Wherever You Will Go/Faction Missions

From Star Trek Timelines
Jump to navigation Jump to search

Wherever You Will Go: Federation

IconFederation.png
Mission Name 1st
Crew
2nd
Crew
3rd
Crew
4th
Crew
5th
Crew
Mission Text Success Failed
All Alone Science Engineering
AND
Diplomacy
Diplomacy Command
AND
Science
Security Some individuals who have arrived in the present via temporal anomaly have come alone and that loneliness seems to be getting to them. Doctor Culber tasks you with finding ways to mitigate their loneliness and help them adjust. Your team implements an array of strategies to help those struggling to adjust, from partnering with other new arrivals and present Federation citizens to using the holodeck to revisit familiar locations. Culber reports a great deal of success. Your away team is unable to find any successful strategies.
For All of Time Command Engineering
OR
Science
Security
OR
Command
Security Diplomacy The DTI has been working overtime since the crisis started, but their troubles only multiply with each new anomaly. Not only are the anomalies themselves an issue, but how they impact the people and places in present day. Forrest enlists your help. While your away team starts out running simple errands for the DTI, they begin to get a sense of what it is truly causing many of the issues and provide their findings to Maxwell Forrest. Your away team attempts to help but eventually even they find themselves run ragged.
Reach Any Star Engineering Science
AND
Security
Security Command
AND
Diplomacy
A crew of early Federation scientists and explorers embark on a mission - to see all of space that they can in a modern Federation starship. However, their ship suddenly disappears near the Beta Quadrant border. Find them! Your team finds the crew and learns they crashed on an asteroid after being unable to take advantage of the modern equipment during an ion storm. You get them all back and enroll them in training programs to help them learn more about modern ships. Despite their best efforts, your away team is unable to locate the missing crew.
Up High Command
AND
Security
Diplomacy
AND
Engineering
Science
AND
Security
While your away team is out assisting an operation on a distant Federation planet, you are confronted by a group of pre-Federation Vulcans who are appalled at the way you do things. Help bring them onboard to the ways of the modern Federation. You take the Vulcans with you, explaining how things have changed as you show them how you handle various tasks and challenges. While they still seem rigid and disapproving, there are hints they are coming around to how things are in the present. The more you try and explain how you do things, the colder the Vulcans are toward you.
When I'm Gone Command Science
AND
Command
Diplomacy
AND
Engineering
Security Your team receives an unexpected request for help - from the Guardian of Forever. There has been an uptick in visitors, despite the Guardian being hidden. Many want the Guardian to send them back to their time or else reunite them with loved ones. Half of your team meet with the distressed visitors, trying to find other ways to allay their concerns. Meanwhile, the other half help members of Section 31 relocate the Guardian to a new, discreet location. When your away team attempts to intervene, the visitors quickly turn in them and things quickly escalate to violence.
Where My Heart Will Take Me Command
AND
Diplomacy
Science
AND
Security
Engineering Security A scientist from the far future, realizing records from his time inaccurately reflect the present, sets out on a mission to craft more accurate star charts but finds the task more daunting than expected. He enlists your help. Your away team assists with the task, but also finds the constant temporal anomalies are making the task even more difficult. Still, your team is able to help him fill in many holes in his own chart. You and your team head off to explore the reaches of space not covered by the inaccurate charts but quickly find the task too daunting.
Wherever You Will Go Security
AND
Engineering
Diplomacy
AND
Science
Command
AND
Diplomacy
As the temporal anomalies make the galaxy more populated, they also seem to make the galaxy more lonely. Many, especially from the past, aren't used to their loved ones being gone for so long on missions. Doctor Phlox asks you to help. Your away team uses present day holotechnology to connect individuals and families across great distances. Your away team is unable to determine a helpful solution.
Winds of Change Command
AND
Security
Security
AND
Diplomacy
Diplomacy
AND
Command
With Federation leaders here from across time, it is clear the UFP has and will undergo many changes. Those leaders bring their thoughts, expectations, and in some cases, their hostilities. T'Rina and Archer ask for your help to find common ground. T'Rina and Archer plan a summit of the leaders while your away team travels around to invite each leader in person and to hear their concerns. The gesture goes a long way to help soften some of the hostilities. Your away team tries to help Archer and T'Rina convene a summit of leaders, but it is poorly attended.

