Reunion at Dawn/Faction Missions

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Reunion at Dawn: Federation

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Mission Name 1st
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Mission Text Success Failed
At the Source Engineering Security Security
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Science
Science
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Command
The assaults from the Borg this time around are further complicated by the fact their attacks seem more concentrated than ever before. Starfleet puts out a call for anyone who can manage to disrupt the Borg's synchronized dance of death. Your engineers manage to craft a program that can disrupt the Collective, throwing each cube off the next by a nanosecond. Your officers slip aboard a cube and manage to implant the program before escaping. Your officers attempt to undo some of the upgrades implimented (sic) while trying to assist the Borg, but find the Borg have already customized those same upgrades, making them inaccessible to the very people who installed them.
Divide and Conquer Science
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Security
Diplomacy
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Command
Command
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Security
When one Borg cube separates from the rest and disappears from the fray, Starfleet suspects it may be the cube carrying Locutus and sends your crew to investigate. You give chase, finally catching up to the cube. You engage in battle with it, learning that it does not carry Locutus, only a severely diminished contingent of drones. You continue your pursuit, but the cube finally gives you the slip. You pursue the cube, but it outmaneuvers you, delivering one devastating strike after another until it finally evades your badly damaged vessel.
From Within Diplomacy Security Command Engineering
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Security
Medicine
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Science
Data wants to attempt to stop the chaos by linking remotely with Young Locutus, but too many are afraid this could prove disastrous if the Collective manages to hack Data's positronic brain. He asks you to help him find a way. Your engineers and scientists craft a partitioning subroutine along with a remote access amplifier. Though Data has yet to reach Locutus, he feels secure enough to keep trying thanks to your efforts. Your engineers attempt to craft a partition to keep the Borg out, but disaster strikes on Data's first attempt and Starfleet forbids him from trying again.
Into the Fray Security Science Security
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Command
Science
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Command
Though your crew has been tasked with getting to the root of the Borg seizure, their onslaught is so intense and defenses so tight that Starfleet has asked you to commit a contingent of your people to join the battle. The crew members you send prove their mettle in the heat of battle and help to whittle down the forces being controlled by Young Locutus with as little bloodshed as possible. Your crew contingent fights hard--perhaps too hard in the aftermath of several onboard casualties. Some of your crew members are facing court martial for violating basic rules of engagement.
Lingering Regrets Medicine
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Command
Science
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Security
Security
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Command
Word reaches your crew that the Borg have ramped up their assimilation efforts, sweeping away the entire population of a planet at the edge of Federation space. Starfleet sends you to investigate. Your crew arrives on the barren world, finding traces of the civilization that was assimilated. You manage to find a few survivors, but it's clear much of the population has been assimilated. By the time your crew manages to find the decimated world, any who were not assimilated have died from their injuries
Painless Awakening Medicine Science
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Command
Engineering Medicine
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Science
Voyager's EMH and Doctor Crusher have been working together on an easier, quicker way to remove Borg implants and nanoprobes, but their test runs seem to be coming up short. They ask for your crew's help. You manage to rescue an assimilated human, providing both doctors with a perfect test subject. Though there is debate over the ethics of your actions, the results seem well worth the trouble. One of your crew members scavenges implants and nanoprobes off several dead Borg, causing outrage from those worried about the aftermath of this conflict.
Post Trauma Diplomacy Science Medicine
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Diplomacy
Diplomacy
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Security
As reluctant as everyone is to do it, Starfleet finally brings in Picard to gain from him as many memories of his time with the Borg as they can. But in his trauma, there is much he has repressed and so Starfleet asks for anyone who might help. Your ship's medical staff and counselor come up with a device similar to a mind probe that can unearth repressed memories in a willing patient. The counselor works with Picard as the repressed memories are slowly unearthed. Using Romulan mind probes as a prototype, your medical and engineering teams craft a device to unearth repressed memories, but the device reveals nothing, serving instead to only traumatize Picard further.
Waning Signals Science Security Medicine
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Command
Security
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Command
Starfleet has made numerous attempts to lock onto the specific Borg cube in question, but with their numbers so great, all their attempts are in vain. They ask for your help in tracking the cube. Using the adult Captain Picard's DNA, your engineers craft a program that can parse the Collective and seek out where the younger Picard's physical location is. The program is imprecise and still needs work, but it gives a rough area to search. Your officers sift through all the information they have on the cube, but find themselves no closer than the rest of Starfleet.

