Mission Name
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1st Crew |
2nd Crew |
3rd Crew |
4th Crew |
5th Crew
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Mission Text
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Success
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Failed
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Headhunters
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AND
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AND
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AND
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Saru notes the Tamarian language's referential structure makes for a different way of thinking and problem solving. He believes such people may make a good addition to Starfleet. Pitch the idea of joining the Academy to the Tamarians and their young.
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The Tamarians are resistant to the idea, but after speaking with their people, some of the young seem interested in giving the Academy a try. While Starfleet Command is displeased you didn't ask them first, they are happy with the outcome.
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The Tamarians refuse your proposition, as the language barrier is still an issue and the Federation still somewhat foreign. But an angry communication from Starfleet over your not consulting them first ends the initiative for now.
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Immersion
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AND
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Amid discussions of how to share myths across cultures, Barclay suggests somehow using the holodeck to let the Tamarians share the myths they reference, but due to the language barrier, the holodeck does not understand them. He asks for your help.
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Your engineers design a hologram with a visual interface that allows users to create their own adventures without communicating verebally. The program is a hit and the Tamarians set to work on their first masterpiece. Darmok and Jalad at Tanagra.
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Your engineers try to make the controls in the holoprogram design interface user friendly for those who speak an unknown language, like the Tamarians, but the computer misinterprets the cries of "Shaka, when the walls fell" as a crumbling brick wall.
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Meeting of the Minds
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AND
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AND
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AND
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Sato suggests that the situation with the Tamarians and exploration of the Gamma and Delta Quadrants underscores the need for the galaxy's best linguists to come together to pitch solutions. She asks you to help enlist the more reluctant experts.
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Your crew convinces the unwilling invitees, such as a Cardassian ascetic who learned 99 different tongues before taking a vow of silence. You even convince a Romulan linguist to attend, though it is doubted that he will stay long.
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Your crew tries to convince the less interested linguistic geniuses of the galaxy, but the more your officers try, the more they resist. After being cursed out by a Tholian in an unfamiliar dialect, your crew calls it quits.
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Neelix, His Cooking Lethal
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AND
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AND
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AND
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While entertaining a group of Tamarians as a gesture of goodwill, several of them fall ill after consuming a meal Neelix prepared for them. They accuse him of poisoning them. Find an antidote quickly!
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Your medical officers quickly figure out that a root vegetable Neelix used is a known toxin to the Tamarian people. They are able to synthesize an antidote after a quick study of the vegetable's make-up and administer it to the grateful Tamarians.
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Your officers try in vain to get Neelix to reveal where he got the ingredients he used, but he is too frazzled. By the time you've analyzed the components of the meal, one Tamarian is already in critical condition.
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Pathways
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OR
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OR
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Doctor Phlox has become very intrigued by all the discussion surrounding the Tamarians and their unique way of communicating. He would love to compare a Tamarian brainscan to that of a human, if you could convince one to participate, that is.
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You pose Doctor Phlox's request to the Tamarian people, who are naturally hesitant. But your reasoning and beside manner are enough to convince a curious Tamarian to allow the scan, providing interesting new data.
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The Tamarians are appalled by the request that they submit themselves as some sort of lab rat for Starfleet's curiosity and even many within Starfleet call you and your officers out for being tactless.
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Phantom Blips
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AND
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AND
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AND
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When computer sensors detect Admiral Picard's vessel, only for it to quickly disappear, Geordi LaForge asks if your team would be willing to follow the trail and see if you can find his ship.
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Your crew follows the trail of coordinates and finds an odd phenomena: due to ionic interference, the travel of the signals through space was delayed. The ship had been in that area, only it was several days before the signal was detected.
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Your crew follows the trail of coordinates, but try as they might, they can find no trace of Picard's vessel or even where the signals came from.
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Starfleet, Its Ships Departing
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AND
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AND
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Starfleet has received an angry message from the Tamarians. From what can be understood, they feel not enough is being done to find their dignitaries who were aboard Picard's ship. Ease their concerns before Starfleet becomes a derogatory term.
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You assign more of your own resources to the task and reach out to the Tamarians, gathering information on the dignitaries who are missing and assuring them you will keep them updated.
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Your crew charges full-force into finding Picard, Detmer and the missing Tamarians without further communication. As there are no new leads, your lack of communication only serves to sour the Tamarians' feelings.
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Turbulence
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AND
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AND
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AND
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The unique characteristics of the Tamarian star system are posing many challenges for Federation vessels searching for Picard. Your officers have been asked to help find a solution.
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Your science team and bridge officers evaluate the makeup of gasses near Sigma Tama IV that are interfering with search and rescue and are able to finetune navigational equipment to better function in spite of them.
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Your science team and bridge officers study the unique makeup of gasses in the Sigma Tama system, but an unexpected plasma storm disrupts their efforts.
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