Mistress of the Mirror 2/Faction Missions

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Mistress of the Mirror 2: Terran Empire

IconTerranEmpire.png
Mission Name 1st
Crew
2nd
Crew
3rd
Crew
4th
Crew
5th
Crew
Mission Text Success Failed
Any Press is Good Press Diplomacy
OR
Command
Science
OR
Medicine
Command Diplomacy
OR
Medicine
Diplomacy Mirror Hoshi Sato decides that perception is key. Whether anyone in the Empire cares about a missing Betazoid woman, arousing the UFP's suspicions and having them hanging around could be problematic, so she enlists you to spread some good press. Your away team combs through historical data on the Terran Empire. It is a bloody history of conquest, but your crew gives it a positive spin, presenting the Empire as an example of strength and determination–rather than just as ruthless murderers. Though your away team combs through the history of the Terran Empire, it's hard to put a positive spin on their violent history.
Anything for the Latinum Command Security
AND
Command
Science Diplomacy
AND
Security
Privateer Benjamin Sisko is boasting about a “Prime Universe” sale–items from the other universe and everything must go! Investigate his merchandise and see if any of it was Lwaxana Troi’s. Among the merchandise Sisko has are several of Lwaxana’s possessions, as well as some ship parts from a Federation transport. When questioned, he insists he got all of it from a Ferengi who scavenged an abandoned vessel, but he doesn't know where. While Sisko's merchandise includes some of Lwaxana's possessions and some ship parts from a Federation transport, he refuses to reveal his sources.
It Takes a Telepath Security Diplomacy
AND
Command
Security
AND
Command
Security
AND
Command
Detective Hill brings Counselor Troi along to interrogate several Terran suspects, in the hopes that she might be able to use her abilities to expose their lies. However, several of them react violently, prompting him to request additional security. Your away team provides additional security to prevent the Terrans from harming Counselor Troi. Sadly, the interrogations and probes yield paltry results. Troi is left shaken, astonished at how the Terrans cling to their mental veils of deceit. Your away team is on-site for the interrogations, but things escalate quickly when a few suspects become enraged at having minds probed. While you manage to protect Troi, a member of your crew is injured trying to subdue a suspect.
Living Trade Diplomacy Command
AND
Security
Security
AND
Diplomacy
Security Smiley O'Brien informs you of a rumor that a group of Terrans are abducting people from the prime universe for various nefarious purposes–from slavery to stealing UFP secrets. A Daughter of the Fifth House might be worth a high price.... The traffickers put up a hell of a fight once you find them, and though your away team is able to free all of the hostages present, Lwaxana Troi is not among them. The Terran traffickers have done a fine job hiding themselves. By the time you find their hideout, they have already fled, the fate and identities of their hostages still unknown.
Prime Specimen Diplomacy Medicine
AND
Command
Medicine Security
AND
Command
Word reaches you about Mirror Phlox, who has become fascinated with Betazoids and their telepathic abilities. It seems he’s trying to get his hands on a research sample–and he may have found one. While at first unwilling to talk, your away team is able to get Phlox to open up. He acknowledges that Lwaxana had been a willing guest of his, happy to answer questions and demonstrate her abilities. But when asked for a sample, she left in a huff. Mirror Phlox sees no reason to give your away team the time of day, much less access to his lab. When your team tries to enter by force, they find the Terrans' brutal fighting style to be more intense then they anticipated.
Stoking the Flames Diplomacy
AND
Command
Diplomacy Security
AND
Command
Mirror Gabriel Lorca is overheard making some rather incendiary remarks about Lwaxana Troi after he says she tried to incite a rebellion–but Lorca himself is nowhere to be found. Find him and see what he knows–or has done! Your away team pursues Lorca to the edge of the Alpha Quadrant. When you catch him, he asserts that he hasn't done anything, but says he should have when he heard the Betazoid asking a group of Andorians why they don't just "stand up" to the Empire. Lorca has fled to the edge of the Alpha Quadrant. Even after you've found him, he doesn't seem particularly interested in talking.
Tracking Through the Looking Glass Command Medicine
OR
Diplomacy
Security
OR
Command
Diplomacy Security In an attempt to find the prime universe Lwaxana, Mirror Kayla Detmer seeks out her mirror counterpart, along with those of her daughters, on the scorched Betazed, but to no avail. Seeing no need to overexert herself, she sends your crew instead. Though the destroyed mirror Betazed proves perilous, your away team manages to locate Mirror Kestra, who says she’s been keeping an eye on her mother and sister and that no one has seen this “prime counterpart”. Your away team beams down to the wrecked remains of Betazed, where Mirror Lwaxana is said to maintain a brothel, but the planet is too treacherous and your crew must evacuate before finding anyone.
Under the Rug Engineering
AND
Science
Security
AND
Command
Security
AND
Diplomacy
Reports have come in that Lwaxana’s ship was found out by Terok Nor–with no signs of life on board! Mirror Kirk dispatches your crew to investigate–on clean up anything on board that could be problematic for the Empire! Your crew investigates the ship, but it is heavily damaged, seemingly by crashing into a large celestial body. There is no sign of foul play and everyone on board appears to have departed–but to where? Your away team boards the ship to investigate, but on trying to force their way into engineering, they discover the warped core is severely damaged and on the brink of exploding. Your team quickly flees the decaying vessel.

