First Impressions/Faction Missions

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First Impressions: Federation

IconFederation.png
Mission Name 1st
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Mission Text Success Failed
A Friendly Face Command Science
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Security
Diplomacy Security
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Diplomacy
A damaged shuttle full of crew members in Starfleet uniforms has asked to come aboard the Discovery, claiming they're here to help. Verify the newcomers' identities before welcoming them aboard. The newcomers gave names from Starfleet records, but the away team found that none of their faces matched the pictures on record. Their plan thwarted, the disguised Augments fled with their shuttle. When the names the shuttle's passengers gave matched Starfleet records, the away team allowed them aboard, only to discover they were Augments in disguise when they attacked! The Discovery suffered several casualties before they were captured.
Augmented Intelligence Command Engineering
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Security
Diplomacy Security
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Command
Having led his brothers and sisters in attacks against the Discovery, Raakin has detailed, personal knowledge of the Augments' defenses. Help the Discovery's crew capture him and learn what he knows. The away team led a feinted strike against an Augment settlement, drawing Raakin and other warriors into an ambush. Captain Lorca has promised to treat him fairly, but he hopes Raakin will have valuable intel. The away team led a weak attack against an Augment settlement, hoping to draw Raakin out, but he recognized the feint for what it was. None of the settlements' defenders emerged from behind its walls.
Bread Crumbs Security
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Science
Science
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Engineering
Engineering Science As one ship against many, the Discovery has to escape without pursuit after each fight with the Augments. Send a shuttle to lay a false warp trail away from the site of their last battle. The away team manually created subspace distortions to mimic the passage of the Discovery's warp drive. After masking their own warp signature, they left the site of the battle without attracting Augment attention. Rather than following the away team's false trail mimicking the Discovery's warp drive, the next Augment ships to arrive followed the away team's own warp trail. They barely avoided capture.
Inside Job Engineering Diplomacy
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Command
Security Diplomacy Captain Lorca plans to sabotage the Augments' facilities aboard Regula I, but his crew needs to know its layout. Admiral Forrest refused his request for Starfleet schematics, but an away team may have better luck. The away team eventually overcame Forrest's reluctance to help the Discovery, reminding him of just how much danger the Augments have historically posed to the Federation. He promises to send Regula I's schematics to Lorca. DIALOGUE FAIL
Leave None Behind Security
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Science
Command
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Security
Science Security One of the Discovery's shuttles never returned from a reconnaissance mission to the Augment-occupied Starbase 12, and Lorca fears the crew was captured. Send an away team to locate the missing shuttle. The away team found the missing shuttle adrift and damaged, clear indications that the crew had been captured. They entered Starbase 12 in disguise and freed several prisoners, including the missing Discovery crew members. The away team found the Discovery's missing shuttle adrift near Starbase 12, but the crew was nowhere to be seen. Lorca has declared them missing in action, another casualty of this conflict with the Augments.
Lift Their Spirits Diplomacy Diplomacy
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Command
Engineering Security
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Command
Fighting the Augments has taken a toll on the Discovery's crew, many of whom are struggling to relax between battles. Vic Fontaine has offered to entertain them if you can take him to the beleaguered Discovery. The away team narrowly avoided several Augment patrols on their way to the Discovery's last known coordinates. The crew welcomes Vic with open arms, and his performances have noticeably improved morale. After two close encounters with hostile Augment ships, Vic asked the team to turn around. Even holograms don't want to lose their lives, and he does not trust the away team to get him to the Discovery.
Playing Both Sides Security
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Diplomacy
Science
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Command
Diplomacy
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Command
Several Ferengi Traditionalist traders have long-standing agreements with the Augments. Give them an incentive to sell some of those supplies to the Discovery, which has no base to restock from in this sector. The away team reminded the Ferengi traders of the 17th Rule of Acquisition: "A contract is a contract, but only between Ferengi." As long as the Discovery can pay, they'll sell the crew some supplies meant for the Augments. The away team told the Ferengi traders that they were missing a profitable opportunity to sell supplies to the Discovery, but they decided that the risk of Augment retaliation outweighed the potential rewards.
Principles of Care Security Command
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Diplomacy
Medicine Medicine
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Command
Diplomacy Though Doctor Jeremy Lucas once lost Cold Station 12 to the Augments, Captain Lorca wants his medical expertise on the Discovery's side. Lucas will need convincing to join the fight without Starfleet orders, however. The away team reminds Lucas that, orders or no, a Starfleet doctor cannot stand by when a Starfleet crew is hurt. He agrees to treat the Discovery's wounded, though he insists he'll have no part in any offensives. The away team's assessment of the Augments as a threat remind Lucas all too well of his own encounters with them. Between Starfleet orders and basic self-preservation, he refuses to leave with the Discovery.
Take Aim Security
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Science
Security
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Command
Security
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Engineering
After many battles with Augment ships, the Discovery is nearly out of photon torpedoes. Captain Lorca needs an away team to acquire some from an Augment base without being detected. The away team bypassed the shields of an Augment base, allowing the Discovery to beam several dozen torpedoes out of the armory. It's not much, but it's enough for the crew to continue the fight. The away team's approach was quickly noticed by the Augments guarding the base. They escaped back to the Discovery, but were unable to provide the photon torpedoes the crew desperately needs for their fight.
The Enemy of My Enemy Security
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Command
Security Command Diplomacy Diplomacy
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Security
The Discovery may have few allies in its current fight, but the Augments have their fair share of enemies, including the Klingon Empire. Send an away team to ask the High Council to join in the fight. The away team's rousing speech reminded the Klingon High Council of the shame of the Augment virus and the dangers Khan's current empire poses. The Council unanimously voted to assist the Discovery. After the away team's speech, some members of the Klingon High Council are interested in fighting the Augments, but they fear that supporting Lorca's rogue actions would threaten their alliance with the Federation.

