Mission Name
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1st Crew |
2nd Crew |
3rd Crew |
4th Crew |
5th Crew
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Mission Text
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Success
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Failed
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Bar Betrayal
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 OR
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 OR
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Quark asks for your help, insisting his bar is bound for bankruptcy. Bloodwine swapped for synthale. Tuber grubs infected with nanoprobes. Holosuites with the safety protocols off landing visitors in the infirmary. He asks you to investigate.
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Your team compares when the disturbances started and who began visiting the bar around that time and one name emerges: Krax- When they go to confront Krax, they catch him about to p0ur Saurian brandy into Odo's bucket and arrest him.
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You are unable to change Quark's fortunes, quite literally.
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Fond Farewell
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 AND
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 AND
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Lenara Kahn returns to Deep Space Nine, seeking Jadzia. On finding Ezri instead, the two spend a lot of time together in the holosuite. While Quark insists he is not one to pry, the holosuite is using a lot of power and he asks you to investigate.
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Yourteam breaks into the holosuite, where they find equipment hooked up and a projection a member of your team says is Torias Dax. They were having a mini zhian'tara using the holosuite so Lenara could gain closure. She says sorry and they leave.
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Your away team cannot convince Ezri and Lenara to let them in.
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Most Wanted
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 AND
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 AND
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 AND
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It appears Krax has made a name for himself on both sides of the wormhole and now his victims have come for revenge. Krax has fled the station, but his pursuers believe the crew are just hiding him. Intervene.
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Your team investigates leads on Krax's last known locations and finds he actually hadn't left the station but is hiding in a Jefferies tube- You bring him back to face his pursuers, but with the caveat that he will be tried with Federation oversight.
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Your away team is unable to find Krax or to appease his pursuers.
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Prophesied Return
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 AND
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 AND
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Sisko reaches out to you from within the wormhole, asking for your help. Krax has come into possession of one of the orbs and is attempting to use it to take control of the wormhole. However, his ignorance threatens the stability of the wormhole.
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Your away team consults Kira and a few vedeks to prepare to try and venture into the wormhole. They are able to confront Krax and retake the orb. The prophets are once again able to exile him from the wormhole.
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Your away team rushes to the wormhole, only to be forced back out by the prophets.
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To Seize a Possibility
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 AND
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 AND
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 AND
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Odo asks for your help after a confrontation unfolds on Deep Space Nine. It appears future versions of Leeta and Krax are fighting over who should be Rom's future first clerk, and their argument has led to others taking sides.
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Your away team manages to break the two up, insisting they're fighting over something that has not yet come to pass. It also becomes easier to calm tensions after you discover Quark was taking bets on what would happen and you stop him.
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Your away team's attempts to calm tensions between the two only riles the crowd up further.
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Two Steps Back
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 AND
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 AND
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 AND
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Zek has given Krax the opportunity to use some of the leads he has found to cultivate new business relationships in the Gamma Quadrant. Zek asks your away team to observe and to intervene if any serious problems arise.
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Your team observes from afar. Krax runs the risk of offending his Dominion contacts many times, but he spots you and seems to reconsider his actions. While progress is slow, he manages not to mess up the relationships his father his fostered.
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While your away team isn't watching, Krax somehow finds himself at the business end of a kar'takin. You have to intervene before he is killed by a Jem'Hadar.
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Voice of Reason
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 AND
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 AND
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Quark notices Morn hasn't been around in awhile. He asks you to investigate and make sure his most profitable patron is all right - and that he's coming back.
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After venturing through the wormhole, angry members of the Dominion find you, complaining about an obnoxious Ferengi trying to swindle them while hiding behind a Lurian bodyguard. You find the pair in jail and elect only to let a grateful Morn out.
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Your away team is unable to find Morn-
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We Would Have Made a Great Team
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 AND
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 AND
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Odo returns to Deep Space Nine in order to seek out...Quark. He asks the shocked Ferengi for his help as Krax has surrounded the Great Link with some sort of field and is holding it hostage. Quark instead reaches out to you.
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Your team takes Qdo and a reluctant Quark to investigate Krax's field. They find a way to deactivate it by telling the Changelings to shift into a form with a frequency that can destabilize the field. The strategy works and the Founders are free.
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Your away team is unable to track down Krax.
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