Meant to be Broken/Faction Missions

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Meant to be Broken: Dominion

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Mission Name 1st
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Mission Text Success Failed
A Taste for Trouble Medicine Science Security Engineering
OR
Science
Command
OR
Engineering
Many crew members have protested strict restrictions on replicator rations and have begun overriding the replicators - leading to disastrous results that have even led crew members to get sick. Investigate and intervene. Your away team increases security on the replicators to avoid tampering and helps treat the ill, many of them sickened because the replicators were using materials that would be toxic if consumed. While attempting to repair a replicator, a member of your team is hit with a barrage of replicated oranges firing out of the replicator at an intense speed.
Deceptive Dominance Command
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Engineering
Security
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Science
Diplomacy
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Engineering
The Founders have offered their assistance to help return order to Starfleet vessels. However their offer has led to strong feelings on both sides. Investigate. You arrange a trial run on a science vessel and, as expected, the Founders' way of doing things is too strict for a Starfleet crew. You take the evidence to the inquiry commission considering involving the Founders. Your away team shares their concerns, but the commission evaluating involving the Founders' help doesn't seem very interested.
Infectious Insubordination Engineering Science
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Engineering
Security Command
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Science
A group of engineering ensigns decide to play a prank, tinkering with holoemitters and reskinning their entire ship as a Roman colosseum. Now they can't restore things to the way they were. Help restore order to their ship! Dodging a herd of lions escaped from the bowels of the colosseum, your away team finds and shuts down the holoemitters. Your away team is attacked by a team of gladiators and unable to restore the ship.
Innovation in Restriction Medicine Command
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Engineering
Diplomacy
AND
Science
Science New restrictions for research missions have been handed down, making some of them seemingly impossible. Find ways to continue important research while playing within Starfleet's new boundaries. Your away team gets creative, helping Starfleet scientists get what they need while not violating Starfleet's new rules. Members of your crew chafe at the new rules, leading to increased conflict.
Official Intelligence Engineering
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Science
Command
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Security
Security
AND
Science
Seeing them as more unbiased than any living being and more logical than any Vulcan, some are pushing for computers to determine the consequences for rule violations. But a test run leads to a harsh punishment for a minor infraction. Investigate. Investigating the process that led the computer to the conclusion it reached, your away team finds that there has been outside interference. They take the proof to the higher-ups pushing for the computer's use. Your away team is unable to bypass the computer's security protocols to investigate what led to the decision.
Permission Denied Command
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Diplomacy
Diplomacy
AND
Security
Engineering
AND
Science
Several Starfleet crew members have been accused of stealing shuttlecraft lately, but all of them insist they had permission and that their departures were approved. However, no evidence of said permission can be found. Investigate. After investigating the ship's computers, your away team finds evidence of tampering by a bridge officer with an axe to grind against these specific crew members. The officer is apprehended and additional security protocols are put into place. Your away team is unable to prove matters one way or the other and the accused crew members are taken in for court martial-
Unmistakable Identity Engineering
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Science
Command Diplomacy
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Engineering
Security Tales of different versions of the same crew member from different timelines switching places to avoid duties and such have spread, leading Starfleet to implement improvements on the ship's identification system. Help them test the new system. Your away team helps Starfleet test the system on their own, as well as observing other individuals on the ship to see if they are who they say they are and if the computer can differentiate the same person from different universes or timelines. While helping to test the system, not only does it miss a Mirror Kirk walking by, but so does most of your crew.
Watch from the Sidelines Security
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Science
Command
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Engineering
Diplomacy Command A starship discovers a pre-warp civilization - only to find them on the verge of collapse. Several ensigns send you a distress call after they slipped down to the surface in the hopes of helping, only to be taken prisoner. Your away team manages to sneak onto the planet's surface, rescue the ensigns, and escape without drawing further attention from the planet's inhabitants. You also leave some carefully disguised supplies that may help them avoid collapse. Your away team tries to help the ensigns, but they are also caught by the planet's inhabitants.

