Mission Name
|
1st Crew |
2nd Crew |
3rd Crew |
4th Crew |
5th Crew
|
Mission Text
|
Success
|
Failed
|
A Piece of Mind
|
 AND
 |
 AND
 |
 AND
 |
|
|
A group of Bajorans hosting a meditation retreat away from home aboard Deep Space Nine share that they are feeling less centered, with many experiencing headaches, fatigue, and other physical ailments. Investigate.
|
Wearing protective gear, your away team searches the deepest reaches of the ship and finds a Moopsy on the loose. A tag on him reveals he was being traded by a Ferengi merchant. You capture the Moopsy and arrest the merchant who brought him.
|
Your away team interrupts Shaxs while he's meditating during their investigation. The consequences are painful.
|
At the Gates of the Temple
|
 AND
 |
 AND
 |
 AND
 |
|
|
As Deep Space Nine sits between the Bajorans and the Celestial Temple, they believe they should have more say in how it is run. They have come to make themselves heard, much to the frustration of the crew.
|
Your away team mediates a meeting between the vedeks, Colonel Kira, and other station higher-ups. Though it gets heated, through offering some concessions, you manage to satisfy the vedeks without having to cede significant control to them.
|
The vedeks only seem more offended at the involvement of your away team, whom they consider outsiders.
|
Brothers in Arms
|
 |
 AND
 |
 AND
 |
 |
|
Shaxs has caused quite a commotion at Quark's, where his drinking with a group of Klingons has led to increasingly dangerous tests of strength. Intervene.
|
A member of your team just manages to dodge a hurled mek'leth as you walk into Quark's. It takes some time and quick reflexes, but you manage to break up the strength contest.
|
Shaxs gets overzealous when you and your team approach him and he ends up putting you through a table.
|
Late to the Party
|
 AND
 |
 AND
 |
 |
 |
|
A vessel bound for Deep Space Nine sends out a distress hail after the systems become nonresponsive and the vessel stalls out. Investigate.
|
After recovering the passengers and bringing them to the space station, your team evaluates the ship. It quickly becomes clear the ship's systems were hacked.
|
Your away team rescues the passengers but is unable to determine a cause for the ship's issues.
|
Legends Remade
|
 AND
 |
 |
 |
 AND
 |
|
A holosuite program offering an interactive view of Bajoran legends has gone haywire. Kira asks for your help fixing it.
|
An error in the holosuite's code is identified as the cause of the problem. The Bajoran dignitaries aren't convinced that it wasn't some Ferengi scheme to undermine their history, but they are grateful you fixed it.
|
Your away team is overwhelmed during a virtual confrontation with pah—wraiths.
|
Sin of Greed
|
 AND
 |
 AND
 |
 |
 |
|
A contingent of vedeks have come from Bajor, but they are not merely here to enjoy the diplomatic conference. They have grievances to air about the way the station is being run and the types and management of business being done. Meet with them.
|
The meeting with the vedeks is a heated one, but your away team members' willingness to hear them out eases some of the tension.
|
Your away team's involvement only outrages the vedeks further.
|
Something Foul
|
 AND
 |
 AND
 |
 AND
 |
|
|
Several visitors to the conference aboard Deep Space Nine have fallen ill. The culprit is believed to be the replicated hasperat, but no one can seem to determine what went wrong. Investigate.
|
After assessing the hasperat and the replicator used, your away team‘finds errors in the brine used. Knowing those errors, your away team is able to synthesize a medicine to treat those who have fallen ill.
|
A member of your away team tries the hasperat and becomes gravely ill.
|
The Prophets' Ire
|
 |
 |
 |
 OR
 |
 OR
|
The increased frustration and tension have many wondering if there aren't some supernatural forces at work. The vedeks believe it is the prophets' displeasure with the activities on Deep Space Nine and begin a campaign to restore their favor.
|
Your away team splits. While some of them acquiesce to the vedeks' less egregious request, the rest of the team sets out to find ways to prove this is not a metaphysical matter.
|
Your away team's solutions are unsatisfactory to the vedeks. When your ship subsequently experiences mysterious malfunctions, members of your crew suggest the vedeks may have been right.
|