Mission Name
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1st Crew |
2nd Crew |
3rd Crew |
4th Crew |
5th Crew
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Mission Text
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Success
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Failed
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A Lifelong Role
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AND
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AND
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A Klingon acting company wants Garak to play their villain. His role as a "simple tailor" has proved his acting skills, but he hates publicity. Offer Garak a facial reconstruction so he can play the part anonymously.
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Garak refuses to admit that he is anything but a tailor, but he does like the idea of starring in a full-blooded Klingon drama. The away team disguises him as a Klingon for the role, and he performs under a pseudonym.
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Garak sees the away team's offer as proof that his performance has slipped—otherwise they would consider him a real tailor. Rather than join the Klingon play, he retreats to his shop to work on a new cover identity.
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Acting Captain
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AND
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AND
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Although he's helped Data with many performances, Captain Picard has a low opinion of his own acting skills. Coach the captain through a minor role of his own and encourage him to take part in the Games.
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The away team offers constructive criticism and genuine praise for Picard's trial performance. Encouraged by their feedback, he agrees to play a large role in a production for the Isthmian Games.
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The away team's vague criticisms of Picard's role aren't constructive at all. Discouraged by their suggestions, Picard decides it would be best for him to sit out the Games rather than attempt another role.
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Captain Proton and the Red Curtain!
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AND
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AND
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AND
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After saving Earth as Captain Proton a dozen times over, Tom Paris is ready to do it for an audience—if you can help him program the stage's holoemitters with all the old-fashioned special effects his show needs.
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Thanks to the away team's ingenious holoemitter setup, Paris' Captain Proton show is staged in authentic black and white, complete with ray guns, beeping robots, and a standing ovation from his audience.
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The away team is able to set up a few holoemitters for Paris's Captain Proton show, but they can't pull off the incredible special effects he's asked for. A dejected Paris puts the show on hold.
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His Eyes Uncovered
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OR
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OR
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The Tamarians communicate via metaphors from their ancient myths. These myths would make a compelling play, but before the Tamarians can perform, both actors and audience will need working translators.
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The away team analyzes hundreds of Tamarian stories, including that of Picard and Dathon at El-Adrel. In the end, they have a remarkably comprehensive translator that will make the Tamarian play understandable.
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The away team makes sense of a few Tamarian myths, but they soon become lost in the many different metaphorical possibilities of each tale. Without a working translator, the Tamarians are unable to perform.
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I, Q
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OR
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OR
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OR
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OR
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Amused by the idea of the Isthmian Games, Q himself is thinking of participating. But what role could hold the interest of such a powerful, unpredictable being? Write a one-man show worthy of his talent (and ego).
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The away team writes a show based on the life and times of...Q. Their adaptation has him playing himself and the many beings he's interfered with over the years. His scenes as Picard are the talk of the Games.
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The away team's one-man show is technically difficult, but, in Q's own words, "boring." Although only a Q could perform the show's multiple roles at once, this Q decides he has much more entertaining things to do.
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Mindset
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AND
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Having once lost himself in the story of a play, William Riker is worried that a psychological drama being performed at the Games may harm the audience. He wants you to investigate its effects on the mind.
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The away team finds that the play's story is not hurting the audience, but its unusual lighting sequences are triggering disorientation and paranoia. The grateful crew adjusts the lighting so it can be performed harmlessly.
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During a dress rehearsal, the away team observes heightened paranoia among the audience but cannot pinpoint the cause. Riker asks to cancel the play to avoid any long-term psychological damage.
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Old Haunts
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AND
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AND
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Beverly Crusher's production of Macbeth has had several accidents. Afraid that the anaphasic lifeform which once haunted her family is responsible, she's asked you to find an explanation for the mishaps.
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The ghostly "accidents" in Crusher's production turn out to be the work of a jealous stand-in, not the anaphasic being she had feared. With the culprit in custody, Beverly can safely direct her play in the Games.
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The best explanation the away team comes up with is that Crusher's production of "the Scottish play," is, true to tradition, cursed. Not wanting to risk the cast's safety, Beverly calls off the play.
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Stage Fright
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AND
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AND
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AND
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Once known as Kodos the Executioner, actor Anton Karidian fears that while he and his company perform in the Games, he may be targeted for revenge. Keep Karidian safe during their rehearsals.
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The away team's vigilance saves Karidian from three attempts on his life, and even stops one attacker from harming his daughter, Lenore. Karidian and his company remain determined to perform in the Games.
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While the away team defends Karidian, one vengeful attendee wounds his daughter, Lenore. Distraught that his past has hurt her, Karidian suffers a breakdown. Even if Lenore recovers, the show cannot go on.
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To Act, or Not to Act
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AND
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AND
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The Klingon general Chang has a deep love of Shakespeare, but refuses to perform in the Isthmian Games alongside humans. Convince Chang that if he does not join a Klingon production, he is letting the humans win.
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The away team appeals to Chang's Klingon pride to convince him that he should join his people's performance of Julius Caeser. With Chang playing Marc Antony, the Klingons put on an incredible show.
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The idea of starring in a Shakespearian play appeals to Chang, but the away team can't convince him to set aside his hatred and work with the several human actors in the production.
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True to Life
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AND
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Energy spheres created by the Saltah'na force humanoids to relive the Saltah'na's historic downfall. If reprogrammed, the spheres could let an audience live through a less violent, more entertaining experience.
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The away team adjusts the Saltah'na spheres so they let people live out a comic play. More importantly, they make sure the spheres only affect those who touch them, rather than every person in the vicinity.
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The away team programs the spheres to let people experience a comic play, but they can't restrict the sphere's telepathic matrix. A whole ship, rather than just the volunteer audience, is forced to live out the play.
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