Scars of History/Faction Missions

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Scars of History: Maquis

IconMaquis.png
Mission Name 1st
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Contested Territory Diplomacy Command Diplomacy
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Command
Diplomacy
AND
Security
Several Maquis officials think the cultural celebration is the perfect opportunity to settle disputes over certain contested Maquis colonies. They enlist your help to moderate the disputes. Your away team moderates the discussions. It is clear this is a process that will take a great deal of time, but your away team has seen encouraging progress already. Your away team attempts to moderate disputes between the Maquis, the Cardassians, and the Federation, but things quickly escalate and a riot breaks out.
Dark Patches Medicine
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Science
Command
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Science
Science
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Diplomacy
While your away team is in Maquis territory, a colonist asks for your help with a blight that hasn't been seen on Volan II in decades. Help determine the cause and best course of action for dealing with the blight. Your away team manages to find the root cause: a rare fungi that lies dormant for decades at a time. When it awakens and spreads over local vegetation, the residue it leaves behind kills the local plant life. Your science officers devise a treatment. As your away team members are going back and forth to study the blight, the sickness somehow manages to spread to vegetation housed aboard the shuttle, causing a catastrophic domino effect.
For the Forgotten Command Diplomacy Command
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Diplomacy
Science
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Diplomacy
Calvin Hudson insists any celebration of Federation cultural heroes would be wrong to forget the brave members of the Maquis, especially those who laid down their lives in service of others. Help find a way to remember fallen Maquis legends. Your away team sits down with Hudson and other Maquis figures. Since the Maquis are spread out and their situation is so uncertain, it is decided to create smaller items to memorialize fallen members of the Maquis. Your away team sits down with Maquis figures, but your team's manners are perceived as typical Federation arrogance and no progress is made.
Heroes Indeed Medicine Engineering Science Medicine
OR
Science
Engineering
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Science
While visiting a Maquis colony, your away team becomes aware of several individuals falling seriously ill. Investigate the cause. Your away team learns that the water treatment in the area has begun to fail, allowing toxins to leak into the water supply. Your team repairs the issue and ensures the water is safe to drink. Your away team investigates, but is unable to determine a cause for the outbreak of illness.
Lost Identity Diplomacy
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Command
Diplomacy
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Engineering
Command
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Security
The Maquis lament that, unlike other factions, they have no uniting artistic traditions to share and ask for your away team to help them. Your away team helps the Maquis establish a gallery showcasing the diverse blend of art from Maquis from several colonies. The gallery encourages members of the Maquis who were artists in the past to return to the creative pursuits they loved. Your away team attempts to help the Maquis find a common thread through their artistic pursuits, but only end up criticized for their poor tastes.
Sacred Foundations Command
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Diplomacy
Diplomacy
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Security
Command
AND
Security
Ro Laren and several other Bajoran members of the Maquis want to see their people represented in Maquis history as well, but when the earring of a prominent resistance fighter is stolen, they enlist your help in bringing it back. Your away team manages to track down the Cardassian colonists who stole the earring and recover it without incident, though the colonists sneer at your efforts on behalf of the Maquis. Your away team finds the Cardassian colonists, but they refuse to return the earring without a fight!
Shattered Night Command
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Diplomacy
Diplomacy Command Command
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Security
While your away team is meeting with Lieutenant Sahil and a group of Maquis regarding the cultural celebration, a violent conflict erupts outside. Two Maquis fighters are critically injured and the assailant flees in a ship. Follow them! Your away team manages to capture the assailant, a Cardassian colonist who saw an opportunity to take out several Maquis fighters. Your away team gives chase, but the assailant manages to escape.
The Brightest Minds Science
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Diplomacy
Science
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Engineering
Diplomacy Command Several Maquis engineers want to use the celebration as an opportunity to show off a new ship they've been developing. However, with the tight timeline, they ask for your help getting everything up and running. Your away team delivers the last few supplies the Maquis had been waiting for and assists with fine-tuning and testing the ships to have them ready to go. Your away team jumps right in, offering their own unsolicited advice and opinions and souring the relationship with the Maquis engineers.

