Second Chances Never Taken/Faction Missions

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Second Chances Never Taken: Dominion

IconDominion.png
Mission Name 1st
Crew
2nd
Crew
3rd
Crew
4th
Crew
5th
Crew
Mission Text Success Failed
Bar Betrayal Command Science Diplomacy Medicine
OR
Engineering
Security
OR
Medicine
Quark asks for your help, insisting his bar is bound for bankruptcy. Bloodwine swapped for synthale. Tuber grubs infected with nanoprobes. Holosuites with the safety protocols off landing visitors in the infirmary. He asks you to investigate. Your team compares when the disturbances started and who began visiting the bar around that time and one name emerges: Krax- When they go to confront Krax, they catch him about to p0ur Saurian brandy into Odo's bucket and arrest him. You are unable to change Quark's fortunes, quite literally.
Fond Farewell Security
AND
Engineering
Medicine Engineering Command
AND
Security
Lenara Kahn returns to Deep Space Nine, seeking Jadzia. On finding Ezri instead, the two spend a lot of time together in the holosuite. While Quark insists he is not one to pry, the holosuite is using a lot of power and he asks you to investigate. Yourteam breaks into the holosuite, where they find equipment hooked up and a projection a member of your team says is Torias Dax. They were having a mini zhian'tara using the holosuite so Lenara could gain closure. She says sorry and they leave. Your away team cannot convince Ezri and Lenara to let them in.
Most Wanted Security
AND
Command
Command
AND
Engineering
Engineering
AND
Security
It appears Krax has made a name for himself on both sides of the wormhole and now his victims have come for revenge. Krax has fled the station, but his pursuers believe the crew are just hiding him. Intervene. Your team investigates leads on Krax's last known locations and finds he actually hadn't left the station but is hiding in a Jefferies tube- You bring him back to face his pursuers, but with the caveat that he will be tried with Federation oversight. Your away team is unable to find Krax or to appease his pursuers.
Prophesied Return Engineering
AND
Command
Diplomacy
AND
Security
Command Security Sisko reaches out to you from within the wormhole, asking for your help. Krax has come into possession of one of the orbs and is attempting to use it to take control of the wormhole. However, his ignorance threatens the stability of the wormhole. Your away team consults Kira and a few vedeks to prepare to try and venture into the wormhole. They are able to confront Krax and retake the orb. The prophets are once again able to exile him from the wormhole. Your away team rushes to the wormhole, only to be forced back out by the prophets.
To Seize a Possibility Diplomacy
AND
Science
Science
AND
Command
Command
AND
Diplomacy
Odo asks for your help after a confrontation unfolds on Deep Space Nine. It appears future versions of Leeta and Krax are fighting over who should be Rom's future first clerk, and their argument has led to others taking sides. Your away team manages to break the two up, insisting they're fighting over something that has not yet come to pass. It also becomes easier to calm tensions after you discover Quark was taking bets on what would happen and you stop him. Your away team's attempts to calm tensions between the two only riles the crowd up further.
Two Steps Back Diplomacy
AND
Command
Command
AND
Security
Security
AND
Diplomacy
Zek has given Krax the opportunity to use some of the leads he has found to cultivate new business relationships in the Gamma Quadrant. Zek asks your away team to observe and to intervene if any serious problems arise. Your team observes from afar. Krax runs the risk of offending his Dominion contacts many times, but he spots you and seems to reconsider his actions. While progress is slow, he manages not to mess up the relationships his father his fostered. While your away team isn't watching, Krax somehow finds himself at the business end of a kar'takin. You have to intervene before he is killed by a Jem'Hadar.
Voice of Reason Diplomacy
AND
Security
Security
AND
Engineering
Science Command Quark notices Morn hasn't been around in awhile. He asks you to investigate and make sure his most profitable patron is all right - and that he's coming back. After venturing through the wormhole, angry members of the Dominion find you, complaining about an obnoxious Ferengi trying to swindle them while hiding behind a Lurian bodyguard. You find the pair in jail and elect only to let a grateful Morn out. Your away team is unable to find Morn-
We Would Have Made a Great Team Security Command
AND
Security
Diplomacy
AND
Engineering
Engineering Odo returns to Deep Space Nine in order to seek out...Quark. He asks the shocked Ferengi for his help as Krax has surrounded the Great Link with some sort of field and is holding it hostage. Quark instead reaches out to you. Your team takes Qdo and a reluctant Quark to investigate Krax's field. They find a way to deactivate it by telling the Changelings to shift into a form with a frequency that can destabilize the field. The strategy works and the Founders are free. Your away team is unable to track down Krax.

