Battle Ready/Faction Missions
Jump to navigation
Jump to search
Battle Ready: Augments
Mission Name | 1st Crew |
2nd Crew |
3rd Crew |
4th Crew |
5th Crew |
Mission Text | Success | CollapseFailed |
---|---|---|---|---|---|---|---|---|
Illegal Modifications | ![]() AND ![]() |
![]() AND ![]() |
![]() AND ![]() |
Many Augment fighting techniques are amplified by the modifications made to Augments, either through DNA modification or implants. This raises many moral and ethical questions, which Starfleet enlists your help in answering. | Your away team works with trainers and medics at Starfleet to modify the techniques for general use at the Academy without relying on the use of super strength or implants. | Your away team consults with several Augment trainers, only to insult the trainers and be given a very painful demonstration of their techniques. | ||
It Looks Like You're Training | ![]() AND ![]() |
![]() |
![]() AND ![]() |
![]() |
Rutherford updates Badgey with a martial arts training routine, but Badgey resents essentially being a punching bag. He tweaks his routine to disrupt Augment technology, making them his punching bags. Rescue the Augments from the holodeck! | Your away team menages to override Badgey and free the Augments from the Holodeck. On the way out, Khan launches a kick at the corrupted Al for good measure. | Your away team enters the holodeck - but is unable to leave! Trapped by Badgey and subjected to his training routine, they'll need to await rescue from an outside source. | |
No Mercy | ![]() |
![]() |
![]() AND ![]() |
![]() AND ![]() |
Certain cadets are being found to have illegal augmentation, but when confronted, they refuse to reveal their source. Starfleet enlists you and your away team to find out who's responsible. | Your away team investigates and learns Dr. Arik Soong is responsible, curious to see how these cadets make augmentation their own. Dr. Soong is taken into custody, but the complex issue of augmentation and what to do with the cadets still lingers. | Your away team tries to follow the trail of how the cadets got their augmentation, but is unable to obtain a final answer. | |
Power and Pride | ![]() AND ![]() |
![]() |
![]() AND ![]() |
![]() |
After an Augment facility is broken into, Khan insists the perpetrators are from Starfleet and demands you provide answers. | Your away team manages to track down the perpetrators - Starfleet personnel who stole Augment data and tech, hoping to use it to create super soldiers within Starfleet. They are arrested and the data and tech returned to Khan. | Your away team investigates, but is unable to find the identity of the thieves. Khan mocks the incompetence of Starfleet. | |
Strike First | ![]() |
![]() |
![]() AND ![]() |
![]() AND ![]() |
Some of the Augments mock the focus on hand-to-hand combat when technology has advanced so far. Organize an away team to meet them in the ring and show them. | Though the battle is tough, your away team emerges victorious, even earnn some reluctant words of admiration from the Augments. | Your away team is defeated, with many of them ending up in sickbay. The Augments showed no mercy. | |
Strike Hard | ![]() |
![]() |
![]() |
![]() OR ![]() |
![]() OR ![]() |
Persis insists that if the cadets are going to learn Augment fighting techniques, they're going to need the full Augment physical training regimen. But your expertise is requested when a workout with the cadets sends many of them to the infirmary. | Your away team assists with treating the injured and speaks to Persis about how to modify Augment workouts to be less injurious to non—Augmented cadets. She reluctantly agrees. | Your away team helps to treat the injured cadets, but their attempts to convince Persis to go easy on the cadets are in vain. |
The Best of All Worlds | ![]() AND ![]() |
![]() AND ![]() |
![]() AND ![]() |
As the Augments embody a wide swath of individuals from different places and time periods, choosing specific arts to teach is proving difficult. They decide to settle the dispute with a tournament and ask you to referee. | Your away team helps secure and officiate the event, helping the Augments to select their "best" art and also possibly starting an annual tradition. However some Augments are so proud, they no longer want to share their "best" with the Academy. | Your away team attempts to help secure the event, but the Augments get 50 worked up, they pull several team members into the ring. Several trips to sickbay follow. | ||
The Kids Are All Right | ![]() AND ![]() |
![]() AND ![]() |
![]() AND ![]() |
Several Augment youths and Starfleet cadets link up through training - and begin to get into trouble. Khan insists the cadets were the bad influence and demands Starfleet make amends. | Your away team investigates and finds both were equally responsible. Though Khan is too proud to accept it at first, he agrees to discipline the Augment youths as long as Starfleet deals with their cadets. | Your away team attempts to reason with Khan, only for him to grow angry and suggest this partnership may not work after all. |
