Rescue the Val Jean

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Rescue the Val Jean [E2-M8]
AT-Survive Acid Pond.png
Chroniton 4 | 8 | 16
Episode
2 - Never Forgive, Never Forget
Mission
8th
Type
Away Team
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Mission Rewards

Rescue the Val Jean is the eighth mission in Episode 2, Never Forgive, Never Forget. It takes place at the Plasma Storm in the Badlands.

Mission Walkthrough

  Rescue the Val Jean's Information Rescue the Val Jean's Structure (Colors Info)
Introduction: The Val Jean—Chakotay's Maquis raider—is caught in a plasma storm.
Help them escape!
Gain Maquis Crew's Trust

Rare Rewards:
Uncommon Civilian Diplomatic Clothing ★★
Uncommon Starfleet Security Uniform (VOY) ★★
Rare Subprocessor ★★★

DiplomacyCommon
Coordinate Crew ActionsCommand
Convince Val Jean to Free You

Rare Rewards:
Uncommon Holoprogram ★★
Uncommon Civilian Command Clothing ★★
Super Rare Microconnector ★★★★

DiplomacyCommon
Reach Val Jean's Position Safely

Rare Rewards:
Constellation Class Schematic (x5)
Constellation Class Schematic (x10)
Rare Emitter Crystal ★★★

CommandCommon
Remote Control Val Jean

Rare Rewards:
Uncommon Photon Grenade ★★
Uncommon Duotronic Probe ★★
Super Rare Expansion Module ★★★★

EngineeringCommon
Use Storm Energy to Free Val JeanScience
Compensate for Storm Damage

Rare Rewards:
Uncommon Astrometric Chart ★★
Uncommon Authorization Code ★★
Rare Furs ★★★

EngineeringCommon
Navigate Val Jean to SafetyCommand
Chroniton Cost: 4 | 8 | 16 Chroniton
Suggested
Traits
:
Step Choices Skill Req Other Req Bonus Traits Rare Reward
1.
Navigate Deadly Plasma Storm
Reach Val Jean's Position Safely
A. AT-Survive Acid Pond.png
Command Command
51 | 115 | 260
Trait bonus for tired crew:
(+8 | +19 | +44)
(+11 | +24 | +56)
No other traits provide a bonus.
Constellation Class Schematic (x5)
Constellation Class Schematic (x10)
Rare Emitter Crystal ★★★
[Character]⁠ has navigated the Badlands to reach the Val Jean without any structural damage.
[Character]⁠ finally reached the Val Jean, but the ship has taken heavy damage.
2.
Convince or Force Maquis to Accept Help
Gain Maquis Crew's Trust
A. AT-Kreetassans Apology-Enterprise.png
Diplomacy Diplomacy
51 | 115 | 260
Trait bonus for tired crew:
(+8 | +19 | +44)
(+11 | +24 | +56)
No other traits provide a bonus.
Uncommon Civilian Diplomatic Clothing ★★
Uncommon Starfleet Security Uniform (VOY) ★★
Rare Subprocessor ★★★
Thanks to [Character]⁠, Chakotay and his Maquis crew are willing to accept help.
[Character]⁠ was unable to gain the Maquis's trust. The Val Jean must be remotely controlled.
Remote Control Val Jean
B. AT-Borg Accessing Console.png
Engineering Engineering
51 | 115 | 260
Trait bonus for tired crew:
(+8 | +19 | +44)
(+11 | +24 | +56)
No other traits provide a bonus.
Uncommon Photon Grenade ★★
Uncommon Duotronic Probe ★★
Super Rare Expansion Module ★★★★
[Character]⁠'s technical skill allows the away team to take remote control of all the Val Jean's systems.
[Character]⁠ does a shoddy job, and the away team will have to fight the Maquis off while remotely controlling their ship.
3.
Move Val Jean to Safe Position
Coordinate Crew Actions
A. AT-Spock Mindmelds Picard.png
Command Command
51 | 115 | 260
Step 2.A
Successful
Trait bonus for tired crew:
(+8 | +19 | +44)
(+11 | +24 | +56)
No other traits provide a bonus.
No Rewards at this Node
[Character]⁠ gets the away team and the Maquis crew to work together to free the Val Jean!
[Character]⁠ is unable to get the away team and the Maquis crew in sync, but somehow the Val Jean breaks free!
Use Storm Energy to Free Val Jean
B. AT-Deflector Dish-First Contact.png
Science Science
51 | 115 | 260
Trait bonus for tired crew:
(+8 | +19 | +44)
(+11 | +24 | +56)
No other traits provide a bonus.
No Rewards at this Node
[Character]⁠ has used the destructive force of the plasma storms to push the Val Jean free!
[Character]⁠ was able to conduct the energy of the plasma storm to free the Val Jean, but the ship was damaged.
Navigate Val Jean to Safety
C. AT-Shuttlecraft Under Attack.png
Command Command
51 | 115 | 260
Choose 2.B Trait bonus for tired crew:
(+8 | +19 | +44)
(+11 | +24 | +56)
No other traits provide a bonus.
No Rewards at this Node
Showing off legendary piloting skills, [Character]⁠ remotely flies the Val Jean to safety!
[Character]⁠ has difficulty mastering the Val Jean's controls. The ship is freed, but damaged.
4.
Escape Plasma Storm
Convince Val Jean to Free You
A. AT-Dinner with the Enemy-The Undiscovered Country.png
Diplomacy Diplomacy
51 | 115 | 260
Choose 3.A Trait bonus for tired crew:
(+8 | +19 | +44)
(+11 | +24 | +56)
No other traits provide a bonus.
Uncommon Holoprogram ★★
Uncommon Civilian Command Clothing ★★
Super Rare Microconnector ★★★★
[Character]⁠ has convinced the Val Jean to return the favor, and your ship is freed as well!
Despite [Character]⁠'s help, the Val Jean refuses to help you escape the plasma storm. Your away team rallies, but barely.
Compensate for Storm Damage
B. AT-Bolian Repairs Console.png
Engineering Engineering
51 | 115 | 260
Choose
3.B or 3.C
Trait bonus for tired crew:
(+8 | +19 | +44)
(+11 | +24 | +56)
No other traits provide a bonus.
Uncommon Astrometric Chart ★★
Uncommon Authorization Code ★★
Rare Furs ★★★
[Character]⁠ and the away team deftly bounce back from the plasma storm's damage. Your ship is free!
Despite [Character]⁠ and the away team's efforts, your ship barely escapes the plasma storm intact.
We have freed Chakotay and the Val Jean from a plasma storm. However, they went to warp upon exiting the Badlands. Where are they going?
We were unable to free Chakotay and the Val Jean from a plasma storm in the Badlands. If we don't hurry, the ship will be destroyed...