Meant to be Broken: Klingon Empire

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Mission Name 1st
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Mission Text Success Failed
Back Into Shape Medicine Command
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Engineering
Security
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Science
Diplomacy Several Klingon warriors happily volunteer their time to whip rebellious Starfleet crew members into shape - through vigorous training and pain! Oversee their training program to ensure no crew members are lost or maimed along the way. Your away team oversees the Klingons' training program, redirecting or stepping in when things start to look dangerous. While one of the Klingons resents the intrusion, a successful bat'leth sparring match with him earns his respect. Your attempts to reiterate the current rules of Starfleet yield no progress.
Cracking Under Pressure Medicine Science Security
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Engineering
Command
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Science
An ensign cracks under the pressure of their duties, stealing a shuttlecraft and going AWOL. Find them! Your away team tracks them down, hears their concerns, andconvinces them to come back and face the consequences, insisting they can move forward and face the things that threatened to break them. Your away team takes too harsh an approach on finding the ensign, leading them to flee.
Exciting Exchange Diplomacy
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Engineering
Command
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Engineering
Security
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Science
Hoping to encourage growth in future Starfleet cadets, an exchange is proposed across factions, meaning humans training with Klingon warriors, Vulcans learning Ferengi business acumen, and so on. Professor O'Brien asks you to oversee the exchange. Your away team monitors the first group of cadets' progress, checking in with both the cadets and their hosts and addressing any issues- The first exchange goes rather well. Your away team's lack of oversight leads to a fight breaking out between a young Andorian cadet and their Klingon hosts.
On Your Feet Medicine Command
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Science
Security
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Engineering
Engineering Believing learning to think on their feet is what they need rather than always relying on orders and protocol, Alexander takes a group of ensigns out on a training mission, but disaster strikes. Find him and the missing ensigns. Pinging their equipment, your team finds the ensigns have put out a distress signal, as they were trained to do, before finding shelter. You track them down, treat the injured, and return everyone safely. Your away team is unable to locate the missing ensigns or their Klingon guide.
Opportunity in Opposition Security Engineering Command Diplomacy
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Science
Engineering
OR
Science
Several items have been going missing aboard some of the stricter Starfleet vessels, leaving the officers baffled. They enlist your away team to investigate. Your investigation finds some low—ranking crew members, bristling at the intense restrictions, have been stealing and selling stolen items on the black market. Your team catches the thieves while also informing the officers on their motives. While your away team is investigating, items you have brought with you begin to go missing.
Progress Stalled Command
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Science
Diplomacy
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Science
Command
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Engineering
With Starfleet crews from a variety of eras, many are having a difficult time adjusting to current rules and procedures. Admiral Picard asks your help in mitigating this challenge. Your team clusters crews from specific times and places together along with bridge officers from the present day, not only hoping to help those from other times to adapt to the present, but to encourage flexibility in the officers helping them. Your attempts to reiterate the current rules of Starfleet yield no progress.
Starfleet Pride Command
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Diplomacy
Diplomacy
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Security
Security
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Command
Worf seeks to build a sense of pride in some of the younger recruits, believing that may improve things even more than stricter rules, but his training regimens are too intense, provoking a backlash from some of those same recruits. Intervene. You and your away team review footage of Worf's team-building exercises - many of which are intense by Klingon standards. You give him some pointers-and his next exercise goes much better. Your away teamjoins Worf on his next outing, leading many of them to get injured.
Sweetening the Deal Command
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Engineering
Diplomacy
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Science
Science Diplomacy Academy enrollment has started to drop and one of the reasons cited is that younger recruits don't believe they would be a good fit for the strict rules of Starfleet. Admiral Janeway asks you for some suggestions. Your away team interviews individuals who opted not to go for the Academy after showing initial interest. For some, you're able to assuaged their concerns; for others, you take their feedback to Janeway. Your away team proposes several surface—level perks for new recruits, including bonus time in the holodeck and a 10% discount at any Quark's in the quadrant. Enrollment numbers not only don't increase, they decline further.