Battle Ready: Klingon Empire
Mission Name | 1st Crew |
2nd Crew |
3rd Crew |
4th Crew |
5th Crew |
Mission Text | Success | CollapseFailed |
---|---|---|---|---|---|---|---|---|
A License to Kill | ![]() |
![]() |
![]() OR ![]() |
![]() OR ![]() |
![]() |
Several of the cadets have taken their Klingon training into the after hours and the Academy infirmary is filling up as a result. You are asked to help alleviate the situation. | You find a group of cadets running an illegal fight club and shut it down. When the cadet who starts it protests, a member of your away team quickly subdues him, ensuring he knows firsthand how much he has to learn. | Your away team is unable to locate the illegal fighting club. |
Bad Blood | ![]() |
![]() AND ![]() |
![]() AND ![]() |
![]() |
A Vulcan cadet who is also of Romulan blood sees the integration of Klingon martial arts as an insult. In turn, his objections outrage some Klingons. He takes matters into his own hands by stealing the bat'leth of a visiting war hero. Find him. | Your away team locates the cadet, trying to flee to Romulah space. You recover the bat'leth and reason with the cadet enough to face the consequences of his actions. | The cadet manages to flee to Romulan space before your away team can recover the bat'leth. | |
Controlling the Line | ![]() AND ![]() |
![]() AND ![]() |
![]() AND ![]() |
Several conservative members of the High Council have reservations about teaching cadets from the Federation how they fight. You and your away team are dispatched to find a solution. | Your away team meets with the High Council. They suggest the Council select specific techniques to be added to the curriculum, that way they maintain control over which arts theirformer enemies might learn. | Your away team offers to teach Klingon youths martial arts from Federation planets. The Council summarily laughs your team out of the room, insisting they would never want their children led astray by weaker techniques. | ||
For The Glory | ![]() |
![]() AND ![]() |
![]() |
![]() AND ![]() |
Gowron does not want what he calls "lower-class cadets" to stain Klingon arts by learning them and demands oversight on who can train. Reason with him. | Your away team attempts to reason with the chancellor, sharing all of the rigorous tests cadets have to pass, before offering him the opportunity to spar with a Starfleet security officer. He is invigorated by the sparring match and agrees heartily. | Your away team lists all the reasons Gowron should agree, but their talk bores him and makes him even more hesitant. | |
Glory to the Victors | ![]() |
![]() AND ![]() |
![]() AND ![]() |
![]() |
In order to cut costs, an administrator at the Academy finds Worf's old calisthenics program and copies it, tinkering with the settings before unleashing it on unsuspecting cadets. The cadets are overwhelmed and the holodeck is sealed. Rescue them. | Using a clever override, your away team is able to shut down the holodeck and release the shaken cadets. | Your away team is unable to access the holodeck and rescue the cadets. | |
It's All in the Wrist | ![]() |
![]() AND ![]() |
![]() AND ![]() |
![]() |
While Worf is teaching mok'bara, he notices there are certain moves humans and other Federation species struggle with. He asks your help in understanding the issue better. | Your away team studies the way the moves are executed among Klingons and the subsequent differences in anatomy that allow those moves. Worf takes the information you bring him and alters the techniques. | Your away team is unable to gather anything useful for Worf. Meanwhile, two cadets injure themselves trying to show off and execute moves like Worf. | |
Not the Art, But the Fighter | ![]() AND ![]() |
![]() AND ![]() |
![]() AND ![]() |
Two cadets excited about lesrning Klingon techniques create their own bat'leths, complete with their own modifications. But they are both injured after a practice match, leaving Starfleet anxious. Ease their concerns. | Your away team convinces several higher-ups in Starfleet that this is typical overzealousness in youth, rather than a reflection on the techniques or weaponry. They are convinced. | Your away team tries to convince the concerned higher-ups not to be dissuaded by offering a demonstration of Klingon fighting arts, only to end up injuring themselves. | ||
Paid Per View | ![]() AND ![]() |
![]() AND ![]() |
![]() AND ![]() |
The Klingon High Council is furious when several cadets studying Klingon fighting techniques are caught in an illegal fighting ring. The Council is worried that the cadets are disgracing Klingon arts in such a manner - by losing! Investigate. | While the cadets are tight-Iipped at first, your crew learns they were bribed by two strangers, who working for the Duras sisters. The Durases chose weak cadets in order to bet against them while also creating discord between the Empire and the UFP. | The cadets refuse to tell your away team who bribed them to fight. |
Battle Ready: Hirogen
Mission Name | 1st Crew |
2nd Crew |
3rd Crew |
4th Crew |
5th Crew |
Mission Text | Success | CollapseFailed |