Mission Rewards

Rare Rewards

Rare Rewards
Normal
Epic

Standard Rewards

Standard Rewards
Normal
Elite
Epic

Drop Chance

Mission tested: Rescue the Val Jean Normal
By: CodeHydro, Crunch, Cpt Nichols & Captain deMarco (+ more)
Date(s): May 2016 – Jan 2019
Runs: 2621   Cost/Run: 4 Chroniton
Item Units Chroniton / unit Runs/Drop
Basic Isomodulator 1845>>

Basic Isomodulator

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 77 runs or so.

5.7Statistical Strength: Very reliable

Range of average cost per
Basic Isomodulator
within 2 standard deviations
(~95.5% confidence):

5.46 — 5.92
>>
1.4
Basic Magnasite-Nitron Tablet 1874>>

Basic Magnasite-Nitron Tablet

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 74 runs or so.

5.6Statistical Strength: Very reliable

Range of average cost per
Basic Magnasite-Nitron Tablet
within 2 standard deviations
(~95.5% confidence):

5.38 — 5.83
>>
1.4
Uncommon Incense ★★ 392>>

Uncommon Incense ★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 16 runs in 10 percent of cases
  • 31 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 30 runs.

Also, a run dropping only this item is expected
per 8,100 runs or so.

26.7Statistical Strength: Very reliable

Range of average cost per
Uncommon Incense ★★
within 2 standard deviations
(~95.5% confidence):

24.35 — 29.67
>>
6.7
Common Database (Panel) 740>>

Common Database (Panel)

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 8 runs in 10 percent of cases
  • 16 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 15 runs.

Also, a run dropping only this item is expected
per 1,200 runs or so.

14.2Statistical Strength: Very reliable

Range of average cost per
Common Database (Panel)
within 2 standard deviations
(~95.5% confidence):

13.24 — 15.23
>>
3.5
Common Incense 1097>>

Common Incense

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 11 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 10 runs.

