Mission Name
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1st Crew |
2nd Crew |
3rd Crew |
4th Crew |
5th Crew
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Mission Text
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Success
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Failed
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A Space Pirate
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AND
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AND
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Starfleet Intelligence agent Michael Thom has new information about the activities of Ivra Kav, an Orion privateer. Meet Michael at the provided coordinates for a briefing, and watch for members of the Shadow Market.
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Michael informs the team that Ivra Kav is again running stolen Klingon-engineered disruptor rifles. Your team intercepts Kav, confiscates the rifles, and turns both the smuggler and the rifles over to the Klingon High Council.
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When your team learns that Ivra Kav is again selling stolen Klingon-engineered disruptor rifles through the Shadow Market, they move to intercept him. They capture Kav, but the rifles are already in Mudd's hands.
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A Three Hour Tour
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AND
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AND
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Dr. Bashir sees an advertisement in the subspace travel channel for Klag's Galaxy Tours. This seems familiar and important somehow, but he's not sure why. Sign up for a tour to see if there's anything amiss.
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Just as before, your team catches Klag using his tour company as a cover for meeting with other smugglers. Once your crew announces this to the tour group and offers to escort them all home, Klag will not be able to do business this way any longer.
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You sit through a mostly uneventful three-hour tour of the Paulson Nebula, made famous when the Enterprise hid there from the Borg cube. Interesting, but it doesn’t help your mission at all.
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Bad Medicine
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AND
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AND
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AND
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Hagon, the Ligonian leader, warns that his nemesis, Yar, has left Ligon II with most of the planet's important medicines. Recover the medical equipment before Yar can sell it.
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Your crew traces Yar's ship to a far corner of the Beta quadrant, behind a moon and waiting for a rendezvous. Yar and the supplies are apprehended and returned to Ligon II to await Hagon's judgment.
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By the time your crew tracks down Yar's ship, he has already sold all the medical supplies to Mudd.
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Behind Bars
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OR
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OR
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Ambassador Spock explains that Nero, the mining vessel captain, has been seen coming and going from the Rura Penthe prison. This is concerning, since Nero has committed hostile acts in the past. Follow Nero to find out what he's doing at the prison.
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Prison visitor logs reveal that Nero has been visiting Quocch, who is still running his smuggling empire from prison. When alerted to this, the warden sees that Quocch is moved to a more solitary prison location, and his operation is disrupted.
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Nero discovers that he is being followed and opens fire. The conflict causes injuries to your party, as Nero escapes, and nothing is learned about his strange behavior.
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Greet and Meet
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AND
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AND
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Data's former captor, Kivas Fajo, has been spotted again on Lya IV. Since this is where he took Data during the kidnapping, it raises questions about why he has returned. Confront Fajo.
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When apprehended, Fajo reveals that he is set to rendezvous with Mudd, to get orders. Your crew hides nearby as the meeting takes place, to potentially capture Mudd. Mudd escapes, but Kivas Fajo's cover is blown and he can no longer operate.
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Your crew interrupts a meeting between Fajo and Mudd, who both escape when discovered.
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How Suite it Is
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AND
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AND
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Clegg, on Khosala II, has been working on a more advanced framework for holosuite technology. His computer has been hacked. Find the origin of the hack, and scramble the data stream.
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Your crew tracks the data stream to a Calvonian ship, leaving the system. When confronted, the captain agrees to turn over all copies of the stolen data in exchange for some Federation credits, as he had intended to sell the data to Mudd.
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The stolen data is traced to a Calvonian ship, on its way out of the system. Your crew tries, but fails, to intercept them.
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On the Fence
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AND
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AND
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AND
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Tuvok gives you the name of a Ba'Neth, on Kesat, who is a prominent fence in the Delta Quadrant. Seek out the Ba'Neth and see what he knows.
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Confronting the Ba'Neth fence leads you to Nace Gulrag, a Bajoran who recently sold some stolen titanium piping to Mudd. Your crew is able to intercept Gulrag's delivery before it reaches the arranged coordinates.
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The Ba'Neth fence refuses to reveal any information, and evades your team's grasp, slinking back into the shadows.
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Planning for Bad Weather
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AND
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AND
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The Maquis are selling plans for a planetary-grade thermobolic bomb on their shadowy black market. Do whatever is necessary to keep it from landing in Mudd's hands.
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Threatening the Maquis with a new level of Federation conflicts was effective. The Maquis turn over the plans to Starfleet for safe keeping.
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The Maquis will not confirm or deny the existence of such plans, and are angry that they have been targeted in this manner.
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