Second Chances Never Taken: Maquis

IconMaquis.png
Mission Name 1st
Crew
2nd
Crew
3rd
Crew
4th
Crew
5th
Crew
Mission Text Success Failed
Frantic Flight Command
AND
Engineering
Security Diplomacy Engineering
AND
Security
Krax's attempts to stoke conflict between the Maquis and Cardassians has backfired, leading them to come after him. The Ferengi has fled and pleads for you to cover his back so he can escape. While you can't allow the Nagus' son to be killed, it's clear his pursuers have legitimate complaints. Your team persuades his pursuers to give them time. After finding Krax, you bring him to neutral ground to face his accusers without the threat of violence. Your away team is unable to locate Krax.
Hostile Takeover Science
AND
Command
Command
AND
Security
Security
AND
Science
Chakotay contacts your away team in frustration; Ferengi are once again taking advantage of the Takarians, but it looks like they have help from someone in a position of power this time. Investigate. Arridor and Kol have connected with Krax. The would—be Nagus heir is on Takar, posing as a Sage and exploiting the people. You hatch a plan with your team and Neelix. The latter once again resumes his role to help remove the interlopers. During your investigation, your away team is captured and imprisoned.
Last Stand Security
AND
Diplomacy
Diplomacy
AND
Command
Command
AND
Security
A group of Maquis colonists displaced during the Dominion War meets with versions of themselves who never were displaced. They hatch a plan to take back their former home, no matter what. Your team tries to talk to the colonists, but they refuse. You try to get information from others who knew them and though you are forced into conflict, you are able to convince them to back down and come to reach a diplomatic solution. Your away team approaches the colony, but is quickly overpowered by the Maquis.
New Frontiers Command
AND
Security
Diplomacy Science Engineering
AND
Command
Zek has identified business opportunities with the Maquis as they attempt to set up new colonies. Both Ishka and Krax have their own ideas; but it is Ishka who enlists you as a mediator to help her work in partnership with Zek's contentious son. Hearing their ideas, you manage to connect them with different Maquis leaders so both can advance their business strategies without stepping on the others' toes. As angry as she is at Krax, lshka also berates you for not having the lobes for business.
Pawns Command
AND
Security
Security
AND
Engineering
Engineering
AND
Command
Violence between Maquis colonists and Cardassians has picked up to levels not seen since before the Dominion War. Sisko asks your away team to investigate. Your away team reviews information about the most recent conflicts and finds a common factor: each of the colonists purchased , weapons from an unnamed Ferengi merchant. Further investigation reveals Krax has begun selling weapons - and stirring hostilities to increase profits! Your away team is unable to find a specific cause.
Power Struggle Security Diplomacy
AND
Security
Command
AND
Engineering
Engineering Zek has disappeared and despite his history of faking his death, Brunt is pushing to be his successor with Krax currently written off. However, Ishka and both her sons have contested the power grab and they ask for your help. Your away team locates Zek, being held by Krax in a bid to make him heirto the position once more. You rescue Zek and apprehend Krax. Quark, Rom, and lshka are all furious with you for failing to stop Brunt.
Resigned Diplomacy
AND
Security
Command Security Command
AND
Security
Regretful at what her work and her life have done to her family, and having seen glimpses of the future, she is thinking of resigning - just at the moment she is most needed for a classified mission. Picard asks you to talk to her. You meet with Raffi and hearing her concerns, connect her with other versions of herself for advice. The meeting encourages Raffi, giving her ways to complete this mission while continuing to rebuild the bridge with her family. You are unable to persuade Raffi to return.
The Lost Diplomacy Command Security Science
OR
Medicine
Medicine
OR
Engineering
Several alternate versions of Maquis who died in battle in the prime timeline have decided to continue the pursuit of their original missions - even if those conflicts are considered settled in the present. Ro Laren asks you to intervene. Your away team tracks the Maquis and reaches out to them, explaining the resolutions that their comrades have found. While some accept your explanation, others are more insistent, leading you to stop them with force. You are unable to find the vengeful crew.

