Volatile Market/Faction Missions

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Volatile Market: Dominion

IconDominion.png
Mission Name 1st
Crew
2nd
Crew
3rd
Crew
4th
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5th
Crew
Mission Text Success Failed
Center of Balance Diplomacy
AND
Engineering
Command Science Diplomacy
AND
Command
The Dominion has decided to step up and take the lead on the galactic stage. They've implemented a series of economic policies that they aren't shy about enforcing - on everyone. Intervene before the Dominion stir up more than trade talks. As the Dominion are already receiving a great deal of resistance, you convince them to meet with other factions over concerns about how to handle the post-anomaly crisis economy. The meeting goes well and they decide to continue as a group. Your away team's interference only angers the Dominion further.
Credit Where Credit is Due Diplomacy
AND
Science
Science
AND
Command
Command
AND
Diplomacy
The Dominion has initiated talks with higher-ups in the Federation to fix the Federation's exchange rate following concerns about the strength of the credits. Your away team helps gather data and sentiment from across the Federation, as well past records and outcomes of fixed exchange rates. While the Federation ultimately decides not to fix the rate, the higher ups are grateful. Your away team argues amongst themselves. They can't help anyone when they are so divided.
Feeling the Hurt Security
AND
Engineering
Command Diplomacy
AND
Command
Security After several Dosi negotiations that end with the other side injured or worse, Odo asks your away team to act as a security team and mediator in the event something goes wrong. The Wadi trap seems to have activated a security feature on the pirate ship they were trying to stop. You manage to disengage the security system remotely, though also disengaging the Wadi's trap as well. Both vessels move along. Your away team members are attacked by the Dosi after a particularly intense negotiation.
Inherent Value Diplomacy
AND
Command
Command
AND
Engineering
Engineering
AND
Diplomacy
The Karemma are accused of flooding the market with cheap goods not made of what they claim nor worth the amount they charge. The Karemma are outraged and trade relations across the galaxy immediately become tense. Investigate. An investigation reveals these supposedly Karemma goods were actually knockoffs made by Ferengi entrepreneurs. The knockoffs are confiscated and the Ferengi responsible apprehended. The Karemma express their gratitude. Your away team is unable to find evidence for or against the Karemma. Tensions continue to increase.
Permanent Link Medicine
AND
Diplomacy
Science
AND
Engineering
Engineering
AND
Command
Following a failed negotiation with Augment pirates, the Founders are unable to separate from the Great Link and take solid form. Odo asks you to investigate. Your away team locates a network of cloaked satellites creating an electromagnetic field around the Great Link. Destroying the field restores the Founders' shapeshifting abilities. Your away team is unable to determine a cause.
Poisoning the Well Medicine Science Security Command
OR
Diplomacy
Diplomacy
OR
Engineering
The Dominion has secured a rare mining contract and dispatched the Jem'Hadar to begin work. However, the Jem'Hadar mining crew all fall ill. Weyoun recruits your away team to investigate the cause. Your team investigates everything they can. They ultimately concludeihat gasses escaping in the mines are mixing with ketracel white and poisoning the Jem'Hadar. You help the Vorta to develop protective equipment to keep the gasses out. Your away team is unable to find any disease causing the Jem'Hadar's condition.
Rough Sailing Security
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Command
Engineering
AND
Command
Diplomacy Command After several dangerous encounters with pirates, the indignant Wadi have crafted new technology to try and capture the interstellar bandits in a trap. But when the trap captures more than their intended targets, they plead for your help. Despite the Dosi's initial resistance, your team allays their fears that you intend to interfere with the negotiations proper and instead are there simply to ensure no one is injured. You do notice the Dosi themselves settle down with you there. Your away team is unable to rescue the innocent captives.
Who Controls the Way, Controls the Wealth Diplomacy Command
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Engineering
Security
AND
Command
Diplomacy The Dominion has imposed restrictions - and fees - on the Gamma side of the wormhole, inciting outrage among Bajorans and those seeking to pursue financial gain in the Gamma Quadrant alike. Help mediate the dispute. After encouraging a meeting of the primary stakeholders, your awayteam mediates the meeting as the other players convince the Dominion to relent and seek extra revenue through other methods. Your crew's involvement insults the Dominion and results in them doubling down, even collapsing closing their side of the wormhole.