Reunion at Dawn: Klingon Empire

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Mission Name 1st
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Mission Text Success Failed
Forfeit Trust Command Security
AND
Diplomacy
Diplomacy Diplomacy
AND
Command
The Klingons spit at the Federation's insistence on an alliance with the Borg, intoning that this is all their trouble has gotten them. As relations with the Empire sour, Starfleet sends your crew to ease tensions. You and your officers meet with the sitting Chancellor and several leaders from the High Council, allaying their fears and offering them reassurance that this is not the Borg's usual state. They insist that only time will tell. You and your officers meet with the High Council, but many feel the Federation have become sniveling lapdogs to the Borg, simply making excuses for them. They refuse to hear any more nonsense.
Infestation Security Diplomacy Science
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Security
Science
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Command
Borg drones begin beaming to the surface of Qo'noS, intent on taking as many Klingons as they can. The Klingons fight them off with all their might, but they need help from someone with access to the Federation's knowledge of the Borg. Your crew arrives and as the rest of your staff begin providing support, you and your officers meet with military leaders to provide as much intel as you can. Your ship struggles to reach the planet's surface and you are ultimately forced to retreat after your ship is blindsided by a hit from a Borg cube.
Loose Ends Science Security Medicine
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Diplomacy
Command
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Diplomacy
Several strategic bases are attacked in the Borg assault, causing the Klingons to put a bounty on any assimilated Klingons. Your crew obtains data on assimiliated Klingons and works to sever as many as they can before they can be killed, though how those Klingons will handle the aftermath remains to be seen. Your crew members find an assimilated Klingon and offer him the chance to leave the Collective alive, but before anything can be done, a Klingon warrior appears and kills him.
Qo'noS Under Siege Command Security Diplomacy
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Science
Command
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Security
At Young Locutus' command, swarms of Borg cubes drop out of warp around Qo'noS. The Klingons are ready to give the hivemind hell, allies or not, but the truth is they can use all the help they can get. Your ship drops out of warp as close as possible to the planet's surface and is quickly able to disengage a Borg cube without doing too much damage to the drones onboard. Your ship leaps right into the fray--and is immediately blindsided by an attack from a Borg cube dropping out of warp. Your ship incurs numerous casualties in its attempt to escape
The Search Science
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Security
Science
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Command
Command
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Security
Having captured several hostile Borg, the Klingons inform you that they may have the location of the cube where Young Locutus is stationed. Follow the lead. Your crew heads to the coordinates given and finds a cube speeding off. Your crew gives chase and though the cube slips away, you manage to gain valuable data that may make it easier to track in the future. Your crew proceeds to the coordinates, but finds nothing there. The Klingons mock your crew for being too slow and allowing the cube to slip away.
The Wages of War Security
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Command
Science
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Command
Medicine
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Science
Casualties are coming in far too quickly and Antaak sends out a distress call for any who would be able to provide medical assistance. Your ship arrives quickly and your medical team is able to begin treating Klingon casualties immediately, saving numerous lives. Antaak extends his gratitude and remarks at how skilfully your medical officers are at tending his warriors. Your ship rushes to provide aid but the onslaught from the Borg cubes slows your progress, causing you to incur casualties of your own. By the time you arrive, there is little your crew can do.
The Warrior's Code Engineering
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Security
Science Security Diplomacy Command
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Security
With the Borg being an amalgamation of so many different species, their fighting arts are equally as varied. The Klingons ask your help in gaining insight into their battle tactics. Your engineers craft a holoprogram that allows the Klingons to engage an artificial Borg in a variety of combat styles from across assimilated species. The only problem is that Klingons like it so much, they don't want to leave the holosuite. Your engineers compile data into a PADD to be given to the Klingons, who constantly mock them for being "no help at all", as if they wanted to read, they would have. (sic)
To Win or To Die Science Engineering Science
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Security
Security
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Command
A fleet of Klingon ships has forced several cubes into retreat. As the Borg's numbers dwindle, one of the cubes takes a surprising tact [sic], activating a self-destruct device that will take out the entire fleet. Stop the device! You make it in time and, using a signal jammer tuned to the right frequency, interrupt the self-destruct sequence, giving the Klingons enough time to destroy it. Your crew is too late in arriving and the cube explodes, killing thousands of Klingons along with all Borg onboard.

