Illogical Fallacies/Faction Missions

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Illogical Fallacies: Bajoran

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Mission Name 1st
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Mission Text Success Failed
A Piece of Mind Medicine
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Security
Diplomacy
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Medicine
Security
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Diplomacy
A group of Bajorans hosting a meditation retreat away from home aboard Deep Space Nine share that they are feeling less centered, with many experiencing headaches, fatigue, and other physical ailments. Investigate. Wearing protective gear, your away team searches the deepest reaches of the ship and finds a Moopsy on the loose. A tag on him reveals he was being traded by a Ferengi merchant. You capture the Moopsy and arrest the merchant who brought him. Your away team interrupts Shaxs while he's meditating during their investigation. The consequences are painful.
At the Gates of the Temple Science
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Diplomacy
Diplomacy
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Command
Command
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Science
As Deep Space Nine sits between the Bajorans and the Celestial Temple, they believe they should have more say in how it is run. They have come to make themselves heard, much to the frustration of the crew. Your away team mediates a meeting between the vedeks, Colonel Kira, and other station higher-ups. Though it gets heated, through offering some concessions, you manage to satisfy the vedeks without having to cede significant control to them. The vedeks only seem more offended at the involvement of your away team, whom they consider outsiders.
Brothers in Arms Security Medicine
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Diplomacy
Command
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Security
Diplomacy Shaxs has caused quite a commotion at Quark's, where his drinking with a group of Klingons has led to increasingly dangerous tests of strength. Intervene. A member of your team just manages to dodge a hurled mek'leth as you walk into Quark's. It takes some time and quick reflexes, but you manage to break up the strength contest. Shaxs gets overzealous when you and your team approach him and he ends up putting you through a table.
Late to the Party Command
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Engineering
Diplomacy
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Medicine
Security Engineering A vessel bound for Deep Space Nine sends out a distress hail after the systems become nonresponsive and the vessel stalls out. Investigate. After recovering the passengers and bringing them to the space station, your team evaluates the ship. It quickly becomes clear the ship's systems were hacked. Your away team rescues the passengers but is unable to determine a cause for the ship's issues.
Legends Remade Engineering
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Command
Science Diplomacy Command
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Engineering
A holosuite program offering an interactive view of Bajoran legends has gone haywire. Kira asks for your help fixing it. An error in the holosuite's code is identified as the cause of the problem. The Bajoran dignitaries aren't convinced that it wasn't some Ferengi scheme to undermine their history, but they are grateful you fixed it. Your away team is overwhelmed during a virtual confrontation with pah—wraiths.
Sin of Greed Diplomacy
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Engineering
Command
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Medicine
Diplomacy Command A contingent of vedeks have come from Bajor, but they are not merely here to enjoy the diplomatic conference. They have grievances to air about the way the station is being run and the types and management of business being done. Meet with them. The meeting with the vedeks is a heated one, but your away team members' willingness to hear them out eases some of the tension. Your away team's involvement only outrages the vedeks further.
Something Foul Medicine
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Diplomacy
Diplomacy
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Command
Command
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Medicine
Several visitors to the conference aboard Deep Space Nine have fallen ill. The culprit is believed to be the replicated hasperat, but no one can seem to determine what went wrong. Investigate. After assessing the hasperat and the replicator used, your away team‘finds errors in the brine used. Knowing those errors, your away team is able to synthesize a medicine to treat those who have fallen ill. A member of your away team tries the hasperat and becomes gravely ill.
The Prophets' Ire Science Diplomacy Command Security
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Medicine
Engineering
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Security
The increased frustration and tension have many wondering if there aren't some supernatural forces at work. The vedeks believe it is the prophets' displeasure with the activities on Deep Space Nine and begin a campaign to restore their favor. Your away team splits. While some of them acquiesce to the vedeks' less egregious request, the rest of the team sets out to find ways to prove this is not a metaphysical matter. Your away team's solutions are unsatisfactory to the vedeks. When your ship subsequently experiences mysterious malfunctions, members of your crew suggest the vedeks may have been right.

