Hounded

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Hounded [E7-M11]
SB-Klingon K'Vort Bird-of-Prey.png
Chroniton 16 | 22 | 24
Episode
7 - When Falcons Clash
Mission
11th
Type
Space Battle
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Mission Rewards

Hounded is the eleventh mission in Episode 7, When Falcons Clash. It takes place in Galorndon Core in the Yadalla system.

Mission Walkthrough

Hounded
Against: KCA Crew in Klingon K'Vort Bird-of-Prey UncommonUncommon
Chroniton cost: 16 | 22 | 24
Normal Elite Epic
Shields 19000 59000 110000
Shield Regeneration 1000
Hull 45000 122000 210000
Evasion 3 5 6
Evasion Power 2400
Attack 3 5 5
Attack Power 2200
Attack Speed 1.02
Accuracy 3 5 5
Accuracy Power 2200
Crit Rating 1000
Crit Bonus 7000

Mission Rewards

Standard Rewards

Standard Rewards
Normal
Elite
Epic

Drop Chance

Mission tested: Hounded Normal
By: Siguard, Joker41NAM, Vepal & middlehead (+ more)
Date(s): Mar 2017 – May 2024
Runs: 672   Cost/Run: 16 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Backpack β˜…β˜… 526>>

Uncommon Backpack β˜…β˜…

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 56 runs or so.

20.4Statistical Strength: Very reliable

Range of average cost per
Uncommon Backpack β˜…β˜…
within 2 standard deviations
(~95.5% confidence):

19.02 β€” 22.1
>>
1.3
Super Rare Casing β˜…β˜…β˜…β˜… 41>>

Super Rare Casing β˜…β˜…β˜…β˜…

Average (mean) runs per drop: 17

Based on test averages, to get one more drop,
you may need to do another:

  • 12 runs in 50 percent of cases (median)
  • 38 runs in 10 percent of cases
  • 75 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 74 runs.

Also, a run dropping only this item is expected
per 120,000 runs or so.

262.2Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Casing β˜…β˜…β˜…β˜…
within 2 standard deviations
(~95.5% confidence):

200.3 β€” 379.64
>>
16.4
Rare Casing β˜…β˜…β˜… 118>>

Rare Casing β˜…β˜…β˜…

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 13 runs in 10 percent of cases
  • 26 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 25 runs.

Also, a run dropping only this item is expected
per 5,000 runs or so.

91.1Statistical Strength: Very reliable

Range of average cost per
Rare Casing β˜…β˜…β˜…
within 2 standard deviations
(~95.5% confidence):

77.31 β€” 110.94
>>
5.7
Common Synthesized Polymer β˜… 661>>

Common Synthesized Polymer β˜…

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 28 runs or so.

16.3Statistical Strength: Very reliable

Range of average cost per
Common Synthesized Polymer β˜…
within 2 standard deviations
(~95.5% confidence):

15.29 β€” 17.37
>>
1
Basic Emitter Crystal 670>>

Basic Emitter Crystal

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 27 runs or so.

16.1Statistical Strength: Very reliable

Range of average cost per
Basic Emitter Crystal
within 2 standard deviations
(~95.5% confidence):

15.09 β€” 17.13
>>
1

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed.
The old costs/unit were: 22.9, 167.4, 73.8, 15.2, and 17.1.

Mission tested: Hounded Elite
By: middlehead, Siguard, ChewableCPP & Joker41NAM (+ more)
Date(s): Oct 2017 – Aug 2020
Runs: 751   Cost/Run: 22 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Field Rations β˜…β˜… 109>>

Uncommon Field Rations β˜…β˜…

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 16 runs in 10 percent of cases
  • 31 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 30 runs.

Also, a run dropping only this item is expected
per 8,800 runs or so.

151.6Statistical Strength: Very reliable

Range of average cost per
Uncommon Field Rations β˜…β˜…
within 2 standard deviations
(~95.5% confidence):

127.71 β€” 186.42
>>
6.9
Rare Interlink β˜…β˜…β˜… 766>>

Rare Interlink β˜…β˜…β˜…

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 25 runs or so.

21.6Statistical Strength: Very reliable

Range of average cost per
Rare Interlink β˜…β˜…β˜…
within 2 standard deviations
(~95.5% confidence):

20.37 β€” 22.91
>>
1
Rare Gold-Pressed Latinum β˜…β˜…β˜… 588>>

Rare Gold-Pressed Latinum β˜…β˜…β˜…

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 56 runs or so.

28.1Statistical Strength: Very reliable

Range of average cost per
Rare Gold-Pressed Latinum β˜…β˜…β˜…
within 2 standard deviations
(~95.5% confidence):

26.24 β€” 30.24
>>
1.3
Uncommon Optronic Circuit β˜…β˜… 790>>

Uncommon Optronic Circuit β˜…β˜…

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 23 runs or so.

20.9Statistical Strength: Very reliable

Range of average cost per
Uncommon Optronic Circuit β˜…β˜…
within 2 standard deviations
(~95.5% confidence):

19.78 β€” 22.19
>>
1

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed.
The old costs/unit were: 121.0, 18.6, 60.5, and 7.6.

Mission tested: Hounded Epic
By: middlehead, Crunch, CMO Zoidberg & ct (+ more)
Date(s): Mar 2017 – Mar 2024
Runs: 1332   Cost/Run: 24 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Writing PADD (TNG) β˜…β˜… 1555>>

Uncommon Writing PADD (TNG) β˜…β˜…

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 17 runs or so.

20.6Statistical Strength: Very reliable

Range of average cost per
Uncommon Writing PADD (TNG) β˜…β˜…
within 2 standard deviations
(~95.5% confidence):

19.77 β€” 21.41
>>
0.9
Basic Gravitic Caliper 529>>

Basic Gravitic Caliper

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 11 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 10 runs.

Also, a run dropping only this item is expected
per 430 runs or so.

60.4Statistical Strength: Very reliable

Range of average cost per
Basic Gravitic Caliper
within 2 standard deviations
(~95.5% confidence):

55.9 β€” 65.76
>>
2.5
Super Rare Casing β˜…β˜…β˜…β˜… 354>>

Super Rare Casing β˜…β˜…β˜…β˜…

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 17 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 16 runs.

Also, a run dropping only this item is expected
per 1,400 runs or so.

90.3Statistical Strength: Very reliable

Range of average cost per
Super Rare Casing β˜…β˜…β˜…β˜…
within 2 standard deviations
(~95.5% confidence):

81.98 β€” 100.51
>>
3.8
Uncommon Isolinear Chips β˜…β˜… 1558>>

Uncommon Isolinear Chips β˜…β˜…

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 17 runs or so.

20.5Statistical Strength: Very reliable

Range of average cost per
Uncommon Isolinear Chips β˜…β˜…
within 2 standard deviations
(~95.5% confidence):

19.74 β€” 21.36
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed.
The old costs/unit were: 16.9, -, 312.0, and 21.8.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
943
33
1024
34
1034
34
Crew XP 96 111 114
Training
XP
Warp 1
Warp 10
210
?
?
?
?
?
Credits
Credits
regular
Warp 1
1200
840
1650
?
1800
1260