Second Chances Never Taken: Romulan Star Empire

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Mission Name 1st
Crew
2nd
Crew
3rd
Crew
4th
Crew
5th
Crew
Mission Text Success Failed
Financing the Future Diplomacy
AND
Security
Security
AND
Command
Command
AND
Diplomacy
Krax is trying to find himself a new position - managing the funds of the Romulans and finding a way to bring them to economic prosperity. But his "help" isn't endearing him to the untrusting Romulans and may actually be putting a target on his back. You share your concerns with the Grand Nagus, who seems cold to his'son's plot. Still, he uses his own information network to learn who from the former Empire his son may have angered and has you smooth things over with them. FAIL TEXT
Like Mother Medicine Science Command
AND
Security
Diplomacy
AND
Command
Tasha Yar from the Prime Timeline wants to make it for time lost with her alternate timeline daughter - and maybe talk some sense into her. Sela is anything but receptive. Can you help this second chance come to pass? It takes a lot of convincing - and relentless annoyance - to convince Sela to at least sit down with the "human too weak to survive Aramis" who resembles her mother. Tasha Yar thanks you nonetheless. FAIL TEXT
Never Ni'Var Security
AND
Command
Command
AND
Engineering
Engineering
AND
Security
A group of Romulan refugees, learning about the future founding of Ni'Var, have decided to do everything they can in the present to prevent reunification, including harming their own people. Intervene. Your away team gathers information on the group while also traveling to meet with Romulan and Vulcan leaders, both for and against. Your intervention encourages Romulan leaders to intervene and rein in the rogue faction. FAIL TEXT
Nuclear Possibilities Engineering Science Diplomacy Security
OR
Engineering
Command
OR
Medicine
Many Romulans still feel the loss of their home and the turmoil of being adrift. Those feelings leave room for exploitation by Krax who suggests he has found a substance that can create a unique anomaly and undo the supernova - for the right price. Your away team tries to get close to the Romulans who were listening to Krax to see whether they were genuinely interested or not. You also eavesdrop on Krax and learn the truth of his plan. Sharing it with the Romulans, they quickly back out. FAIL TEXT
Opportunity Cost Engineering
AND
Security
Security
AND
Command
Command
AND
Engineering
Taking his father's advice, Krax has been listening and learning about intergalactic politics. Zhaban suspects that's how a group of Romulan refugees he met days prior ended up in conflict with Klingon heads of a mining operation. Investigate. After intercepting communications, your team learns the Romulans were given false intel that the mines were abandoned during the Dominion War. Taking security precautions, your team beams down with proof that the Klingons should be angry at Krax. FAIL TEXT
Past Due Science Command
AND
Engineering
Diplomacy
AND
Security
Security A former member of the Tal Shiar has taken Quark hostage. But when he asks for ransom to return the "Nagus' son", Kira suspects someone else may be puppeteering this abduction and asks for your help. The agent reiterates he wants a prince's ransom. You try to convince him of Quark's identity, but he insists. You track Krax down and drag him to meet with the Romulan, who is furious at being deceived, but releases the "worthless" Quark. FAIL TEXT
Sparkling Sentiments Diplomacy
AND
Security
Command
AND
Engineering
Medicine Science A bottle of Chateau Picard finds its way to you with two notes. The exterior note asks you to deliver the bottle to a Jean-Luc Picard "in need of a new home". You find a Picard from a timeline where he has lost everyone and hand him the bottle. After reading the note with a pensive look, he thanks you and bids you farewell, saying he has someone waiting for him on Chaltok IV. FAIL TEXT
Tricks of the Trade Science Diplomacy
AND
Command
Command
AND
Security
Medicine A group of frustrated Romulan merchants reaches out to you after whole shipments of Romulan ale go missing. They enlist your help, as a Federation "do-gooder", in catching the culprit. After reviewing accounts of the shipments that went missing, your away team begins staking out various shipments and ends up catching an unmarked vessel with Krax at the helm. FAIL TEXT