Scars of History: Cardassian Union

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Mission Name 1st
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Mission Text Success Failed
Eyes on the Future Science
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Diplomacy
Engineering
AND
Diplomacy
Science
AND
Engineering
A strange Cardassian claiming to be a hero from the future arrives in the present, attempting to rile the Cardassians into armed conflict against the Federation through ominous warnings. Investigate this stranger! Your away team learns the stranger is from the future, but he's a smuggler exiled from Cardassia and ultimately arrested by the Federation. You share this with the Obsidian Order, who catch him in the act of stealing a priceless artifact. Your away team attempts to investigate the stranger, but his cunning has earned him many friends - and protectors. Meanwhile, several priceless artifacts have begun disappearing.
For Posterity Command Diplomacy Science Command
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Diplomacy
Security
OR
Command
Several Cardassian officials are seeking a permanent way to honor their greatest cultural figures. They reach out to you and your away team for ideas. Your away team reaches out to Tora Ziyal and has her gather a group of artists to paint, sculpt and memorialize Cardassian history in a museum just outside Central University. The museum is ultimately a hit. Your away team tries several avenues, but their attempts all manage to rub the proud people of Cardassia the wrong way.
Gulfs of Pain Command Diplomacy Diplomacy
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Science
Command
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Diplomacy
Many Bajorans are outraged at the idea of any Cardassian being lifted up as a "cultural hero" after they did such irreparable damage to the culture of Bajor. Address their concerns. Your away team hears the concerns of the Bajoran people, taking special care in which Cardassian figures are selected. Your away team attempts to talk with different Bajorans, but their manner is found to be off-putting and the discussions go nowhere.
Heat of the Moment Command
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Diplomacy
Diplomacy
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Security
Command
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Security
While giving a speech after accepting top honors from the Cardassian military, a gul is shot by an anonymous assailant and your away team is enlisted to find the attacker. Your away team manages to capture the assailant and learn during interrogations he served under the gul and resented what he saw as less than respectable tactics. Before you can press him further, the Obsidian Order arrives and spirits him away. While they immediately give chase, your away team loses sight of the assailant and is derided by the Cardassians, many of whom believe your away team allowed him to escape on purpose.
Legacy Science Medicine Diplomacy
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Science
Command
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Diplomacy
A Cardassian with his eye on a high-ranking position within Central Command claims to be descended from a Cardassian hero, saying that lineage should grant him certain privileges. The Cardassians ask you to verify his claims. Your away team is able to convince the young Cardassian to come in for a genetic test. While his claims are validated, the Cardassians begrudgingly inform him his lineage still won't get him special treatment. The Cardassian youth refuses to come in for a genetic test, spitting at the insult of Cardassian higher-ups relying on Starfleet scum.
Past is Present Diplomacy Security
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Diplomacy
Command Diplomacy
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Command
Parn and Dukat are in conflict over whether or not to include a disgraced Cardassian legate as a revered cultural figure. Parn enlists your away team to clear the legate's good name. Your away team investigates and interviews witnesses to learn the truth of the shameful incident the legate was accused of. While many Cardassians are still skeptical, your investigation repairs his reputation enough for the celebration. Despite your away team's thorough investigations, any Cardassians who knew the legate refuse to talk to you and you are unable to clear his good name.
Rebuilding the Past Engineering
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Diplomacy
Science
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Command
Diplomacy Command Cardassia Prime is still a world in ruins. Many Cardassians struggle with the idea of joining a cultural celebration when so much of their history was lost in the Dominion War. Garak reaches out, wondering if you have any ideas. Your away team works with Garak and many Cardassian historians to create a holoprogram that recreates Lakarian City and other Cardassian cities in their glory days. The experience is uplifting to many Cardassians and even guides efforts to rebuild. Even as your away team attempts to help, most Cardassians are ashamed and loathe to accept help from Starfleet.
Telling Their Tales Command
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Diplomacy
Diplomacy
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Science
Diplomacy
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Security
Iloja of Prim is attempting to recount the glorious tales of Cardassian cultural figures, but many Cardassians are vehemently opposed to the exiled poet being given such an honor. Provide Iloja security detail so he can safely research the past. Your away team manages to not only keep Iloja safe, but keep the dissenters far at bay so his peace is not disturbed. The epic poem he composes is revered by many throughout the galaxy. While he is touring a Cardassian landmark, an attempt is made on Iloja's life. Though your team manages to protect him, one of your team members is seriously injured.