---|---|---|---|---|---|---|---|---|
A History in Motion | ![]() AND ![]() |
![]() |
![]() |
![]() AND ![]() |
A Hirogen curious about the history of Hirogen martial arts is finding that many techniques were picked up during the Hirogen's nomadic exploration of the galaxy. They ask your help in finding some of the origins of these learned techniques. | Your away team researches, following the path of Hirogen migration and noting the species they came into contact with. The Hirogen historian is grateful for your efforts. | Though your away team attempts to look into the history of these techniques, most other species turn cold at the mention of the Hirogen and more than one away team member ends up with a black eye. | |
A Sequence of Pain | ![]() AND ![]() |
![]() AND ![]() |
![]() AND ![]() |
While a group of cadets are training in the Hirogen fighting style, the infirmary begins to notice a series of injuries they've never seen before. Help research and treat the injuries. | Your away team links up with several Hirogen medics and learns how to treat the injuries, common in Hirogen sparring. | Your away team tracks down the Alpha and the cadets, but when they try to convince him it's time to send them home, he balks and challenges your away team to a brawl. When he beats several of them, he mocks them to the cadets for their 'weakness'. | ||
Contested History | ![]() |
![]() |
![]() AND ![]() |
![]() AND ![]() |
Conflict arises among the Hirogen over who created what techniques and thus who can grant permission to Starfleet to teach them. Mitigate the dispute before more than pride is hurt. | Your away team manages to ease tensions and work out a way to integrate all of the contested techniques, ensuring all Hirogen fighting teachers get due recognition. | Your away team attempts to mitigate the conflict, but their presence only outrages some of the Hirogen further. | |
Going for the Kill | ![]() AND ![]() |
![]() AND ![]() |
![]() AND ![]() |
Hirogen fighting techniques focus on practical application - particularly for hunting and with lethal intent. But if these techniques are to be used at the Academy, they can't have a body count! Work with the Hirogen to develop non-lethal versions. | Your away team’s brainstorming sparring sessions with the Hirogen are painful and frightening, but thankfully they lead to no fatalities and in the end, your away team returns with some non-lethal Hirogen fighting techniques. | The brainstorming sparring session with the Hirogen is immediately canceled once an away team member's back is broken. | ||
Hard Knocks | ![]() AND ![]() |
![]() |
![]() AND ![]() |
![]() |
A Hirogen Alpha insists on taking a group of cadets under his wing to make sure the cadets learn "the right way". But when a few cadets return battered and bruised, it's up to you to retrieve the rest safe and sound. | You find the other cadets exhausted and wounded, while the Alpha insists they continue on with the training. You convince him that it's time to end the session and he reluctantly lets them leave, calling them weak. | Your away team tracks down the Alpha and the cadets, but when they try to convince him it's time to send them home, he balks and challenges your away team to a brawl. When he beats several of them, he mocks them to the cadets for their 'weakness'. | |
No Pain, No Gain | ![]() |
![]() |
![]() |
![]() OR ![]() |
![]() OR ![]() |
As most Hirogen fighting techniques are designed for use in the wild, an Alpha recommends a world known for its rugged terrain for cadets to "test their mettle". But when communication with the cadets is lost, your team is dispatched to find them. | Your away team beams down and finds the cadets have fallen and damaged most of their comm equipment. Thankfully you found them before anyone’s injuries got too serious. | Your away team beams down to the planet's surface, but is unable to find the cadets. |
Photonic Pain | ![]() |
![]() |
![]() AND ![]() |
![]() AND ![]() |
Donik offers his assistance in designing a Hirogen martial arts subroutine for training holograms. However, the program becomes corrupted and the sparring partners within the program become dangerous. Stop them from turning the crew into trophies! | It takes some Clever strategy and some good old-fashioned brute strength, but your away team manages to disarm the holograms and adjust the holoprogram. | Your away team is overpowered by the training holograms and forced to make a swift and painful retreat. | |
The Mightiest | ![]() AND ![]() |
![]() AND ![]() |
![]() AND ![]() |
A cadet training in Hirogen fighting techniques, drunk on bloodwine, challenges a group of Hirogen. While he is quickly incapacitated, the Hirogen are doubtful whether they want outsiders learning their techniques. Address their concerns. | Your away team meets with the Hirogen and hears their concerns. They offer to give the Hirogeh oversight in technique as well as conduct and the Hirogen seem satisfied. | Your away team meets with the Hirogen, but bristles at their outrage and even ends up insulting them, escalating matters further. |