Fool's Gold/Faction Missions

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Fool's Gold: Dominion

IconDominion.png
Mission Name 1st
Crew
2nd
Crew
3rd
Crew
4th
Crew
5th
Crew
Mission Text Success Failed
Added Muscle Security
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Command
Security Command
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Diplomacy
Diplomacy Hearing about a deal that went bad for the Dosi, the Dominion enlists your away team to intervene on behalf of the Dosi. Convincing the other trader to agree to the Dosi's offer, your away team is able tot urn the deal around in the their [sic] favor. Your away team's attempt to change the trader's mind only makes the Dosi look even more foolish than before.
An Ally in Need Command
AND
Diplomacy
Medicine
AND
Science
Science
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Medicine
A group of Dosi were headed to a planet at the edge of the Gamma Quadrant to make a delivery when their ship was damaged in an ion storm and left stranded on an uncharted planet. Find and rescue the stranded Dosi. Your away team manages to locate the uncharted planet and rescue the Dosi. Your away team attempts to track the Dosi ship, but is unable to locate the uncharted planet.
Courting Public Opinion Command
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Diplomacy
Science
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Command
Diplomacy
AND
Science
As intimidating as the Dosi are, their refusal to help with the temporal anomaly crisis has noticeably hurt their business. Weyoun asks you to help repair their public image. Several of your officers begin a campaign to promote the Dosi and their goods, being sure to let them know this was at the Vorta's request. Your attempts to improve the Dosi's image only serve to undermine your own credibility within the galaxy.
Cutting in Line Diplomacy Science Command
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Medicine
Diplomacy
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Security
Several other entities throughout the Gamma Quadrant are outraged that the Dominion are considering allowing the Dosi to join ahead of them, especially when the Dosi have given so many throughout the Quadrant raw deals. Persuade them. Your away team manages to persuade those frustrated with the Dosi being allowed to join of the important impact this could have for everyone, not just in the Gamma Quadrant, but across the galaxy. Though your away team speaks at length on the importance of the Dosi being welcomed into the Dominion, their words only serve to anger the dissenters further.
Decoded Messages Command Engineering Diplomacy Security
OR
Engineering
Science
OR
Security
Federation scientists discover a data crystal that may include key information regarding the Dosi's solution to the temporal anomaly crisis. However, the encryption on it is strong and your away team is asked to help decode it. Your away team succeeds in decoding the data crystal. While the information contained within doesn't provide any major answers, there are some interesting clues. Your away team is unable to successfully decode the data crystal.
Essential Functions Science Medicine Engineering
OR
Security
Diplomacy Science
OR
Security
The Dominion suggest the possibility of a ketracel-white distribution deal with the Dosi, but the only problem is that the Dosi need to find their own production source. Send an away team to help them out. Your away team helps the Dosi establish a production facility on a planet with an ample supply of the resources needed to produce ketracel-white. Your away team attempts to help the Dosi set upa ketracel-white production facility, but the atmosphere on that planet creates a toxic reaction when the ketracel-white is synthesized.
For Science and Profit Diplomacy
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Medicine
Command Science
AND
Command
Science The Dosi have a surprising amount of support among the scientific community in their Quadrant, due to their ability to link scientists with materials they may not otherwise get. Encourage this support among Federation and Dominion scientists as well. Your away team manages to garner support from Federation and Dominion scientists by demonstrating the advances made with the access the Dosi's supply network provides. Your away team's attempts to convince Federation and Dominion scientists fall flat, as many are unable to see past the Dosi's more questionable business practices.
On the Mend Diplomacy
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Medicine
Medicine
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Science
Command
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Diplomacy
A strange illness is sweeping the Dosi. Reluctantly, they turn to you for help. Send your best and brightest to help the Dosi find a treatment. The illness ends up being similar to influenza and your away team is able to synthesize a treatment to reduce the impact of symptoms and to help the Dosi immune system overcome the illness. Your away team studies several Dosi patients, but is unable to find any useful treatments.
Piece by Piece Command Security Science Engineering
OR
Security
Diplomacy
OR
Engineering
In order to get an idea of what technology the Dosi use to mitigate the temporal anomaly crisis, Quark asks you to send an away team to find out what new supplies the Dosi may be acquiring. Your away team manages to hack a subspace relay and intercept several Dosi supply lists. They notice a pattern with certain supplies the Dosi have only recently begun procuring. Your away team attempts to intercept Dosi supply lists at a subspace relay, but their activity triggers a trap set by the Dosi and they are chased off.
Point of Interception Command Security Command
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Security
Security
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Science
The Dosi have set up strategic bases where individuals brought in by the temporal anomalies are more likely to interfere. Infiltrate one of those bases. Your away team successfully infiltrates a Dosi base and even manages to rescue a few individuals recently arrived via temporal anomaly. While attempting to infiltrate a Dosi base, your away team is surprised and quickly overwhelmed. Their only option is to retreat.
Shared Resources Command Security Science
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Command
Diplomacy
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Security
In an effort to get into the Dosi's good graces, Nog recommends you send an away team to help the Dosi acquire rare parts for a ship they are trying to build. Your away team manages to locate and procure the parts the Dosi needed, leaving them rather impressed. Your away team is unable to find the parts the Dosi seek and, what's worse, their efforts inadvertently drive up the price of those parts.
Showing Their Hand Command Security Security
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Command
Diplomacy
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Command
Odo wonders whether the Dosi really do have the technology they say they do and Quark suggests one way to find out may to be to call their bluff - in a game of cards. Send your craftiest away team to challenge the Dosi to show their hand. Your away team play a good game of poker with the Dosi, who find it intriguing. They even manage to shift the conversation to the technology and though they get no concrete answers, they have gotten some interesting pieces of information. During a game of poker, one of the Dosi becomes enraged, accusing the members of your away team of cheating. He smashes the table, sending all of the cards - and your hopes of gaining information - crashing to the ground.
Stealing the Stars Command Diplomacy Science
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Command
Command
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Security
When a Dosi shipment is stolen by a group of Cardassian smugglers, the Founders enlist your help to recover the stolen goods. Your away team manages to catch up to the smugglers and retrieve the stolen goods. The Dosi are impressed with your team's speed and skill. Despite a valiant effort, your away team fails to locate the smugglers before they can sell off the stolen goods.
Temporal Distortions Security Science Command
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Science
Command
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Diplomacy
Paul Stamets is trying to find out why people displaced in the Alpha Quadrant of their own timeline are ending up in the Gamma Quadrant of the present. He asks you to send an away team to investigate. Using new technology developed by Stamets, your away team is able to collect valuable data on the way that not only time, but also space, shifts when the temporal anomalies are involved. Your away team attempts to use the new technology Stamets developed, but they are unable to obtain any useful information.
Trading in Chaos Command Diplomacy
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Science
Command
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Diplomacy
Diplomacy Despite the Female Changeling agreeing to help, some of the other Founders have reservations about allowing the Dosi to join the Dominion. Plead their case. Your away team manages to convince the reluctant Founders by demonstrating the Dosi's vital role circulating goods throughout the Gamma Quadrant. Your away team is unable to convince the reluctant Founders that the Dosi would be a good addition to the Dominion.