Relieved 2/Faction Missions

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Relieved 2: Federation

IconFederation.png
Mission Name 1st
Crew
2nd
Crew
3rd
Crew
4th
Crew
5th
Crew
Mission Text Success Failed
A Different Mindset Command
AND
Engineering
Science
AND
Command
Diplomacy Command All ships have different types of missions they're normally sent on. As challenges arise, various crew mentalities hinder cooperation, especially when command-oriented ships are pulling rank on science-oriented ships. Prevent a fleetwide breakdown! Your away team is able to cool tempers (and egos) among the neophyte captains. By redistributing tasks on the mission, each vessel is given a chance to shine. Any attempts to reason with the crew break down when a particularly conceited captain insists your away team wasn't supposed to be here to begin with!
All's Fair in Love and Warp Cores Command
AND
Security
Engineering
AND
Science
Science Command Scotty contacts you, thoroughly annoyed. The engineering team aboard the ship he's assisting on is currently in tatters - over a love triangle gone awry. The ship's fledgling captain is struggling to handle it. Help deal with this delicate situation. Your away team speaks with several of the engineers, including the lovelorn trio, and ultimately elects to separate them to different ships until broken hearts are mended. Your away team attempts to counsel the trio, only for tempers to flare, culminating in someone throwing a PADD.
Android on the Bridge Science
AND
Security
Security
AND
Diplomacy
Command
AND
Security
Data, serving as temporary first officer aboard a vessel exploring the depths of the nebula, has recommended that they pull back for safety, but the crew merely ignores him. Help him get through to them. Your team uses evidence provided by Data to convince captain and crevv to pull back. When they do, you relay who the evidence came from and convince them of the value of opinions from different voices, including androids. Despite the evidence you supply the captain and crew with, they press on and lose contact after hitting an ion storm.
Bitter Medicine Diplomacy
AND
Science
Security
AND
Command
Command
AND
Science
A brain parasite infestation is spreading through the fleet, but attempts to treat the infected often result in the treating nurse or medical officer becoming infected too. Devise a strategy before it's too late! Your away team subdues an infected ensign and removes the parasite to study. You synthesize an aroma that is irresistible to the parasites and lure them in one area, where the hosts can be incapacitated and the parasites removed. All of your team's attempts to treat the infected crew for parasites fail, as the parasites are able to outsmart removal.
Blocked Engineering
AND
Science
Command
AND
Diplomacy
Engineering
AND
Command
The Bussard collectors aboard one of the command vessels have begun to malfunction. The captain of that ship, however, insists on moving forward. Intervene without incurring his wrath. Your team is able to convince the ship's young captain to give you enough time to evaluate and vent the Bussard collectors, so they again begin collecting deuterium. Seeing the starship's increased performance, the captain acknowledges his error. Despite attempts to convince the captain otherwise, he refuses to stop long enough for your team to be able to thoroughly evaluate the issue.
Charting the Stars Science
AND
Security
Science Command
AND
Security
Engineering One of the ships is directed to focus on mapping out the nebula, but they begin experiencing issues with their navigational equipment. Help them out. Your away team is able to adjust navigational sensors to maintain function, even though they are still unable to pinpoint where the interference is coming from. As your team endeavors to repair the equipment, the ship becomes more and more lost.
Continuing Mission Science
AND
Command
Engineering Command Command
AND
Security
Sensors detect a ship headed into the nebula, but it's difficult to gain any further information from the outside. The ship is rusted and dented on the outside, but moving with purpose. Investigate the vessel. Your team boards - only to find the ship unmanned. Further investigation suggests the ship was deployed centuries, maybe millenia, ago, to explore the universe. Returning to a home long gone, maybe the ship and its data can serve a new purpose. Despite several attempts to hail the ship, there is no response and it continues its flight.
In The Thick of It Science Engineering Science
AND
Security
Command
AND
Science
Despite being brand new, several of the ships are experiencing overheating warp cores. The panicked captains ask for your help. Your away team investigates and proposes switching the fleet to impulse power while venting the cores until the fleet passes through a dense area of the nebula. Despite suggesting venting the core, the ships are showing no improvement.
Into the Breach Engineering
OR
Science
Engineering
OR
Security
Science Diplomacy Command One of the vessels is hit by a massive piece of space debris, causing a rupture to the hull. Help the ship and her crew! Your away team helps coordinate crews from many of the vessels in evacuating and treating those on the affected decks, repairing the hull and even buffing the exterior to ensure the new ship... looks like new! Your away team attempts to coordinate efforts, but everyone involved in the repair and rescue efforts has their own ideas about how things should be done.
Mistranslations Science Engineering Diplomacy Command
OR
Security
Command
OR
Diplomacy
Strange accidents have been occurring throughout the fleet. Miscalculations, mistaken protocol, and serious consequences abound. Investigate the incidents. Your team investigates and finds miscommunications are at the heart of each incident. Further investigation reveals dense particles in the nebula are interfering with certain universal translator models. Your team repairs and upgrades them. Even the explanations given during interviews with the crew involved are making no sense.
Overcrowded Science
AND
Security
Diplomacy Science
AND
Command
Engineering Two bridge officers pull you aside with an odd issue: despite crew manifests being accurate to that point, all of a sudden, they have more crew than they have room for - and they have no idea where all this excess crew came from! The excess crew are evasive during questioning. Probing ship logs, a member of your team notes the holodeck and holoemitters have been overactive - the nebula has given material bodies to holoprograms. You recalibrate the emitters and they disappear. Your away team is unable to find an answer. Meanwhile, equipment around the ship has begun to fail.
Overstimulated Command
AND
Engineering
Security
AND
Science
Command
AND
Security
A Betazoid conn officer begins experiencing extreme bouts of panic, so severe they struggle to communicate their thoughts. Admitting his bedside manner may not be the best fit, the Doctor asks for your help. Speaking to the officer and studying particles in the area, you learn the Betazoid was picking up lingering emotions attached to the thick particles. You create an emitter that blocks the frequencies and offers peace from the overstimulation. Your away team speaks with the Betazoid officer, but their cold demeanor only leaves the officer feeling worse than ever.
Pecking Order Security
AND
Science
Command
AND
Diplomacy
Command
AND
Security
One of the ships complains his crew is bordering on mutinous and he can't seem to quell the insubordination. Ease tensions between captain and crew. Speaking with the crew, you find one officer, with many years but not the captain's commission he so desperately sought, has created discord. You address the legitimate concerns some crew have and reassign the officer to another vessel. Your away team's attempts to quell any dissent aboard the ship merely serve to fan the flames of anger further.
Reflections in the Stars Engineering
AND
Science
Command Command
AND
Security
Security A reaction within the nebula sends the fleet into the Mirror Universe. Find your way home and ensure it's with the proper crew members. Your away team manages to find a way back to the Prime Universe. Though some crew members' mirror counterparts seem to have slipped aboard, you manage to send them away and return with only your original crew. While trying desperately to find a way back to the Prime Universe, one of your crew members is caught attempting to run off with an isolinear core.
Transfer Requests Command
AND
Diplomacy
Command
AND
Security
Science
AND
Security
The unprecedented challenges the new nebula - and new crews - present has many rethinking their place in Starfleet and considering transfers or more. Devise a way to keep these crews together at such a critical time. After speaking with crew members reconsidering their positions, you schedule time for many of them to shadow crew in other departments while addressing concerns in their current positions. The resulting boost in morale is felt fleet-wide. Promises to handle any requests after the mission leave many crew members feeling disgruntled and unheard.