Mission Name
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1st Crew |
2nd Crew |
3rd Crew |
4th Crew |
5th Crew
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Mission Text
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Success
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Failed
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The Alliance's Opportunity
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AND
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AND
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The Klingon-Cardassian Alliance will take any opportunity to crush the Terran Empire and ensure they are never enslaved again. Get Alliance officials to make this clear to Culber.
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Your away team coordinates a transmission from the Klingon-Cardassian Alliance to the Terran Empire, warning that they will not hesitate to take the opportunity offered by Culber's inaction.
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Your away team is unable to convince Klingon-Cardassian Alliance officials to make an official threat towards the Terran Empire.
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Cogs and Wheels
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OR
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SEC |
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OR
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Culber is even less likely to treat alien slaves than Terrans--but slaves keep the Empire running. Convince Culber of the practical loss caused by his cold-heartedness.
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Your away team has convinced Culber of the many ways the loss of the Empire's alien slaves would affect its daily operations.
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Your away team is unable to convince Culber to help the Empire's alien slaves, even in the face of the practical cost to daily operations.
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Emperor Spock
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AND
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AND
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Although Culber predates Emperor Spock, he has become aware of the man's reputation. Remind Culber that his cold-bloodedness towards his patients is a rejection of Emperor Spock's reforms.
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Culber has admitted his admiration for all Emperor Spock accomplished, and is willing to admit his current plans may prevent such glories.
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Culber decides that Emperor Spock, too, was weak, and the Empire is better off not following his example.
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Favors Owed
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OR
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OR
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The Terran Empire is run on favors, both good and bad, owed. Remind Culber of all the favors he'll be owed if he saves lives from temporal degeneration.
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Your away team has made a compelling argument to Culber about all the favors he'll be owed from Terrans he saves.
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Your away team's argument about potential favors owed from those Culber would save fails to sway him.
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Georgiou's Promise
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AND
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AND
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Mirror Georgiou promised that if Culber continued down this path, he would make an enemy of her. Imply that Georgiou's threat might be carried out even earlier if Culber doesn't change.
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Your away team gets Georgiou's threat across to Culber, who understands his life may be at stake.
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Culber laughs at your away team's threats, telling them they'll never match a Terran for menace.
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A Hard Bargain
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AND
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AND
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Mirror Saru has convinced his fellow alien slaves to come to a terrible bargain: they will agree to "repay" Culber for his treatment by serving the Terran Empire for several more years. See if Culber will agree to these terms.
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Your away team convinces Culber of the wisdom of agreeing to Mirror Saru's offer rather than refusing and risking complete revolt.
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Your away team fails to convince Culber to agree to Mirror Saru's offer. To Culber, Mirror Saru and his fellow aliens are slaves, and do not get to dictate terms.
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Knowledge Transfer
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OR
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OR
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Learn the positions and duties of those afflicted by temporal degeneration, so that you can make clear to Culber how much knowledge would be lost with them.
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Your away team compiles a presentation for Culber on how much knowledge would be lost along with lives to temporal degeneration.
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All Terrans are suspicious of outsiders, and your away team fails to convince them to share so much as their serial numbers.
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A Man of Medicine
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AND
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AND
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Despite his perversion of the Hippocratic Oath, Culber is still a doctor who cannot deny medical evidence. Compile all of the research done thus far for him to review.
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Your away team presents Culber with research from several different factions, preventing him from claiming the Federation has presented bogus findings to sway him.
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Your away team is unable to obtain research from enough different factions to sway Culber's thinking.
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A Never Ending Cycle
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AND
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AND
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AND
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If Culber allows individuals to die of temporal degeneration, their loved ones may swear revenge on him. Make clear for Culber how many of these potential vendettas he is facing.
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Your away team has shown Culber the staggering number of potential revenge plots he faces if these Terrans die on his watch.
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Your away team fails to frighten Culber with the potential vendettas that will be sworn against him if he allows his own people to die.
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A Numbers Game
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AND
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AND
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If the Terran Empire is decimated by temporal degeneration, it will no longer have the manpower to stand as a fighting force against other factions of the galaxy. Make this clear to Culber.
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Your away team has shown the significant strategic disadvantage if Culber allows temporal degeneration to go unchecked.
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Your away team fails to convince Culber that temporal degeneration poses a risk to the Terran Empire's military readiness.
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One Good Turn
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AND
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AND
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AND
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The Terran Empire usually prefers to stand alone, but it will always have a weak spot for humanity. Promise the Federation--and thus, humanity's--support if Culber treats his people.
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Your away team has convinced Culber that the Federation really would support the Terran Empire going forward if Culber treats his patients properly.
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Your away team fails to convince Culber that the Federation really would support the Terran Empire going forward if Culber had a change of heart.
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Savior of the Empire
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AND
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AND
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If Culber manages to find a solution to temporal degeneration, he could go down as the greatest doctor in the history of the Terran Empire. Convince him of the potential glory that awaits.
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Your away team has sold Culber on wanting to be the man who solves temporal degeneration for the Terran Empire.
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Your away team has failed to sell Culber on how he would be remembered if he helped to solve temporal degeneration.
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The Terran Rebellion
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AND
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AND
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Backstabbing and civil war is nothing new to the Terran Empire, but there will be a revolt on a massive scale if Culber continues to refuse to treat the afflicted. Stir up popular opposition to Culber's tactics.
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Your away team has ensured that the vast majority of the Terran Empire are aware of Culber's actions and ready to rise up against him if necessary.
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Your away team is unable to convince Terrans that Culber's rumored refusal to treat those afflicted with temporal degeneration is anything more than rumors.
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This Time It's Personal
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AND
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AND
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AND
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Culber himself will eventually succumb to temporal degeneration. Obtain test samples to show him of the inevitability here.
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Your away team manages to gather some samples from Culber, and then presents them to him, showing he is already suffering from temporal degeneration himself.
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Your away team is unable to surreptitiously gather test samples from Culber.
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Those Who Fail to Learn
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AND
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AND
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Culber's mandate to let his own people die of temporal degeneration seems obviously foolhardy, but perhaps he can be convinced if shown holoprograms depicting the expected results.
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Your away team's holoprograms are both grim and convincing, showing Culber the true cost of his actions.
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Your away team's holoprograms are unrealistic, and fail to convince Culber of the true cost of his actions.
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