Volatile Market: Ferengi Alliance

IconFerengiAlliance.png
Mission Name 1st
Crew
2nd
Crew
3rd
Crew
4th
Crew
5th
Crew
Mission Text Success Failed
A Lobe Up Science Command Security
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Engineering
Diplomacy
AND
Command
Quark's profits have been unbelievable lately. He has an uncanny knack for luring new customers, knows just what they want, and the dabo wheel is more exciting than ever. But Odo is suspicious and asks you to investigate. Following him discreetly reveals Quark's secret - a time crystallwlir'e'is using to get every customer interaction right - and to boost his knowledge on where the dabo wheel will land. You force him to return the crystal. Your away team can find no explanations.
Eyes on the Future Command
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Diplomacy
Diplomacy
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Engineering
Security
AND
Command
An entrepreneur from the future claims to be willing to share his knowledge to help those in the present to attain riches - for the right price of course. Could he be telling the truth? As soon as he senses your distrust, the entrepreneur shuts down all conversation. Your away team begins investigating him through other methods and learns from others from the future that he is intentionally lying to sway the market in his favor. Your away team's attempts to investigate the future businessman gain them enemies from among those who want to believe him.
Insecurity Protocols Engineering
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Science
Command
AND
Diplomacy
Engineering
AND
Command
Come one, come all! No matter the universe or time you hail from, you (and your wealth) are welcome here! Or at least that's the message surrounding new Ferengi ship technology that's selling out fast - and resulting in plenty of buyers' remorse. Assessing the technology, it becomes apparent the Ferengi cut many corners and as a result, their ship computer technology created a variety of security vulnerabilities and issues. You help dissatisfied customers uninstall and get refunds. Your away team is unable to remove the technology or fix the issues it has caused.
Lost and Found Security Command Diplomacy
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Command
Engineering
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Command
A Ferengi freighter from the future recently arrived via anomaly has disappeared while en route to Ferenginar. Zek asks you to find them. After checking last known communications and location, your away team manages to find the freighter trapped in a wormhole with several pirate vessels. You free the freighter and see it back to Ferenginar. Your away team is unable to find the freighter.
Photons Be Paid Command Security
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Command
Engineering
AND
Diplomacy
Diplomacy Following the introduction of a hologram from the future who is paid for his work, the holograms aboard Ferengi holosuites become outraged about their treatment, and lock all the holosuites, with customers inside, until their concerns are heard. Your away team manages to get inside and free the frightened customers. Afterward you stay with the holograms and work with them to help them negotiate fair compensation with the Ferengi. Your away team is unable to enter the holosuites.
Profit Itself Command
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Diplomacy
Diplomacy Science Security
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Command
Never one to pass up a business opportunity, Quark has undertaken the search for the Progenitors - and gotten lost! Rescue the missing entrepreneur. After tracking Quark's movements, your away team is surprised to find he made it all the way to Halem'no, even if he happened to get himself trapped in one of the weather towers. He agrees to give up the search - for now. Your away team is unable to locate Quark.
The Rarest Vintage Diplomacy Medicine Science Security
OR
Command
Command
OR
Engineering
Quark connects with a dealer who specializes in rare wines brought to the present via temporal anomaly crisis. His customers begin falling ill, but Quark insists it can't be the new (and very expensive) wines. Investigate. Quark is reluctant to provide his wines for investigation so your team is forced to get creative. They quickly learn that not all of the wine is really what it's claimed to be, much of it is improperly stored, and some is infested with parasites. Your away team is unable to make any determination.
Trade Trap Security
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Engineering
Command
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Engineering
Diplomacy
AND
Command
Factions from the future are setting up along the trade routes from their time - and attacking any present day merchants traveling along those routes. Nog asks for your help. Your away team rallies factions and groups who use those routes to send their own ships to stand guard along those routes. The future merchants quickly back down. Your away team confronts the individuals guarding the routes — and is quickly overpowered.