Reunion at Dawn: Terran Empire

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Mission Name 1st
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Mission Text Success Failed
Directives Science Diplomacy Medicine
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Diplomacy
Security
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Command
Several Terran scientists hatch a plot to alter the subroutines of Borg drones to allow them access, but as their experience with the Borg is limited, they enlist your crew as their guides. Your officers agree, but only on the condition that they follow your command. Reluctantly, they yield to your familiarity with the Borg and are able to test their alterations on an unsuspecting drone. Your officers reluctantly agree to aid the Terrans, but when an overzealous Terran soldier charges ahead, the Borg are quickly alerted to your presence.
From the Source Engineering Diplomacy Science
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Security
Science
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Command
Paul Stamets is working on a virus that will reroute the Collective's data-that is, the hive mind itself-to the Terrans' systems. He enlists your help in deploying the virus. Your officers have concerns about aiding the Stamets of the Mirror Universe, but are also reluctant to refuse. Your engineers alter the virus to prevent the Terrans from gaining access to the Collective and deploy it as asked. Your crew accepts the virus and while trying to tamper with it to reduce its effectiveness, ends up spreading it throughout your ship's computer--and the Federation's network.
Into the Shadows Security
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Command
Diplomacy
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Command
Security
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Diplomacy
A group of high-ranking Terran officers disappear while trying to sneak aboard a Borg cube. Emperor Spock asks you to find them. Your away team quickly learns that several of the missing Terrans have been assimilated, but you manage to find a few survivors and return them safely to the Empire. You arrive to find most of the Terrans assimilated, but when you try to approach one who managed to slip through, your presence draws attention to them and they too are assimilated
Leading the Charge Diplomacy Security Diplomacy
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Command
Diplomacy
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Security
The Emperor authorizes use of all necessary force to combat the Borg and Terran ships make their way en masse to the Prime Universe. Their bloodlust threatens to take down friend as well as foe. Ensure they don't leave extra carnage in their wake. You manage to keep an eye on the Terrans from a distance, relaying messages to friendly vessels from other factions to warn them of incoming Terran fire. Thankfully, casualties from the Terrans are few. Your crew spots a Terran vessel about to strike another Federation vessel and takes the aggressive aproach. Your ship takes the damage instead and it is hard to tell whether or not this was accidental.
Lights Out Diplomacy Security Security
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Diplomacy
Science
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Diplomacy
While refueling at a Federation outpost, a group of Terrans are attacked and their ship desecrated. Your crew is sent in to investigate. You arrive at the outpost to find the wreckage of their ship, but few witnesses to its destruction. Eventually, you learn the Terrans were trading in Romulan ale and the attack is suspected of being the result of a deal gone south. Your crew reaches the outpost, but finds no witnesses who are willing to divulge what they saw.
Partial Shutdown Medicine Science Medicine
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Command
Security
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Command
Doctor Phlox of the Mirror Universe believes he may have concocted a serum that can be used to subdue Borg drones and halt all neural transmissions to the Collective. All he needs is a test subject. After conferring with your medical and science officers, you force Phlox to agree to their presence and their rules before you bring in a recently rescued Borg for experimentation. With increased precautions, the test goes well and the drone lives. Despite some of your officers' objections, you manage to rescue an unconscious Borg and offer him to Phlox as a specimen. The serum is too strong and kills the drone.
Target Practice Engineering Science Security Command
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Diplomacy
Security
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Engineering
The Terran Empire relishes the opportunity to show off their combat prowess and intends to do as much damage as possible. Your crew is roped into helping them prototype a new weapon-one Starfleet hopes won't blast a hole in space-time itself. Your officers willingly grant their aid to the Terrans, all the while making slight modifications to ensure their new weapon isn't too destructive. Your crew is reluctant to aid the Terrans and when one of your officers says how they really feel, your crew is sent packing with the Terrans making their weapon more and more destructive.
The Head of the Beast Command
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Security
Command
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Diplomacy
Science
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Diplomacy
Emperor Georgiou has placed a bounty on the head of Young Locutus. She will grant his killer anything they wish, whether he is dead or alive. Stop the Terrans from killing Cadet Picard. Your crew coordinates with other Starfleet officers to head off any Terran ships bound for what is believed to be Locutus' cube. Eventually, you manage to exhaust the Terran forces...for now. Your crew tries to foil any Terran attempts on Locutus' life, but there are far too many Terrans for your ship's small crew.