Also, a run dropping only this item is expected
per 370 runs or so.

9.6Statistical Strength: Very reliable

Range of average cost per
Common Incense
within 2 standard deviations
(~95.5% confidence):

9.05 — 10.12
>>
2.4
Basic Database (Panel) 1915>>

Basic Database (Panel)

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 69 runs or so.

5.5Statistical Strength: Very reliable

Range of average cost per
Basic Database (Panel)
within 2 standard deviations
(~95.5% confidence):

5.27 — 5.7
>>
1.4

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Drop multipliers for components were removed on June 1, 2016 without affecting drop rates; pre-June values for basic Database are divided by their former multiplier per policy.

Mission tested: Rescue the Val Jean Elite
By: middlehead, Finnan, Crunch & SleepingDragon (+ more)
Date(s): Aug 2016 – Jan 2019
Runs: 2549   Cost/Run: 8 Chroniton
Item Units Chroniton / unit Runs/Drop
Common Coffee 1455>>

Common Coffee

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 150 runs or so.

14Statistical Strength: Very reliable

Range of average cost per
Common Coffee
within 2 standard deviations
(~95.5% confidence):

13.38 — 14.71
>>
1.8
Uncommon Spices ★★ 678>>

Uncommon Spices ★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 17 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 16 runs.

Also, a run dropping only this item is expected
per 1,400 runs or so.

30.1Statistical Strength: Very reliable

Range of average cost per
Uncommon Spices ★★
within 2 standard deviations
(~95.5% confidence):

28.02 — 32.46
>>
3.8
Common Alcohol 2766>>

Common Alcohol

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 21 runs or so.

7.4Statistical Strength: Very reliable

Range of average cost per
Common Alcohol
within 2 standard deviations
(~95.5% confidence):

7.15 — 7.6
>>
0.9
Basic Emitter Crystal 2748>>

Basic Emitter Crystal

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 22 runs or so.

7.4Statistical Strength: Very reliable

Range of average cost per
Basic Emitter Crystal
within 2 standard deviations
(~95.5% confidence):

7.2 — 7.65
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates got adjusted on 2016/08/23. As this DropTest is likely affected, old data has been removed or commented out.
The old costs/unit were: 20.0, 20.0, 7.1, 7.5.

Mission tested: Rescue the Val Jean Epic
By: Treasigh, koba44, Crunch & Joker41NAM
Date(s): Sep 2016 – Mar 2017
Runs: 45   Cost/Run: 16 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Expansion Module ★★★★ 1>>

Super Rare Expansion Module ★★★★

Average (mean) runs per drop: 45

Based on test averages, to get one more drop,
you may need to do another:

  • 32 runs in 50 percent of cases (median)
  • 104 runs in 10 percent of cases
  • 207 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 206 runs.

Also, a run dropping only this item is expected
per 2,500,000 runs or so.

720.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Expansion Module ★★★★
within 2 standard deviations
(~95.5% confidence):

240 — Infinity
>>
45
Rare Interlink ★★★ 7>>

Rare Interlink ★★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 15 runs in 10 percent of cases
  • 29 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 28 runs.

Also, a run dropping only this item is expected
per 7,200 runs or so.

102.9Statistical Strength: Very unreliable

Range of average cost per
Rare Interlink ★★★
within 2 standard deviations
(~95.5% confidence):

59.15 — 393.8
>>
6.4
Uncommon Microconnector ★★ 27>>

Uncommon Microconnector ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 130 runs or so.

26.7Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Microconnector ★★
within 2 standard deviations
(~95.5% confidence):

19.82 — 40.75
>>
1.7
Common Microconnector 46>>

Common Microconnector

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 25 runs or so.

15.7Statistical Strength: Fairly reliable

Range of average cost per
Common Microconnector
within 2 standard deviations
(~95.5% confidence):

12.62 — 20.6
>>
1
Basic Alcohol 54>>

Basic Alcohol

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 16 runs or so.

13.3Statistical Strength: Fairly reliable

Range of average cost per
Basic Alcohol
within 2 standard deviations
(~95.5% confidence):

11 — 16.91
>>
0.8

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
314
14
594
24
923
33
Crew XP 32 56 96
Training
XP
Warp 1
Warp 10
70
635
120
?
?
?
Credits
Credits
regular
Warp 1
300
210
600
420
1200
?