On the Hunt/Faction Missions

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On the Hunt: Bajoran

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Mission Name 1st
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A Tense Peace Command
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Diplomacy
Security Diplomacy Engineering
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Science
A wanted Maquis colonist flees to Bajor - the world he once helped liberate with other members of the Resistance. Bajor has already stated it won't hand him over. Meet with the vedeks and try to convince them otherwise. After meeting with the vedeks and presenting the charges against the Maquis colonist, your away team convinces them to do a joint trial between the Federation and the Bajorans of the colonist. The vedeks stonewall your away team, insistent that the colonist will not be handed over.
Anew Command
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Diplomacy
Diplomacy
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Science
Engineering
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Command
Word is out that a notorious intergalactic murderer may be hiding on Bajor. But attempts to track him down have been met with resistance by the Bajoran people. Investigate and find the killer. The Bajorans seem hesitant to even discuss this individual. Further investigation leads you to the fact that the killer was also a mercenary who assisted with the Bajoran Resistance. Still, you persuade them to try him for his murder of civilians. Your away team is unable to find him, but they notice the Bajoran people are very evasive when it comes to discussing him.
Grudge Hit Engineering
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Command
Command
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Security
Security
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Engineering
Bajoran supply ships are being attacked with alarming frequency. While some blame pirates, there are whispers that something more insidious is at play. Your away team investigates the various attacks and interviews the Bajoran crew member. Though the attackers were disguised, you track the attacking ship to a Cardassian outpost and find there the Bajoran shipments. Your away team is unable to track down the attackers before they strike again.
Job Security Command
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Diplomacy
Security Diplomacy
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Science
Science Bounty hunters like Kago-Darr have been in high demand lately, especially as criminals have both proliferated and become harder to find. There have also been increased jailbreaks and criminals escaping transport. Ro asks you to investigate. Your team investigates the breakouts and stakes out similar situations. They catch a group of bounty hunters breaking out prisoners - hooing this will increase the amount ofjobs and profits. You take in the prisoners AND the bounty hunters. Your away team is unable to find any answers. A member of your team suggests hiring a bounty hunter.
One Wrong Move Command
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Science
Engineering
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Diplomacy
Science
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Diplomacy
Your away team receives an unintelligible distress call from Empok Nor. The station was believed abandoned, so Kira Nerys asks you to go investigate. Your away team arrives at Empok Nor, but scans reveal that the station is on lockdown. You manage to disengage the security system and traps, then find a group of criminals had been using the station as a hideout. Your away team beams aboard Empok Nor and is immediately besieged by leftover Cardassian traps.
Resonance Engineering
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Diplomacy
Science Command Diplomacy
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Science
The orbs on Bajor have been acting strangely, resulting in the vedeks sealing them away for the safety of the Bajoran people. Kai Opaka asks you to investigate what might be causing the issues. Your team asks to scan the orbs, though it takes time to persuade the vedeks. You earn their trust and your scans reveal something resonating with the orbs. It is a stone emanating chroniton radiation brought back by a Bajoran scientist. Your away team tries to investigate, but with the vedeks shutting them out, they make no progress.
Shadows and Whispers Medicine Science
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Command
Command
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Science
Diplomacy Personnel on Deep Space Nine are seeing confusing and frightening visions, often of their loved ones coming after them. Suspecting it is the Prophets trying to communicate, Kira tries to contact Sisko, but cannot reach him. She asks for your help. Your team travels to the wormhole and scans it, finding unusual subspace readings inside. Further investigation reveals an attack by pah-wraiths. Using chroniton radiation, your away team is able to evict the pah-wraiths and free the Prophets. Your away team journeys into the wormhole, only to become trapped inside.
Tears of the Profits Engineering Science Command Diplomacy
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Command
Diplomacy
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Science
Several Bajoran artifacts have gone missing. Bajoran officials have accused Vash of the thefts, but Vash insists it wasn't her. Retrieve the artifacts and find the culprit. Your team tracks sightings of the artifacts - only to find many of them are poorly made fakes. While the sellers are tight-lipped, they soon turn on their contact on learning the artifacts are fake. Vash is apprehended and the real items retrieved. Your away team presses a vendor selling one of the artifacts for more information, annoying him to the point that he has the entire team thrown out.