Wherever You Will Go: Klingon Empire

IconKlingonEmpire.png
Mission Name 1st
Crew
2nd
Crew
3rd
Crew
4th
Crew
5th
Crew
Mission Text Success Failed
A Great Wave Command
AND
Diplomacy
Diplomacy
AND
Security
Security
AND
Command
Klingons from across time brought to the present have been applying political pressure to the Great Houses - or in some cases, threatening war. Worf hears word of a potential assault on Qo'noS but won't make it back in time. He enlists your help. Your away team works with trusted Klingon forces to prevent the onslaught before it even reaches Qo'noS. They thank you for helping without getting in the way. Your away team heads to Qo'noS to intercept the assailants. They not only fail to stop them, but many Klingon warriors are angry that you meddled in their business (and failed to help) rather than simply informing them.
Back to You Science
AND
Diplomacy
Security
AND
Engineering
Command
AND
Diplomacy
A Klingon woman takes you by surprise and threatens you and your crew if you don't help her find her beloved mate who went missing investigating the new colonies appearing at the edge of the Beta Quadrant. Find him! Your away team tracks the last known signals of the Klingon ship and finds the crew have crashed on an M-class planet. Reunited,

the Klingon and her mate thank you.

Your teammates are terrified of the Klingon woman and thus, unable to be much help in tracking down her mate.
Bend or Break Security
AND
Command
Diplomacy Command
AND
Engineering
Security A training regimen from the distant past is being pushed by Klingons from that time. However, the results are having a devastating impact on the bodies of modern Klingons. Antaak asks you to help the persistent trainers to see reason. You arrange for a variety of tests of skill beyond those only of brute strength, showing how other modern Klingon practices have made them better warriors who prioritize more than how to take or inflict more damage in battle. While trying to convince the past Klingons, one of them throws a member of your team, fracturing his spine.
On Your Own Engineering Science
AND
Engineering
Diplomacy Command
AND
Security
Hoshi Sato sends out a distress call after she was dispatched to gather data for the universal translator after a group of Klingon settlers from the future appeared with a dialect the translator couldn't parse. However she has gone missing. Find her! Your away team tracks Sato's last known coordinates andfinds she has been taken by the settlers to help them communicate with another group of unfamiliar aliens. You assist in the communications and manage to get them to let Sato go. Despite attempts to locate Sato, your away team is only left with a transmission in a language the universal translator cannot decipher
Strength of the Soul Command Diplomacy Security
OR
Engineering
Science
OR
Command
Security Groups of Klingon warriors from different periods have been challenging each other to tests of strength and honor, but the results have not been without casualties. Worf asks your away team to help intervene. After attempts to arrange a more organized sporting event fail, your away team resorts to other, more discreet, methods of ensuring the casualties are limited. Your away team attempts to intervene, but they are attacked by a group of Klingons insulted by the Federation's meddling.
Take My Place Science Science
AND
Command
Command Diplomacy
AND
Security
Chancellor Martok summons you after the head of a Great House is found to be an impostor. Fearing another Changeling infiltration, many want him executed, but with him claiming innocence, Martok asks you to verify his story. The "impostor" says he is an alternate version of the Klingon original - and who was mortally wounded when their ships collided. The original pleaded for him to take his place lest his house be usurped- You convince the council to accept him. Your away team is unable to make heads or tails of the situation and the Klingon is taken away.
Through the Night Diplomacy Command
AND
Science
Security Diplomacy
AND
Security
Those coming from different time periods are attempting to take up residence where they lived before - and finding it difficult when their homes are already spoken for or even under a different faction! Help mediate these disputes. Your away team works with leaders from the different groups to denote territory so each group has a place to live for now. Any attempts to reason with each group only seems to escalate tensions.
To Guide You Engineering
AND
Science
Command
AND
Diplomacy
Command
AND
Engineering
A Klingon crew from the past send out a desperate distress call after entering the Bajoran wormhole! However, any attempts to locate them prove unsuccessful. Find them! Adjusting their sensors, your away team finds that the missTrE vessel ended up in a subspace interphase pocket when they attempted to activate their cloaking device. Your team is able to bring them back and then through the wormhole. Your away team is unable to find the missing vessel or her crew.

