Mission Name
|
1st Crew |
2nd Crew |
3rd Crew |
4th Crew |
5th Crew
|
Mission Text
|
Success
|
Failed
|
Always Working an Angle
|
|
|
AND
|
AND
|
|
A request comes from Section 31 that while you're investigating the crime on Boreth, you procure a small sample of time crystal for their own research. They need to stay ahead in the temporal arms race, and this is their chance.
|
While performing legitimate investigations, your away team manages to smuggle out a sliver of time crystal. Section 31 sends a report that the crystal will secure a better future for all of Starfleet.
|
Your away team fumbles the attempt to surreptitiously cut a chunk of time crystal. The Timekeepers notice immediately, and they end up in the monastery dungeon awaiting trial.
|
Guilt by Association
|
|
|
|
OR
|
OR
|
Section 31 keeps records of every criminal that has somehow used time travel to break the law. Philippa Georgiou plans on giving them each a visit, and requests assistance with interrogating them.
|
Each visit that your away team does with Georgiou seems to be fruitless, until finally someone mentions hearing about a huge new heist about to go down. Although just rumors, it provides a strong starting point.
|
Either Section 31's database is out of date, or someone has tipped almost everyone off that your team was coming. No one is around to answer any questions, which sends Georgiou into fits of anger.
|
Holding in the Future
|
|
|
AND
|
AND
|
|
Section 31 plans on recovering the crystals for themselves, but they need containment units so their agents don't go mad when handling them. Design the units to hold the crystals without affecting any research.
|
Your engineering team devises small, portable containment vessels with chroniton reflective shielding. Agents are now able to pick up and store the crystals without direct contact.
|
Your team presents some prototype containment units, but rigorous testing shows frequent failures in the designs. Section 31 scraps the idea before exposing its agents to the crystals' maddening effects.
|
Lessons from the Past
|
|
|
AND
|
AND
|
|
Section 31's Daedalus Project generated tons of data concerning the time crystals that may provide useful when attempting to track them. Search through the data for any details that will help.
|
Your science team identifies a unique energy signature that resonates for longer distances than what would be expected and can be tracked for light years. The discovery is immediately helpful at following the crystals' path.
|
After days of closely reading the research, your team is no closer to finding anything useful for tracking the crystals. Section 31 revokes their clearance to read the files and sends them home.
|
Necessary Evils
|
|
|
AND
|
AND
|
|
You're told that Section 31 has a witness in custody who they claim knows about who stole the time crystals. But, they're having difficulty getting him to spill the information. They request you send a medical unit to assist in memory extraction.
|
Your medical team arrives and prepares the witness for memory extraction. As they begin to take out the device, the person starts to tell Agent Leland everything they know.
|
Your medical crew's attempts at memory extraction prove to be unsuccessful and have lead to some physical damage to the witness. Section 31 calls off the procedure, claiming they'll find another way.
|
No Privacy Among Thieves
|
AND
|
AND
|
AND
|
|
|
Section 31 suggests placing new taps on the communications systems for a known thieves network. They believe that this will assist them with the current as well as future issues.
|
Your away team stealthily infiltrates the headquarters of the thieves network and places the tap on their communications array. They're able to escape without a single person noticing.
|
While attempting to infiltrate the thieves' headquarters, your away team is discovered. They barely escape from the building with their lives. Section 31 decides the mission may be too much for you to handle.
|
Old School Clandestine
|
AND
|
AND
|
AND
|
|
|
Luther Sloan contacts you and offers to provide information about the whereabouts of Worf and the crystals. He gives the meeting place in code due to his current whereabouts being classified. Decrypt the message and meet with Sloan.
|
Your away team solves the code and arrives exactly on time at the location Luther Sloan provided. He emerges from the shadows and hands over the information he has on the crystals.
|
There's disagreement within the team about how to crack the code, but they decide on an approach. When they show up to what they believe is the location, Sloan is no where to be found. He never contacts you again.
|
Word in the Field
|
|
|
|
OR
|
OR
|
Section 31 embeds agents everywhere across the quadrant in every stratum of power. Reach out to them to hear if they've heard anything about the stolen time crystals.
|
Your away team tries contacting several agents, until one of them acknowledges that he's heard about the crystals. Word is out that some big name thief just scored some strange time-bending doodads, but there's no name or location.
|
Your team directly contacts an undercover agent, blowing her cover and exposing her. She's forced to immediately evacuate the planet before she can be assassinated.
|