On the Hunt: Federation

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Brand New Crew Medicine Science
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Diplomacy
Engineering
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Science
Command The captain of a Constellation-class ship sends you an encrypted communication, sharing that he is concerned. His crew members are acting increasingly weird. He asks you to investigate before whatever is happening to them happens to him! Your team investigates by checking logs and collecting discrete samples from crew members. They find the crew has been replaced over time by duplicates from other timelines. They manage to suss out who belongs where and return the original crew. Your away team is unable to find any answers, but when you report back to the captain, he has no memory of asking you for help.
Breaking the Chain Medicine
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Command
Medicine
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Diplomacy
Medicine
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Security
Top secret Federation documents and technologies have begun going missing, but no matter how hard Starfleet Intelligence searches, they have yet to find out how they were taken or who took them. They enlist your assistance. Your team investigates those with intel on the items, comparing recent logs and finding one commonality: an outpost with a recently upgraded transporter. The transporter was upgraded by the Emerald Chain and kept memories from anyone who used it. Your away team is unable to make any more progress than Starfleet Intelligence did.
Cowboys and Criminals Medicine
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Science
Command
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Diplomacy
Engineering
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Command
Members of the Enterprise-D crew have been taken over by their holodeck alter egos, leading many of them to get into trouble. Track down the crew and separate fact from photon before someone gets hurt. Your away team finds Dixon Hill, Frank Hollander, and Sheriff Worf in a three—way standoff and manages to separate the holo—characters from the crew before anyone gets hurt. Your away team is trying to track down the crew, but they are caught in a trap set by Professor Moriarty.
Mirror, Mirror Science
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Diplomacy
Command
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Science
Engineering
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Diplomacy
Federation vessels are reporting an uptick in attacks by Orion pirates, but when their ships are boarded, it isn't Orions they see…but themselves! Find out what's going on! Your away team sets a trap to entice the Orion pirates and indeed, the attackers were other versions of members of your away team, here via temporal anomaly. You arrest yourselves—or rather, the attackers. Your away team is ambushed by other versions of themselves while investigating.
Moving the Needle Security Command
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Diplomacy
Diplomacy
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Science
Engineering Several government facilities throughout the Federation have been broken into, but the things that have been stolen seem inconsequential. Still, Daniels tells you he is noticing fluctuations in the timeline, so he asks you to investigate. Your away team manages to track down the stolen goods and finds all of the thieves are from the future - and that these things may not be so inconsequential after all. You turn them and the goods over to Daniels. Your away team is unable to track down the thieves or the stolen goods.
Mudd Everywhere Command Security Science Engineering
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Diplomacy
Command
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Science
A series of galactic heists, scams, and other unsavory activities have all been traced back to Harry Mudd. But the timing seems impossible, as he can't be multiple places at one time…can he? Your team splits up, catching Mudd at two separate incidents. While at first it was believed he was using a time crystal, it is revealed he instead convinced several of his other selves to team up with him. You take all the Mudds into custody. While trying to clear up the l\/|udd mystery, your away team is ambushed by a group of l\/ludds!
Sanctuary Diplomacy
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Science
Command Security
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Diplomacy
Diplomacy There are some considered criminals by their own factions who come to the Federation seeking asylum. But many within the UFP worry about what could become of it if they become a safe harbor for criminals from across the galaxy. Your away team works with the Federation Council and Starfleet Command to develop a better and faster intake process for those seeking asylum while also investigating any criminal allegations. Bringing tip the topic causes an uproar amid many within the Federation and the Council sternly cautions you to stay out of it.
Weaknesses Unwound Science Command
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Science
Security
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Command
Medicine Reports are cropping up across Starfleet of crew members being poisoned and winding up in sickbay. But one thing of note is that the makeup of each poison seems to be very unique. Doctor Crusher asks you to investigate. Your team studies samples from the victims. The clues lead them to a plant grown only on a certain planet - where they find scientists with intel on several Starfleet crews gleaned from scanning their duplicates. You arrest the scientists. While your away team is investigating, members of your team begin to fall i .