Wherever You Will Go: Terran Empire

IconTerranEmpire.png
Mission Name 1st
Crew
2nd
Crew
3rd
Crew
4th
Crew
5th
Crew
Mission Text Success Failed
Changes in the Wind Engineering Science Security
OR
Engineering
Command Diplomacy
OR
Science
The temporal anomalies are noticeably impacting space itself. One of those impacts is that the mirror universe is changing, leaving scientists to wonder if it really will continue to be a mirror universe. Your team is sent to investigate. Your team manages to track the other Terran down and find her unharmed. She shares they were both trying to escape the brutality of the Empire in the hopes of living out a peaceful life. You work with the Federation in hopes of getting them asylum. While traveling through the mirror universe, your away team stumbles into KCA territory and is forced to flee.
Down Low Science
AND
Security
Security
AND
Diplomacy
Diplomacy
AND
Command
Reports of plasma being siphoned from mirror universe ships mid-flight have begun to surface. Investigate the disturbing attacks. After analyzing the incidents, your team concocts a plan to lure out the culprit. Using your ship as bait, you are successful and a creature breaks in, seemingly to drain the plasma for sustenance. You turn it over to a group of scientists. Your away team is unable to make any headway in what is going on. As you are meeting to discuss the incidents, you receive a report that your ship's plasma has been drained.
Faith of the Heart Diplomacy Science
AND
Engineering
Command
AND
Security
Science Morale has decreased across the mirror universe since the start of the anomaly crisis. Emperor Spock asks your help, noting that the people of the Terran Empire tend to have harder edges to begin with. Your away team travels throughout the mirror universe, mindful of their surroundings, while taking readings and updating star charts. They bring their findings to scientists in both the mirror and prime universes. Your away team employs common Federation strategies, quickly finding that the Terrans are annoyed at best and offended at worst.
Fall Upon Command
AND
Diplomacy
Security
AND
Science
Diplomacy
AND
Engineering
A Terran vessel is found crashed on a class-M planet, with only two survivors - the captain and the chief medical officer - both of whom are unconscious. Investigate what happened. After evaluating what data they could find from ship's logs and other data, your away team pieces together a plot by the CMO to poison the captain - a plan which backfired and ultimately led to the ship crash-landing. Your away team is unable to make any guesses as to what happened.
Light the Shadows Diplomacy Security
AND
Diplomacy
Science Engineering
AND
Command
Your away team finds an injured Terran soldier in the prime universe, barely hanging on. When he momentarily regains consciousness, he begs you to find another Terran soldier - and not to let the Terran Empire know they're in the prime universe! Your away team studies Terran culture and concocts several strategies and activities to boost the morale of the notably more cynical Terrans without offending their sensibilities. Your away team is unable to locate the other Terran soldier.
Someone Out There Engineering
AND
Science
Science
AND
Diplomacy
Diplomacy
AND
Command
As matters worsen in the Mirror Universe, Starfleet officers are noticing strange behaviors in their own crews. Suspecting Terrans are replacing their Prime counterparts, Captain Archer asks you to investigate. Bio scans of crew members have proven that some crew members have been replaced. However, further investigation reveals that in many cases, it was mutually desired, as some crew members found the Prime Universe "boring". Following bio scans confirming he is a Mirror Universe crew member, your away team confronts an individual, only for him to panic and become violent.
Through the Fire Command
AND
Security
Security Engineering Diplomacy
AND
Command
An aggressive battle between Terran and KCA forces leads to a tear in space, unleashing a fluidic species even more terrifying than Species 8472. Help these bitter enemies join forces and take on the aggressive forces. It is touch and go for awhile, with the bitter enemies threatening to turn their weapons on you, but you manage to create a united front and force the hostile invaders back into fluidic space. When you approach the Terrans and try to talk to them, both they and the KCA turn their weapons on your vessel.
Touch the Sky Engineering Science
AND
Security
Command Security
AND
Diplomacy
The Terran Empire is finding forces from the past appearing in the present are struggling with modern technology. They demand you help train these new recruits - er, arrivals. Your away team crafts a training program to help new arrivals acclimate to present—day technology. Your away team's attempts to train the Terrans result in more than a few injuries.