Meant to be Broken: Terran Empire

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Mission Name 1st
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Mission Text Success Failed
Agony in Adherence Medicine Science Command Security
OR
Science
Diplomacy
OR
Engineering
Certain stern Starfleet higher-ups have been meeting with Terran Empire officials and rumors abound that they may be in the market for agony booths. Investigate the matter. Your away team investigates and finds the deal with the Terran‘Emplre also includes many financial benefits for the higher-ups involved. You discreetly pass your findings to the right parties and the meetings immediately stop. Your away team appeals to the higher—ups holding the meetings, only to find themselves sudden falsely accused of some serious crimes.
Bingo Through the Looking Glass Command
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Science
Security Diplomacy
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Engineering
Engineering Several Starfleet crew members have been looking for a big thrill and they find it - by completing a checklist of challenges aboard Terran vessels. This dangerous activity has led several ensigns to go missing. Find them! Your away team finds the missing ensigns — some in Terran brigs, others doing time in agony booths. But you manage to rescue them all. Your away team is unable to rescue the missing ensigns.
Deadly Negligence Diplomacy Security Command
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Engineering
Science
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Engineering
A trance worm being studied within a science facility breaks loose as a result of crew members failing to adhere to the strict rules of its care. Recover and restrain the trance worm! Your away team manages to recover the worm before it swallows anyone before insisting on new policies lest the crew not be so lucky next time. Your away team is unable to find the worm before it claims a victim.
Devious Defectors Command
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Diplomacy
Diplomacy
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Security
Security
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Command
Some Starfleet crew members have defected to the Terran Empire, insisting Starfleet has lost its way. But they have taken with them vital secrets - secrets they may share with the Empire. Track them down! Your away team tracks down the defectors and brings them back — though many of them come willingly, recognizing life in a Starfleet brig is still much kinder than any day aboard a Terran ship. Your away team is unable to track down the defectors.
Respect Owed Command
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Engineering
Medicine Diplomacy
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Science
Security A group of ensigns accused of insubordination are sent to serve aboard one of Georgiou's ships after she insists she can straighten them out. Ensure the ensigns come back in one piece! You not only ensure the ensigns' safety, but earn their respect and loyalty by looking out for them and leading by example. Your away team members earn the outrage of a Terran officer, leading to a violent confrontation.
Starfleet Swap Science
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Engineering
Security
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Science
Diplomacy
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Science
Something funny is afoot on a science vessel near the Bajoran wormhole, as the captain randomly finds members of her crew swapped with their mirror counterparts. She asks for your help. Your team learns that outside the wormhole is a thin stretch of space that allows passage to the Mirror Universe. Terran crew members who want out of the Empire forced their Prime counterparts to swap. You find and rescue the missing crew members. While investigating, your away team is surprised and knocked out by the Terran crew members.
The Penalty is Death Engineering
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Science
Security Command
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Engineering
Diplomacy While Starfleet loosens some rules, their mirror counterpart gets stricter - on enemies AND allies! With a batch slated for execution that includes a crew who accidentally crossed over, Kirk sends you on a daring rescue before the clock runs out! After recalibrating the transporter, your away team is able to beam out those slated to die and escape before the Empire notices their prisoners are missing. Your away team attempts the direct approach, but their intrusion on a Terran vessel lands them in a cell as well, their fates as of now unknown!
Whatever It Takes Engineering
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Science
Diplomacy
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Engineering
Security
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Science
Captain Killy challenges your crew to a test of skill via a ship race as representatives for your respective universes. What will yield better results - Starfleet's way of doing things, or the Terran Empire's? While Killy's aggressive flying gives her an early lead in a race of ships, your assessment of the situation helps you avoid debris and ultimately take the win. Your determination to win leads you to miss oncoming debris, causing serious damage to your vessel.