On the Hunt: Hirogen

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It's the Face! Command Science
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Diplomacy
Engineering
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Command
Security Tom Paris contacts you in a panic. He's been arrested for a laundry list of crimes - all of which he says he's innocent of! But Starfleet claims to have footage of him committing the crimes. Is Tom telling the truth? Or is there another explanation? Your crew examines and treats the Hirogen, finding all were poisoned by a similar substance — one that is non-toxic to other humanoids, but can be lethal to Hirogen- You pinpoint their recent stop and find the bartender there poisoned their drinks. Your away team reviews the footage, but no matter how many times they look at it, the guy committing the crimes looks like Tom Paris!
Kill the Hunt Science Medicine Diplomacy Command
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Diplomacy
Security
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Science
Word has gotten out that the Hirogen are being used as intergalactic bounty hunters, leading to anger from criminals and other bounty hunters alike. Shortly thereafter, Hirogen involved in the bounty hunting become seriously ill. Investigate. The members of your away team play through Photons Be Free! to understand each of the characters, using their vices and desires to track them down and capture them. Your away team is unable to determine a cause for the Hirogen illness and many of their conditions begin to worsen.
Photons Run Amuck! Engineering
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Command
Science Command
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Science
Security The crew of The Doctor's holonovel have crafted their own mobile emitters, breaking free of the holodeck. They've begun their own wicked streak across the galaxy, hiding behind the identities of their real-world Voyager counterparts. Bring them back! After aligning the footages with several databases, your team finds that, eventhough the person in question looks just like Tom, it is in fact Nick Locarno- When your team brings him in, Tom is grateful, but insulted that anyone would confuse them. Your away team pesters The Doctor to tell them where his creations would be, but he has no idea.
Prey to Pest Command
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Science
Engineering
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Diplomacy
Science
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Diplomacy
The Hirogen are dispatched to catch Cyrano Jones and bring him in for trafficking in illegal plants that landed several Andorians in the infirmary. However, they never return. Investigate. Your away team investigates and finds one of the missing ships — overrun with tribbles! You manage to control the outbreak and rescue the Hirogen inside. Your away team finds one of the ships overrun with tribbles and is forced to flee...only to notice a tribble or ten has slipped aboard your ship.
Supercede Medicine Science
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Diplomacy
Command Engineering
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Science
Khan and his augmented accomplices have been hinting at a plot for revenge against the Federation lately. When the Hirogen are sent to investigate, many of them end up critically injured. Find out what happened and how to face the Augments. Through eavesdropping and investigating, your team learns the Augments have discovered technology from the future to make themselves even more powerful. You manage to cut off their supply and with it, their motivation to take up arms against the UFP. Your away team goes poking around Ceti Alpha V and ends up ambushed by Augments.
Talaxian Trouble Diplomacy
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Security
Security
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Command
Command
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Diplomacy
Wixiban calls on Neelix in a panic, begging for help after he finds himself the prey of a hulking group of Hirogen. Neelix asks you to go to his rescue. Your team goes to rescue Wixiban, but learn the Hirogen only went after him because he stole several trophies. it takes convincing, but after Wixiban returns the trophies - and agrees to let the Hirogen model a prey hologram on him - they let him go. Your away team is unable to get to Wixiban before the Hirogen do.
The Investigative Edge Diplomacy Command
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Diplomacy
Security Engineering
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Science
Many treat the Hirogen as hunting dogs in pursuing the galaxy's criminals, but Tuvok believes their propensity for thoroughly investigating their prey may be key in solving some of the galaxy's greatest unsolved crimes. At first, the Hirogen are as reluctant to do it as some members of Starfleet Intelligence are to have them on board. But the Hirogen ability to quickly locate an Orion Syndicate member who has abducted the son of a diplomat casts them in a new light. Your away team is unable to convince Starfleet Intelligence or even the Hirogen themselves to take up the missions.
The Most Challenging Prey Science
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Diplomacy
Engineering
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Command
Command
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Science
A group of Changelings are said to be moving up the ranks of numerous governments in an attempt to claim power on this side of the wormhole, using the anomaly crisis as cover. The Hirogen are ready to pursue this bounty - with your help! You offer the Hirogen the tech to detect Changelings, but they turn it down, insisting there is no thrill in that. You give them the intel you have and monitor communications, giving them enough of an edge while also leaving the hunt to them. Your away team's insistence on doing things by the book infuriates the Hirogen, leaving them to go off on their own. They are unable to track down the Changelings.