Illogical Fallacies: Federation

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Mission Name 1st
Crew
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Mission Text Success Failed
A View Beyond Medicine
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Diplomacy
Security Science Diplomacy
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Command
T'Lyn comes to you asking for help. She is having trouble keeping her thoughts straight and often sees images of people and places similar but not the same as those where she is now. Investigate. Evaluating T'Lyn's brainwaves and having Spock do a mind-meld with her, you learn she is in fact seeing images from other universes. Spock believes something nearby is amplifying her telepathic abilities and helps you create a headpiece to give her some relief. Your away team is unable to help T'Lyn.
Behind Schedule Science Diplomacy Command
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Security
Engineering
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Command
Steve Stevens is a ball of nerves over the crew's constant delays and now things on Deep Space Nine only serve to put the Cerritos contingent further behind. Help Stevens and his crew. Your away‘team helps with some of the Cerritos crew's tasks. You are unable to help Stevens and his crew.
Guests of Dishonor Command
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Diplomacy
Diplomacy
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Security
Security
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Command
When a vessel ferrying Dominion dignitaries arrives at the station, the occupants are instead revealed to be pirates who have taken over the ship. They demand a ransom for the dignitaries' safety. Your crew engages the pirates and gives the Changeling dignitaries a chance to turn the tables on their captors. Your away team is unable to convince them to release the dignitaries.
Phased Out Medicine
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Security
Science Command Security
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Command
Individuals throughout the station are becoming out of phase and no one can seem to determine a cause. Find out why this is happening - and how to set it right. Waves from the wormhole appear to be interacting with something aboard Deep Space Nine. Your away team manages to recalibrate shields in order to mitigate the waves' impact until they pass. Your away team members are all unable to help before they too become interphased.
Seeing Eye to Eye Diplomacy
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Medicine
Command
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Medicine
Security Diplomacy Ferengi merchants and Bajoran dignitaries aren't the only conference attendees having trouble settling their differences peacefully. Improve the mood before this diplomatic function goes sour. Your away team meets with the various groups and tries to help them sort out their disagreements. Even in cases where they are still at odds, your individualized efforts are appreciated. Your away team is unable to be of any help.
The Cost of Doing Business Security Command Engineering Science
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Medicine
Diplomacy
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Engineering
Ferengi representatives are leaning on the dignitaries from the Federation to convince Colonel Kira to lower costs for business owners on the Promenade. But Kira suspects they may have another plan should their request not be granted. Investigate. Your away team monitors some of the visiting Ferengi and finds them tampering with equipment in a Jefferies tube. You apprehend them and bring them in, Your away team is knocked out by an unknown assailant while investigating.
Too Much Trouble Diplomacy
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Security
Security
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Command
Command
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Diplomacy
Steve Stevens' schmoozing of a prominent Starfleet higher up goes awry when he inadvertently upsets the Doopler ambassador, causing a duplication disaster. Calm the ambassador before the station is overrun. Your away team manages to break through to the ambassador and snap him out of his self-defeating thought spiral. Your away team's attempts to calm the Doopler ambassador only stress him out further, as he knows exactly what you're trying to do.
Turning Down the Heat Medicine
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Security
Engineering
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Command
Command
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Medicine
A clearly aggravated Colonel Kira asks you to investigate, noting that things have been tense since the Ferengi negotiators arrived, that even the air feels different. She insists if something doesn't change, she may lose it! Your away team takes readings throughout the ship and finds strange readings that, while they can't exactly identify or pinpoint, they can offset with adjustments to the space station's habitat systems. When you inform her you've failed to find any answers, Kira throws Sisko's baseball through the office window.

Illogical Fallacies: Ferengi Traditionalists

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Mission Name 1st
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Mission Text Success Failed
Bad Vibes Science Diplomacy
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Engineering
Security Command
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Medicine
Many conference attendees and even patrons to Quark's report feeling unwell just spending time on the Promenade. Investigate. After recalibrating their tricorders, your team tracks a strange signal‘to a series of machines in a Jefferies tube. Removing the

machine, a piece of Ferengi technology, improves the health and welfare of people throughout the station.

Your away team is unable to find any definitive cause.
Better Business Security
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Command
Science
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Diplomacy
Command Diplomacy Two Orion merchants have requested storefronts on the Promenade, one being an Orion tavern. Quark is vehemently against it. Some of his vocal Ferengi supporters are willing to take the fight to the Orions. Intervene before things get serious. Your away team works with station staff to offer the Orion business owners a spot away from Quark's and to come up with ways to calm any anti-Orion sentiment. Quark reluctantly relents, though he is heard trying to find out their prices. Your away team is unable to get Quark and the Orions to come to a peaceful resolution.
Calling in Your Tab Diplomacy
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Command
Command
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Security
Security
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Diplomacy
Brunt shows up at Quark's, threatening a ban on the proprietor. Quark asks for your help in seeing if the liquidator's claims have any merit - and fending him off either way. On further investigation, your away team learns Brunt is working with Kai Winn to get Quark's shut down, each for their own reasons. You manage to run them both off, for now at least. Your away team is unable to stop Brunt from hitting Quark with a ban.
Entrepreneurial Fallacies Diplomacy
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Command
Command
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Science
Science
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Diplomacy
Grand Nagus Rom is pushing for cheaper leases and more freedom for all business owners on the Promenade, not just the Ferengi. However, many of his demands have left Kira gobsmacked and she asks you to help reason with him. Your away team negotiates with the former Deep Space Nine resident, convincing him to back down on his most egregious demands. Your away team is unable to stop Brunt from hitting Quark with a ban.
Fur Trade Medicine
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Security
Security
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Command
Command
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Medicine
Individuals have been going missing on Deep Space Nine, leaving behind only their bones. Jake Sisko fears something small and dangerous may be on the loose. Investigate. Your away team negotiates with the former Deep Space Nine resident, convincing him to back down on his most egregious demands. While investigating, a member of your away team goes missing.
Holo Experiences Engineering
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Diplomacy
Science Diplomacy
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Medicine
Command Patrons at Quark's are complaining that the holosuites are malfunctioning. Quark can't find any cause, so he tasks you with investigating. Your away team investigates and finds someone has been tampering with the holosuites from within...and attempting to access other station functions as well. Upgrading security protocols seems to solve the issue. Your away team is unable to repair the holosuite.
Neural Parasites on Tap Medicine Security
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Medicine
Science
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Diplomacy
Diplomacy Members of the Deep Space Nine approach you to inform you that there are most certainly not neural parasites here on the station and that you absolutely should eat at the replimat. Investigating the replimat, your away team finds colonies of neural parasites crawling inside the equipment. What's odd is that they were clearly placed there. Members of your away team begin acting strangely and ultimately abandon the mission.
Thief in the Night Engineering Security Command Diplomacy
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Command
Medicine
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Diplomacy
The Bajoran delegates insist a Bajoran artifact has been stolen from a display they brought with them. They blame a group of Ferengi merchants. Investigate. Reviewing logs and security footage, your away team spots a member of the Collector's Guild skulking around the room where the display was being exhibited. You bring them in. A search of their belongings leads to the missing artifact. Your away team is unable to recover the artifact.