Mistress of the Mirror 2: Federation

IconFederation.png
Mission Name 1st
Crew
2nd
Crew
3rd
Crew
4th
Crew
5th
Crew
Mission Text Success Failed
Counterattack Diplomacy Security
AND
Command
Security
AND
Diplomacy
Security While searching for Lwaxana Troi, a vessel helmed by Captain Archer is attacked by unknown assailants. When Archer tries to fight back, his ship is hit by an amplified photon beam and badly damaged. The crew is abducted. Find and rescue them. Your crew finds the ship in question–a stolen Federation ship–and confronts what turn out to be Augments within. Though the battle is fierce, you free Archer’s crew. When pressed, the Augments swear they know nothing about Lwaxana Troi. Your away team boards the vessel–a stolen Federation ship piloted by a group of Augments–but is overpowered and forced to retreat without freeing Archer and his crew.
Eyes and Ears Open Diplomacy
AND
Command
Diplomacy Diplomacy
AND
Security
Quark suggests a trip to his bar might be worth your crew’s time, as Lwaxana Troi and her potential whereabouts have been popular topics of discussion. Someone at the bar might know something. Your away team visits the bar and listens in casually. They follow up on the few leads that seem plausible, having to provide some incentives to get some of the patrons to talk more, but in the end, nothing pans out. Your away team visits the bar and listens in casually. However, the few patrons with potentially useful information shut down when approached by your crew. It seems not even a round of drinks or latinum is worth being seen as a UFP informant.
Interference Engineering
AND
Command
Security
AND
Command
Diplomacy
AND
Security
Attempting to locate and extract data from Lwaxana Troi’s ship, Commander Riker attempts to access it remotely, but is unsuccessful. Something appears to be blocking the ship’s signal and he wants your crew to find out what. Traveling through Terran space, your away team finds several probes floating about, blocking the signals of anyone lacking proper override codes. Your crew destroys the probes, but with Terrans from across history lurking, it’s unclear who did it. Your away team searches desperately for Lwaxana Troi's ship, but there's no signal nor sign of it. It's almost like it's completely gone.
Little Black PADD Command
OR
Security
Security Medicine Diplomacy
OR
Command
Diplomacy Detective Hill asserts that any good detective would start close to home and tasks you and your crew with tracking down and interrogating Lwaxana’s past lovers and love interests... no matter how long that list might be. While some of Lwaxana’s past love interests, such as Odo and Captain Picard, have been accommodating, others took a little more convincing to even broach the subject. In the end, very few clues were gained. Lwaxana's name and your crew's lack of charisma proved troublesome, as none of Lwaxana's former partners and love interests were willing to talk.
Persona non Grata Security
AND
Diplomacy
Diplomacy
AND
Command
Diplomacy Security Sirella contacts your crew, informing you that a woman with several pieces of Betazoid jewelry was caught stealing Klingon artifacts and is now in jail. She says you'd better hurry–the word “execution” has already come up several times. You find Vash coping well with her time in prison. When you confront her about the jewelry, you learn it is Lwaxana’s, but Vash didn't get it from the source–she “borrowed” it from a Ferengi merchant. Your crew negotiates a reduced sentence for her. Your away team arrives at the jail and finds the prisoner is Vash. She's less than cooperative and the Klingons are increasingly losing their patience.
Private Thoughts Security
AND
Command
Security Diplomacy
AND
Command
Engineering Combing through her effects, a friend of the Troi family locates what appears to be a PADD Lwaxana used as a diary. However, the diary is encrypted and cannot be read by just anyone. Decrypt it and see if it offers any clues on her whereabouts. One of your engineers manages to crack the diary. While it contains a great deal of personal thoughts and accounts, it offers no clues to Lwaxana’s current whereabouts. Your engineers try to crack the PADD's encryption, but after repeated failures, the PADD begins self-deleting data as a security measure.
Proper Upbringing Diplomacy Medicine
AND
Command
Diplomacy Security
AND
Diplomacy
Deanna Troi contacts your crew in a panic–having heard about Lwaxana’s disappearance, Jeyal is on his way to Betazed to take custody of their son, by force if necessary. Head to Betazed to mediate any potential conflict. Your crew meets with Jeyal and convinces him to pull back for now, at least until Lwaxana is found. The boy is comfortable where he is and uprooting him to be raised in an unfamiliar home seems cruel amid the possibility that his mother may be dead. Your away team reaches Betazed, but with the Tavnian government on Jeyal's side, there is little that can be done to prevent him from removing the sobbing child.
Rescuing the Rescue Party Command Diplomacy
OR
Medicine
Security
OR
Engineering
Command Engineering In an attempt to help with the search, Captain Janeway followed a lead in the Terran Empire and ended up in an ion storm, with her ship’s navigational system irreparably damaged. Find and rescue Janeway and her crew. Though your ship is damaged, your crew manages to reach and retrieve Janeway and her crew and safely escape the ion storm. Though your crew locates Janeway, the ion storm proves too dangerous and your strip incurs heavy damage--too heavy to risk going any further.