Secrets in the Desert/Faction Missions

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Secrets in the Desert: Cardassian Union

IconCardassian.png
Mission Name 1st
Crew
2nd
Crew
3rd
Crew
4th
Crew
5th
Crew
Mission Text Success Failed
Crash Site Security Engineering Command
AND
Security
Science
AND
Command
Examine the damaged hull of your shuttlecraft to see if it reveals any clues as to whether the Cardassians shot it down, or whether someone else was responsible. The area of the hull that was damaged carries a heat signature not consistent with any Starfleet or Cardassian weapons. It's not clear who shot the ship down, but both of those groups are ruled out. The hull is too badly damaged to be able to get any kind of good information from it.
Getting a Doctor's Note Science Engineering Security Medicine
OR
Science
Science
OR
Diplomacy
Hack into the patient files in the medical tent at the Dozarian mining facility to see whether any of the names found there offer clues about whether the Cardassians are shooting down ships over Dozaria. Your crewmate notices that none of the names of patients are Cardassian, but some correspond with those of known operatives of Section 31! The medical data is protected by an intricate system of passwords and security measures, and your crewmate is unable to breach them.
In the Car Command Security Engineering
AND
Science
Diplomacy
AND
Engineering
Rummage through the compartments of the land vehicles at the mining camp, to see whether there are any clues as to whether the Cardassians or someone else is behind the operation on Dozaria. Inside a compartment in one of the vehicles, your crewmate finds what looks like a policy manual for a Section 31 mining facility. A guard sees your crewmate and insists they leave the area right away.
Keeping up with the Cardassian Diplomacy Command Diplomacy
AND
Security
Command
AND
Security
O'Brien explains that there is a Cardassian in the mining camp named Damar, who is a foreman. Interrogate Damar to see what he knows about who is shooting down ships in Cardassian airspace. Damar is being held prisoner, just like O'Brien and Tyler. He is certain that the Cardassians have nothing to do with the operation, or he wouldn't be imprisoned. Damar believes he is being accused of things he hasn't done, and refuses to answer any questions because he fears punishment.
Memory Game Diplomacy
AND
Command
Security
AND
Diplomacy
Engineering
AND
Diplomacy
Interview O'Brien and Tyler to see if there are any similarities between how they were shot down, and how your shuttle was shot down. This may help identify whether it was the Cardassians or someone else. O'Brien explains that when their ship was shot down, it was by a ship he didn't recognize, and not a Cardassian ship. Tyler is able to point out the ship, parked right on the mining facility's airstrip. It has a Section 31 insignia on the side. O'Brien and Tyler have spent so long at the mining camp that they don't remember any information that can be helpful.
Oversight Security
AND
Command
Security
AND
Diplomacy
Diplomacy
AND
Command
Hide in the overseers' tent at the Dozarian mining facility to see what can be overheard about who is shooting ships down. Was it the Cardassians, or someone else? Your crewmate overhears one frustrated overseer making a sarcastic joke to another, while on break: "If Section 31 is this incompetent, is Section 32 going to be better, or worse?" Your crewmate is discovered while hiding in the overseers' tent, and is escorted from the premises immediately.
Ships on the Ground Engineering Science Science
AND
Command
Security
AND
Command
Scan the area for any energy signatures from ships on the mine's airstrip that were recently flying, to see whether the scans provide any clues about whether the Cardassians shot them down, or someone else did. In addition to your shuttlecraft, you find signatures from a ship closer to the mining facility. It is not a recognizable ship -- definitely not Cardassian -- and has definitely been flying recently and using weaponry. All the scan reveals is your own shuttlecraft that crashed on Dozaria.
Supplies Party Command Diplomacy Security
AND
Engineering
Security
AND
Diplomacy
Search the supply tent at the mining facility on Dozaria to see if there are any clues as to whether it's the Cardassians, or some other group, in charge of this operation. Your crewmate finds no evidence of Cardassian involvement, but does find insignia related to Section 31 on a soiled jumpsuit in the laundry cart. Your crewmate is seen in the supply tent and immediately commandeered to haul some supplies out to a team in a faraway part of the mine.

