Mission Name
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1st Crew |
2nd Crew |
3rd Crew |
4th Crew |
5th Crew
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Mission Text
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Success
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Failed
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A Galaxy Not So Far Away
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AND
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AND
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As if the temporal anomaly crisis hadn't left the galaxy feeling more cramped than usual, the appearance of fictional entities has led to the appearance of various fictional spacecraft. Wrangle these fictional spacefarers before they wreak havoc.
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Your crew assists in identifying a variety of unknown ships, including a strange freighter with two humanoids (one hairier than the other) in the cockpit. Eventually, they are all returned to the realm of fiction.
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Your away team attempts to help, but they are overtaken by a massive warship whose heavy—breathing commander refuses to identify himself.
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Arachnia's Web
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AND
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AND
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AND
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Captain Proton is ready to ride on the side of justice - until his rocket fails to start! Help him fix it so he can take on Chaotica and Arachnia.
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Your away team learns Chaotica unleashed a ray that interfered with Captain Proton's rocket. They are able to upgrade the rocket, prevent it from being impacted by the ray, and get it started.
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While attempting to help Captain Proton, your away team comes under attack by Satan's Robot.
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Creativity Unbound
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AND
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AND
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Benny Russell was often denied the opportunity to share his creativity with the world. Now in the present via anomaly, he marvels as his characters take on lives of their own. He begs you to let him see what they do before returning them to fiction.
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Your team ensures Benny's characters don't get into any trouble while also allowing the author to watch his creations blossom. Once you return them to their fictional home, he thanks you profusely, saying he's more inspired now than ever before.
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Your away team denies Benny's wish, insisting they have to stick to the mission.
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Of All The Bridges, He Walked Onto Mine
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AND
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AND
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Several members of the Enterprise-D crew report seeing Detective Dixon Hill, oftentimes monologuing to himself. But every time they approach, he manages to give them the slip. Deduce the detective's whereabouts.
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Using clues you've gathered, you manage to corner him in Ten Forward. Though he is reluctant to accept his own fictional nature, he shares clues with you regarding the appearance of fictional characters, noting they all appeared after an ion storm.
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Despite some stellar sleuthing, your away team is unable to locate Dixon Hill.
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One For All
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AND
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AND
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Tales of a strange ring that makes its wearer invisible echo throughout the galaxy, right alongside rumors of its destructive power over the mind. Now the ring has found its way to you, with a wave of those who want it not far behind!
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Your away team seals the ring for transport in order to ensure it cannot entice any of your crew. They then find a way to send it back to its fantastical home (and hopefully not back again).
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The ring has disappeared, along with a member of your team.
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Sleeping Beautifully
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AND
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AND
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AND
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Thorns have overtaken a Federation outpost. Everyone inside is fast asleep and every rescue team dispatched to help also falls fast asleep. Find a way to set things right without succumbing to this bitter curse!
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Synthesizing a special gas to keep your crew awake, you manage to enter the outpost and subdue the evil fairy keeping everyone sleep.
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Your away team tries entering wearing their strongest EV suits and gear, but they all fall asleep immediately upon entry.
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They Task Him
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AND
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AND
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AND
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Captain Ahab has made his way aboard the Cerritos and locked himself inside Cetacean Ops! Find a way inside and help Lieutenants Kimolu and Matt!
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Your away team manages to access an alternate route and enter Cetacean Ops. Kimolu and Matt have managed to outwit Ahab thus far, but he has them cornered. Your team subdues the captain and returns him to the pages of Moby Dick.
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Your away team is unable to access Cetacean Ops.
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Wonderland
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OR
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OR
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Burnham reaches out to you for help after her treasured copy of Alice in Wonderland overtakes Discovery. The tables in the Mess Hall are oversized, Stamets is hosting a tea party, and Georgiou is calling for heads to roll! Put a stop to this madness!
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Your away team manages to sneak aboard Discovery wearing specialized EV suits. After answering a nonsensical riddle from Detmer, they are taken to Georgiou. They are able to return everyone to normal before Georgiou performs an impromptu execution.
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Your away team manages to board Discovery, but they are led astray by Tilly, who proclaims she is very late.
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