Mission Name
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1st Crew |
2nd Crew |
3rd Crew |
4th Crew |
5th Crew
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Mission Text
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Success
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Failed
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Back in Business
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 OR
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 OR
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Cyrano Jones is out of jail and back on the trade routes with all manner of rare - and dangerous - items for sale. Zek asks your away team to track him down. Not only is he dangerous, he's bad for business!
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Despite him operating under a new alias, Cyrano Jones cannot help getting himself into trouble and you find him facing down several unhappy Nausicaan customers. Though your team insists letting him face his consequences, you take him into custody.
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Your away team is unable to track down Cyrano Jones.
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Bearing the Brunt of It
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 AND
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 AND
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Brunt is ready to bolster his power and push his policies beyond the borders of Ferengi space. He begins gathering interest (and animosity) in equal measure. Rom asks you to ensure no one harms the Liquidator.
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After a refusal to hire you, your team begins tailing Brunt. He is attacked by Sela's guards after insisting Romulan women shouldn't be allowed to wear clothes or participate in commerce. You get him out alive, though he warns he still won't pay you.
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Your away team attempts to tail Brunt to help him, but he intentionally loses you.
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Deregulating Downfalls
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 AND
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 AND
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The Traditionalists push for trade deregulation, hoping it will remove several barriers to increased business - and profit. Instead, the deregulation unleashes a host of new competition for the Ferengi - and trouble for the rest of the galaxy!
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After managing to cull a tribble infestation with a herd of glommers, your away team uses their experience to convince the galactic powers that be to reinstitute the rules that kept dangerous creatures and items from proliferating.
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Your away team is run ragged, chasing once illegally bred targs, testing contaminated Saurian brandy, and breaking up conflicts between pirates.
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Holding All the Cards
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 AND
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 AND
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A trade dispute between the Ferengi and Karemma becomes ugly as the Ferengi are found once again positioning themselves as middle men despite the Karemma wanting to deal directly with their Alpha Quadrant customers. Investigate.
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Your team finds Ferengi freighters have been picking up Karemma shipments bound for customers and forcing the customers to pay an excess delivery fee. The Ferengi quickly relent once caught and the shipments once again resume course.
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Your away team is unable to find out how the Ferengi are getting ahold of the Karemma shipments.
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Riches Untold
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 AND
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 AND
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 AND
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A vessel arriving via temporal anomaly with a crew in bad shape also holds another surprise - a map to the site of a future mining operation that would make any faction rich beyond measure. The race is on to find the site!
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While joining the race for the mining site, your away team also conducts their own investigation. You quickly find that the mining site is currently inaccessible - and will be for centuries. You share this intel with other ships pursuing the site.
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Your away team is ambushed by an unmarked vessel and your ship is taken out of commission.
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Swaying the Balance
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 AND
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 AND
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 AND
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Individuals from across time and space in position of rare goods or wealth stand poised to sway the economic balance of the galaxy. The Ferengi's attempts to court these individuals may have led them to bite off more than they can chew. Intervene.
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The Ferengi attempts to court wealthy individuals arriving via anomalies has done less to serve the Ferengi and more to propel their targets' notability in the galaxy. You point out what a bad deal this is to the Ferengi and they change their tune.
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Your away team only manages to increase economic tensions.
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The Greatest Show
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 AND
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 AND
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 AND
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Narj and the Ferengi have struck up a deal to take his menagerie to new audiences. Unfortunately, the stars of his most lucrative attraction, Pyrithian swamp gobblers, have escaped during a show aboard Deep Space Nine. Find them!
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Using knowledge of the Pyrithian swamp gobblers, your away team manages to sedate and recover them before anyone is hurt. You send Narj on his way, never to return. Hopefully he took his moopsy with him.
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While searching for the swamp gobblers, they corner the members of your away team on the Promenade.
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Trouble Within
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 AND
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 AND
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A past Grand Nagus arrives in the present. Disgusted by what he sees as the Ferengi going soft, he quickly begins amassing influence - and instigating conflict. Intervene before things get dangerous.
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Your away team bolsters support for the current Grand Nagus and helps him to reach as many Ferengi as possible. Ultimately, he is able to retake the majority of support.
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Your away team is chased out of Ferengi territory for their meddling.
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