Ray of Hope Diplomacy
AND
Science
Security
AND
Command
Security Science Your team is called in to investigate a series of attacks on the USS Tikhov. Given the sensitive nature of its cargo, it is vital the Tikhov be protected. Your team intercepts a Cardassian ship as it's attacking the Tikhov. Though the pilot is reluctant at first, you get him to admit why he did it - with the state of his homeworld, he was desperate for something to grow for food. You arrange for aide. Your away team is caught off-guard by a Cardassian vessel attacking the Tikhov and the ship sustains serious damage.
The Mighty Will Rise Command
AND
Diplomacy
Science
AND
Command
Medicine Security Rumors echo throughout the galaxy of a Cardassian uprising that may threaten other factions. Investigate. Your away team investigates and learns a group of Cardassian mercenaries and merchants have culled information on their future - and are planning an attack on a future enemy world. You intercept them and stop their plan. Your away team is unable to get any answers or come to any solid conclusions.
The Wrong Respondents Science Command
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Science
Command
AND
Security
Engineering After receiving a desperate, yet confusing, distress call from a Cardassian vessel, your away team is dispatched to investigate. Amid increased chroniton levels, your away team finds the damaged Cardassian ship. Through talking to the crew, you learn they activated a temporal beacon while scavENGing. A timeship arrived and attacked before making off with the beacon. When you attempt to approach the vessel, the Cardassian crew fires on you. You are forced to pull back.
Uprising Engineering
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Diplomacy
Command
AND
Diplomacy
Science
AND
Security
A group of Cardassians, insisting they are armed with knowledge of the future, have begun pushing a certain individual into power. They are willing to use violence if necessary to get him there. Intervene. Your away team learns what future "proof they believe they have and are able to debunk it. You help the Cardassians subdue the aggressors. Your away team's intervention angers the Cardassians and you are sent away.

Fractured Dawn: Romulan Star Empire

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Mission Name 1st
Crew
2nd
Crew
3rd
Crew
4th
Crew
5th
Crew
Mission Text Success Failed
A Different Approach Security
AND
Diplomacy
Science
AND
Command
Security
AND
Command
Unwilling to watch the Romulans suffer and always happy to test the limits of the rules, Mariner enlists your help finding suitable new homes for Romulan refugees - based on some not-so-DTI-approved foresight. Balancing potential risks, your away team obtains just enough intel on certain planets, their pasts, and their futures to guide the Romulan refugees to some feasible new homes. Your away team is split on whether or not to use forbidden knowledge, even if it is for the good of an endangered population.
Bird's Eye View Command
AND
Diplomacy
Science
AND
Command
Medicine Security After a temporal agent's space-time scanner is stolen, your away team is dispatched to retrieve it. Your away team finds a group of Romulans viewing the Temporal Observatory. After a scuffle, they retrieve the scanner. Your away team is unable to locate the scanner.
Head Start Engineering Security Command
OR
Science
Science Diplomacy
OR
Security
A hacking attempt on a Vulcan ship from the distant future prompts T'Rina to send your crew to investigate. Your away team reviews all of the information on the matter and sees that the hacker was combing for anything on Ni'Var and the future of the Romulans and Vulcans. You help boost the ship's SECurity as a precaution. Your away team is unable to get any answers.
No Quarter Command
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Engineering
Security
AND
Diplomacy
Command
AND
Diplomacy
Following reports that some Romulan refugees are falling ill in droves, J'Vini enlists your help in ensuring their safety and wellbeing. Your away team finds that incomplete evacuation and support from the Federation left some groups of refugees in vulnerable situations. You provide aid and ensure they have what they need. As trust has diminished towards the Federations, the Romulans refuse to let you investigate.
Not All Are Lost Command Security
AND
Science
Diplomacy Command
AND
Engineering
A massive conflict has broken out on the edge of the Delta Quadrant, but information is hard to come by. Investigate. Your team approaches with caution. A group of Romulan ships is in conflict with a Delta Quadrant fleet. The Romulan fleet is seeking a new home in the Delta Quadrant and tread on the "territory" of this fleet. You manage to break up the fight. Your away team goes to investigate, but they get too close and are fired on by a cloaked ship. They are forced to flee.
Shifting Sands Medicine
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Diplomacy
Command
AND
Diplomacy
Science
AND
Security
A temporal displacement drive has been stolen from a 31st century ship. Recover the drive! You trace the drive to a group of Romulans attempting to install it into their vessel with no success. You recover the drive. Your away team is unable to locate the drive.
Shoals of Time Science Command
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Science
Command
AND
Security
Medicine Something strange is happening within Romulan territory, as strange visions, some the size of entire planets, appear and disappear. Ambassador Spock asks you to investigate. Sensor readings indicate severely increased chroniton levels. Your team believes it to be a weakening in the fabric of spacetime, but just as suddenly as the phenomena began, it ends. The Ambassador appoints a team of SECentists [sic: "scientists"] to monitor the issue. Your away team heads to investigate, but is almost struck by a suddenly appearing vessel.
Wanderers in Time Diplomacy
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Science
Security
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Command
Security Science The DTI enlists your away team for help after a group of Romulan refugees successfully build a timeship and begin wreaking havoc on the timestream. Your away team intercepts the group right when they are attempting to steal parts from a derelict timeship. You activate the time beacon and the parts return to the future. Your away team is unable to locate the Romulans as they travel to other points in time.