Secrets in the Desert: Federation

IconFederation.png
Mission Name 1st
Crew
2nd
Crew
3rd
Crew
4th
Crew
5th
Crew
Mission Text Success Failed
A Doctor Visit Security Engineering Diplomacy Medicine
OR
Engineering
Security
OR
Science
Raid the medical tent for any supplies that could be easily converted into parts for the distress beacon that will get your group safely off Dozaria. Your crewmate grabs a couple of medical tricorders, some needles, some medical-grade alcohol, and some tubing. Captain Archer is pleased with these components and helps you integrate them into the beacon. Just as your crewmate enters the medical tent, a miner is brought in with a medical emergency, and everyone is ordered to assist with a surgery. The miner's life is saved, but your crewmate returns emptyhanded and traumatized.
Ask a Silly Question Security
AND
Diplomacy
Engineering
AND
Security
Diplomacy
AND
Science
Dressed as a miner, ask an overseer to help you find parts to fix your foreman's radio. Deliver what he offers to Captain Archer for assistance with the distress beacon you are building to get you rescued from Dozaria. Your crewmate pilfers a miner's jumpsuit and asks a nearby overseer to help. The overseer is frustrated that the foreman sent you in her place, but helpfully offers a crate of parts, which are brought straight to Captain Archer for use in the beacon. The overseer is very concerned that the radio malfunction was not reported directly by the foreman, and insists on escorting your crewmate back to the dig site to remedy the matter himself.
Cart Blanche Diplomacy Engineering Security
AND
Command
Diplomacy
AND
Engineering
Steal a dilithium crystal to help power the distress beacon that you and Captain Archer are building in order to get your group safely off Dozaria. It requires some stealth, but your crewmate manages to fill their pockets with freshly-mined dilithium crystals from a nearby mining cart. Captain Archer shows you how to place them into the beacon. The mining carts are under very heavy guard, because the crystals are just too valuable to leave unprotected. It won't be possible to steal any.
Enemy Mine Command Science Security
AND
Diplomacy
Diplomacy
AND
Science
Search among the mining equipment for anything that might help build a distress beacon and get your group safely off Dozaria. Your crewmate grabs a bunch of electronic-looking equipment, unsure what it is or if it will help. One of the items is a full battery! It was one of the last pieces needed. Captain Archer explains how you should incorporate it into the beacon. Your crewmate brings back as much equipment as is practical to carry, but sadly, none of it can be re-used as part of the distress beacon.
Just Shocking Diplomacy Medicine Security
AND
Engineering
Command
AND
Security
Remove the control panel in the mine's elevator and see if there are any wires or other electronics that could be used in making a distress beacon. Be extra careful of electric shocks! Your crewmate carefully removes the control panel and deftly disconnects the wires to avoid electrical shocks. Captain Archer assists you as you fasten the wires, sensors, and computer chips into the beacon. Your crewmate removes the control panel but fails to remember to disconnect the wires before attempting to extract components. After a massive electric shock, immediate assistance in the medical tent is required.
On the Radio Security Command Command
AND
Diplomacy
Security
AND
Engineering
Steal a communicator device from one of the mining camp's overseers, so that Captain Archer can take it apart and you can use the components for the distress beacon. The overseer puts his radio down for just a moment...long enough for it to get snatched. Captain Archer takes the communicator apart and offers you instructions about how to combine them with the other beacon components. By the time the communications device is returned to Captain Archer, it has been damaged by too much sand getting into the peripherals. Sadly, it will be difficult to make use of.
Phone Home Engineering Security Engineering
AND
Diplomacy
Command
AND
Security
Appropriate a transponder from the communications center of the mining camp to use in the distress beacon you and Captain Archer are building to facilitate your rescue from Dozaria. While there are a couple of close calls, your crewmate manages to extract the transponder without getting discovered. Captain Archer is particularly happy to have it available for the beacon and explains how to connect it into the beacon. Your crewmate isn't exactly sure what a transponder looks like, so brings back a random piece of communications equipment that turns out to be an elaborate earpiece. Not useful for this situation.
Spare Parts Engineering
AND
Security
Command
AND
Science
Diplomacy
AND
Command
Scavenge parts from the crashed shuttle and bring them to Captain Archer so that you can use them in the manufacture of a distress beacon to get the party rescued. Several parts of a transmitter are salvageable, including a transceiver antenna. Captain Archer is pleased and offers instructions about how to incorporate the components. The parts you return with aren't anything that can help with the beacon, but Captain Archer thanks you for trying.