Volatile Market: Ferengi Traditionalists

IconFerengiTraditionalists.png
Mission Name 1st
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Mission Text Success Failed
Back in Business Diplomacy Security Command Medicine
OR
Command
Science
OR
Engineering
Cyrano Jones is out of jail and back on the trade routes with all manner of rare - and dangerous - items for sale. Zek asks your away team to track him down. Not only is he dangerous, he's bad for business! Despite him operating under a new alias, Cyrano Jones cannot help getting himself into trouble and you find him facing down several unhappy Nausicaan customers. Though your team insists letting him face his consequences, you take him into custody. Your away team is unable to track down Cyrano Jones.
Bearing the Brunt of It Security
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Command
Command Diplomacy
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Command
Security Brunt is ready to bolster his power and push his policies beyond the borders of Ferengi space. He begins gathering interest (and animosity) in equal measure. Rom asks you to ensure no one harms the Liquidator. After a refusal to hire you, your team begins tailing Brunt. He is attacked by Sela's guards after insisting Romulan women shouldn't be allowed to wear clothes or participate in commerce. You get him out alive, though he warns he still won't pay you. Your away team attempts to tail Brunt to help him, but he intentionally loses you.
Deregulating Downfalls Diplomacy
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Engineering
Command
AND
Engineering
Science Diplomacy The Traditionalists push for trade deregulation, hoping it will remove several barriers to increased business - and profit. Instead, the deregulation unleashes a host of new competition for the Ferengi - and trouble for the rest of the galaxy! After managing to cull a tribble infestation with a herd of glommers, your away team uses their experience to convince the galactic powers that be to reinstitute the rules that kept dangerous creatures and items from proliferating. Your away team is run ragged, chasing once illegally bred targs, testing contaminated Saurian brandy, and breaking up conflicts between pirates.
Holding All the Cards Diplomacy
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Command
Command Security
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Engineering
Diplomacy A trade dispute between the Ferengi and Karemma becomes ugly as the Ferengi are found once again positioning themselves as middle men despite the Karemma wanting to deal directly with their Alpha Quadrant customers. Investigate. Your team finds Ferengi freighters have been picking up Karemma shipments bound for customers and forcing the customers to pay an excess delivery fee. The Ferengi quickly relent once caught and the shipments once again resume course. Your away team is unable to find out how the Ferengi are getting ahold of the Karemma shipments.
Riches Untold Engineering
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Command
Command
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Diplomacy
Diplomacy
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Engineering
A vessel arriving via temporal anomaly with a crew in bad shape also holds another surprise - a map to the site of a future mining operation that would make any faction rich beyond measure. The race is on to find the site! While joining the race for the mining site, your away team also conducts their own investigation. You quickly find that the mining site is currently inaccessible - and will be for centuries. You share this intel with other ships pursuing the site. Your away team is ambushed by an unmarked vessel and your ship is taken out of commission.
Swaying the Balance Diplomacy
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Science
Command
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Diplomacy
Science
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Command
Individuals from across time and space in position of rare goods or wealth stand poised to sway the economic balance of the galaxy. The Ferengi's attempts to court these individuals may have led them to bite off more than they can chew. Intervene. The Ferengi attempts to court wealthy individuals arriving via anomalies has done less to serve the Ferengi and more to propel their targets' notability in the galaxy. You point out what a bad deal this is to the Ferengi and they change their tune. Your away team only manages to increase economic tensions.
The Greatest Show Engineering
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Security
Security
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Command
Command
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Engineering
Narj and the Ferengi have struck up a deal to take his menagerie to new audiences. Unfortunately, the stars of his most lucrative attraction, Pyrithian swamp gobblers, have escaped during a show aboard Deep Space Nine. Find them! Using knowledge of the Pyrithian swamp gobblers, your away team manages to sedate and recover them before anyone is hurt. You send Narj on his way, never to return. Hopefully he took his moopsy with him. While searching for the swamp gobblers, they corner the members of your away team on the Promenade.
Trouble Within Command
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Diplomacy
Security
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Command
Science Diplomacy A past Grand Nagus arrives in the present. Disgusted by what he sees as the Ferengi going soft, he quickly begins amassing influence - and instigating conflict. Intervene before things get dangerous. Your away team bolsters support for the current Grand Nagus and helps him to reach as many Ferengi as possible. Ultimately, he is able to retake the majority of support. Your away team is chased out of Ferengi territory for their meddling.