Mission Name
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1st Crew |
2nd Crew |
3rd Crew |
4th Crew |
5th Crew
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Mission Text
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Success
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Failed
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A New Leaf
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OR
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AND
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Roga Danar was one of many people "enhanced" to be supersoldiers by the Angosians, only to be exiled when their war was won. There may be a home for Danar at the Augments' resort, if you can track him down.
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The away team finds Danar working as a mercenary on a cargo freighter. They convince the weary ex-soldier that he could have an easier life at the Augment resort as a martial arts instructor instead of a wanted vagabond.
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The away team begins tracking Danar on Angosia III, but they soon lose all traces of him. Even their most detailed scans are no match for a supersoldier who does not want to be found.
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Casperian Holiday
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AND
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OR
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AND
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Although most Augments support the idea of a cavern resort site on Regula, a few are determined to keep the planet entirely to themselves. Stop them before they take over the resorts of Casperia Prime.
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The away team intercepts the rogue Augments before they can launch their attack on Casperia Prime's sunny resorts. Left with no other choice, they agree to resume working on the new Augment resort on Regula.
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A few of the Augments make it to Casperia Prime before the away team can capture them. Their attack wreaks havoc on many tourists' holidays, including those of several influential, displeased Starfleet officers.
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Encore
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AND
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OR
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OR
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Unlike his gifted Augment siblings, Udar only has one enhanced ability: his sensitive hearing. Such a talent could make him an admirable musician, if he can be persuaded to believe in himself.
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With the away team's encouragement, Udar develops an ear for the difficult Bajoran klavion. He is so filled with newfound confidence that he volunteers to perform an original piece at the Augments resort.
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The away team convinces Udar to try his hand at a few musical instruments, but he can't find his footing with any of them. Udar will be left behind as his siblings showcase their talents at the Augment resort.
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Heaven on Regula
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Early tests of Project Genesis transformed a cavern on Regula into a garden paradise. Help the Augments expand the cavern network and its delicate, one-of-a-kind ecosystem to be the site of their new resort.
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Thanks to the away team's scientific counsel, the Augments are able to expand the resort's cavern network while still maintaining its ecosystem. Lush plants soon flourish in the new caverns just as they did in the old.
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As the away team helps the Augments expand the resort's cavern network, they accidentally destabilize the fragile ecosystem it holds. Construction must halt as the Augments tend to the dying greenery within.
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Leaving the Nest
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OR
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OR
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OR
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Framing their resort as a place to rejuvenate and expand the mind, the Augments want to recruit other great creatives such as Leonardo da Vinci, if anyone can convince him to set foot outside his workshop.
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DIALOGUE SUCCESS
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DIALOGUE FAIL
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Modern Art
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OR
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AND
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AND
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News of the Augments' resort has reached Moab IV, whose genetically enhanced inhabitants are interested in submitting an art exhibit to the resort, if their submissions can be safely smuggled off the planet.
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Between the cover of night and some delicate piloting, the away team smuggled the Moab IV inhabitants' art submission to the Augments, who are delighted to have a new installation for their resort.
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Martin Benbeck, one of Moab IV's leaders, catches the away team loading up a shuttle with the inhabitants' submissions. He drives them off, fearful that further contact with outsiders will destabilize his beloved colony.
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Play Ball
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OR
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OR
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Persis is working on a fast-paced new contact sport to be offered at the resort, but she needs more players to finish testing the rules. It'll take a hardy away team to keep up with a team of Augment players.
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The away team's defeat of the Augment team inspires new plays for Persis' rulebook. Her new sport doesn't have a name yet, but it does have a tagline: "Even more dangerous than parrises squares!"
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The away team is left gasping in the dust of the Augment team's victory at Persis's new game. She begins searching for more worthy players, still hoping to finalize the game's rules before the Augment resort opens.
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Terms and Conditions
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AND
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AND
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Several Starfleet officers are concerned that visitors to the Augment resort may be enhanced without their consent. Draw up a code of conduct to ensure that both Augments and guests treat each other respectfully.
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The away team's code of conduct protects guests' privacy without assuming harmful intent on the Augments' behalf. The Augments hope that having such a fair code of conduct may improve Starfleet's opinion of them.
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The Augments insist that the away team's charter favors their guests, while potential guests insist that it favors the Augments. No one will attend or work on the resort until it has a better code of conduct.
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The Restless Mind
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OR
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OR
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The brilliant but unstable Jack has asked to be a part of the Augments' new resort. He has intriguing plans for a science-themed activity center, but he'll need medical observation while he works.
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The away team tells Jack that if he lets them keep an eye on him, they're happy to let him work. Surprised by their honesty, he cooperates, and comes up with a beautiful, science-themed wing for the Augment resort.
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Jack immediately sees the away team's frequent check-ins on his project for what they are--surveillance. He becomes increasingly paranoid, and the away team is forced to return him to Starfleet for his own safety.
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Unbowed
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OR
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AND
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OR
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After insisting that his people should be ruling other races, not catering to them, Khan Noonien Singh has disappeared. The other Augments fear he may violently sabotage the resort's construction if he is not found.
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The away team finds Khan in a small shelter on the surface of Regula, not far from the planned resort site. It takes the entire team to subdue him, but they return him to the other Augments to be placed in custody.
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The away team tracks Khan to the surface of Regula, but once there, they can find no further sign of him. Construction continues at a slow pace, as the Augments wait for Khan's next move with bated breath.
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