Secrets in the Desert: Section 31

IconSection31.png
Mission Name 1st
Crew
2nd
Crew
3rd
Crew
4th
Crew
5th
Crew
Mission Text Success Failed
A Meeting With the Boss Command Diplomacy Diplomacy
OR
Security
Medicine
OR
Security
Security Capture and interrogate one of the overseers at the Dozarian dilithium mining camp to see what information you can learn about the mine, its purpose, and who is ultimately in charge. The Hirogen overseer doesn't care enough about his job to hold back, and reveals that there is a secret base far under the surface, where replicas of Starfleet ships are being built, and that Section 31 is pulling the strings of the operation. Unfortunately, the overseer is one big, burly guy, and escapes capture pretty easily. And your team has now been exposed.
A Miner Issue Security
AND
Diplomacy
Engineering
AND
Diplomacy
Science
AND
Diplomacy
Infiltrate the Dozarian dilithium mine. Posing as a miner, gather as much intelligence as you can from the other miners about the true purpose of the mine. The miners allude to underground starships that the mined dilithium crystals will be helping to supply. It definitely seems like this operation is larger than just a mine, and your team will need to look for the starships. The miners call for a supervisor when questions about your crew's arrival aren't answered in a believable way. It's clear that you aren't supposed to be there.
An In-Tents Operation Diplomacy Command Engineering
AND
Security
Security
AND
Command
Snoop around the overseers' tent at the Dozarian dilithium mine to find clues about the mining operation, in case it reveals anything more about what the true purpose of this mine is. A search of the overseers' tent reveals a folder of blueprints and dilithium requirements for various Federation starships... The Enterprise, the Yamato, the Excelsior, and more. While attempting to search the tent, overseers return, and your crewmates have to get out of there to avoid detection. Unfortunately, without having found anything noteworthy.
Do You Hear What I Hear Diplomacy
AND
Science
Security
AND
Diplomacy
Engineering
AND
Security
Sneak to the Dozarian mining camp's communications center and monitor subspace communication frequencies there to see if you can overhear any important information about the camp or the operation on the planet. Your crewmate overhears an overseer offering an update on the construction of decoy starships. Luther Sloan, a known Section 31 operative, states on the comm that he has completed a list of alternate timelines where the decoys should be deployed. Your crewmate sits hidden in the communications center for several hours without hearing anything but mundane security checkins from different parts of the mining camp.
Down Under Command Engineering Security
AND
Diplomacy
Diplomacy
AND
Command
Sneak onto the mining camp's elevator and investigate the "restricted floors" deep beneath Dozaria's surface to see if whatever is down there can explain why you were shot down and what's happening on this planet. Descending into the restricted area below the dilithium mines, your crewmates discover a vast hangar of what look like Starfleet ships! This can't be, as these ships are currently in circulation. Something very strange is going on here. Your crewmates need to get a special access card in order for the elevator to descend to the restricted levels.
Hide and Seek Science Security Command
AND
Security
Command
AND
Engineering
Scan for life forms on Dozaria's surface to see if there are humanoids on the planet in places other than the dilithium mining camp, in order to help ascertain who is running the operation on Dozaria. Scans reveal a grouping of humanoids far under the planet's surface, lower than the mines. There is definitely something else going on here, besides just a mining operation. The scans of the surface are inconclusive because of sandstorms in the desert.
Sick Leave Medicine Security Diplomacy
AND
Science
Security
AND
Diplomacy
Infiltrate the Dozarian mining camp as a miner and fake an illness to get yourself taken to the medical tent and see if there are any clues there regarding the camp or the wider scope of the operation on Dozaria. The other miners carry your crewmate to the medical tent, where they overhear the Andorian doctor talking to another patient about poisoning from starship fumes. "You should be more careful down there in the hangar with all those ships," he says. The doctor on duty immediately administers a sedative, which will knock out your crewmate for several hours without learning anything important.
Surveying the Damage Engineering Science Security
AND
Command
Engineering
AND
Command
Return to the crash site where you and Captain Archer went down, and examine the outside of the shuttle's hull to find clues for who shot you down onto Dozaria. The heat signature on the damaged area of the shuttlecraft is inconsistent with weapons used by Starfleet or the Cardassians. Whoever shot you down is not involved with either of those groups. While examining the damaged hull of the shuttlecraft, your crewmate is hit on the head and dragged away by a shadowy figure...clearly intent on your team not learning any more information about your circumstances!