Scars of History: Terran Empire

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Mission Name 1st
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Ethics Issues Science Diplomacy Medicine
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Science
Medicine
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Security
News of a lethal attack at a laboratory where a revered Terran scientist was running experiments reaches the Federation. Investigate the lab and find out what happened. After investigating, your away team learns the scientist was experimenting on a creature long thought extinct in the mirror universe. The creature attacked and fled the lab. Your team manages to capture the creature. Your away team investigates, but is unable to discern what happened in the laboratory.
Glory to the Strong Command Diplomacy Diplomacy
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Command
Diplomacy
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Security
Many members of the Terran Empire and Imperial Starfleet are amused by the idea of being revered in a Federation celebration, so to determine who gets the glory, they hold Coliseum-style battles. Supervise and ensure the casualties are minimal. Your away team's presence is seen as an insult to many proud Terrans, but ultimately, you manage to prevent any deaths. Your away team supervises the event, but their presence is seen as an insult and many Terrans turn their aggression on your team members.
Parallel Paths Science
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Engineering
Engineering
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Diplomacy
Diplomacy
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Science
Quarren of the Kyrian is fascinated by the idea of the mirror universe and curious about the divergent paths Starfleet and the Terran Empire have taken. Help Quarren investigate these parallel histories. Your away team helps Quarren gather information on both universes' histories, taking advantage of the temporal anomalies to talk to actual historical figures. They also help him compile a program to track the divergent points in history. Although your away team helps Quarren research both universes' histories, traditional resources prove sparse in the Terran Empire, leaving Quarren disappointed.
Restoration Engineering Science Command Command
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Engineering
Engineering
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Science
A fifty-year-old Terran vessel, long thought destroyed, is found crashed on an asteroid. Mirror Stamets enlists your help in getting it back in working order. Your away team manages to collect parts and restore the vessel to working order, at least as best can be hoped for a ship that's a half-century old. Your away team tries to restore the vessel, but with the technology so old and so different in the mirror universe, they are unsuccessful.
Rewrite Command Diplomacy Command
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Diplomacy
Command
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Security
The attempts to celebrate Terran Empire history have opened old wounds among its contentious people. Hostilities from the past are made fresh and Emperor Spock asks for your help in calming tensions. Despite the intense conflicts arising throughout the Empire, your away team is able to quell any violence and ease tension. Your away team attempts to ease tensions, but the presence of Starfleet officers only makes matters worse.
Solving a Mystery Command
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Diplomacy
Diplomacy
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Science
Command
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Science
The mystery of a Starfleet legend who went missing in the early-24th century has been a popular topic of speculation for decades. Picard challenges you to use the access to the mirror universe to see if you can solve the mystery. Your away locates the reluctant mirror universe counterpart, brought to the present via temporal anomaly. He begrudgingly helps you track his counterpart and you learn the officer lived out the remainder of his days on an uncharted planetoid. Though you make contact with his mirror counterpart, he refuses to speak to you and your away team's efforts to use the mirror counterpart's life as guidance only make the disappearance more confounding.
The Meek Shall Flourish Command
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Diplomacy
Diplomacy Command Security
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Command
The Terran Empire is known throughout the Mirror Universe for its ruthlessness. But there are some who would like to see other facets of the Empire highlighted, even if they're careful when they say so. Try to grant those clandestine wishes. Your away team manages to meet some of these individuals in secret and to gather other names and achievements in Terran Empire history that are often overlooked. Your away team attempts to meet with the Terran individuals who had expressed concerns, but you are spotted by several high-ranking officials. The Terrans run away and the officials admonish you to mind your own business.
Toxic Duplicity Medicine
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Science
Science
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Command
Engineering
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Diplomacy
The Empire seeks to highlight those who received such honors as Master of Poisons. However, with the anomalies bringing various people to the present, many poisonings are disputed. Emperor Georgiou sends you to investigate this breach in dishonor! Your away team evaluates some of the claims and studies what traces they can. Though many instances can neither be proven or disproven, a few claims are disproven when an investigation reveals some deaths were linked to a rare virus, not poisoning. Your away team attempts to investigate the claims, but it is difficult to find trace evidence from poisonings that happened years ago, to say nothing of the constant interference by other Terrans.