First Impressions: Augment

IconAugment.png
Mission Name 1st
Crew
2nd
Crew
3rd
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Mission Text Success Failed
Bona Fides Diplomacy Science Medicine
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Diplomacy
Medicine Being genetically enhanced himself, Doctor Julian Bashir has offered to treat wounded Augments, but not all of them trust a Starfleet doctor. Convince Bashir's patients to accept the medical care he is offering. The away team appeals to the Augments' pride, pointing out that Bashir's genetic enhancements (and his experience) make him the best doctor they've found. Those who doubted him agree to receive treatment. DIALOGUE FAIL
In the Wind Command
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Diplomacy
Engineering
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Science
Science
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Security
Augment scouts believe the Discovery may be hiding out in the debris field left behind when Ceti Alpha V and VI collided. Search the planetary debris for any signs of the Discovery or its crew. After hours of sailing through the debris field, the away team found a faint series of warp trails that matched the radiation signature of the Discovery. The Augments will send more ships to patrol the region. The only sign of recent traffic the away team found in the debris field was a drifting crate of ration packs. They cannot tell the Augments whether the Discovery passed through here or not.
Missing Minds Command
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Science
Diplomacy Security
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Diplomacy
Security Science Arik Soong was developing a method to improve the shield strength of Augment ships, but as of this morning, he is nowhere to be found, and his people fear he was kidnapped. Track down the missing scientist. After cracking coded notes in Soong's lab, the away team tracked him to remote site. They found a bored Soong working on his own projects, but once reminded that his "children" were in danger, he agreed to resume his work on shield improvements. Some notes in Arik Soong's lab suggest he may have left his post to work on personal projects, but the away team cannot tell if the notes are genuine, or if they were placed by kidnappers. There is still no sign of Soong.
On Ice Security
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Medicine
Medicine Science
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Command
Security Cold Station 12 houses many Augmented embryos which the current Augments desperately want to protect. Reinforce the station's defenses in case Captain Lorca decides to aim for this valuable target. The away team harnessed several viruses from Cold Station 12, arranging them to be released if non-Augment intruders board the station. That should stop the Discovery's crew from reaching the Augment embryos. Cold Station 12 was designed with secrecy in mind, which means that its defenses, though decent, are difficult to amplify. The away team cannot do much to protect the station from an attack by the Discovery.
Point of Pride Science
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Diplomacy
Command Medicine
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Diplomacy
Medicine Like many Klingons affected by the Augment virus, Marab has been shamed for his changed appearance. Given a chance to look like himself again, he may be willing to defend the Augments against Lorca. Thriled by the outcome of the away team's ridge reconstruction surgery, Marab convinced many other Klingon Augments to fight alongside the human ones in exchange for similar treatment. DIALOGUE FAIL
Signal Boost Security Security
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Command
Diplomacy Science
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Engineering
The Discovery has been striking ship after Augment ship, moving on to a new target before the last one can send out a warning. The Augments need a faster way to communicate to stay ahead of the Discovery. The away team set up a series of artificial micro-wormholes for the Augments to send messages through. Near-instaneous communication should make it easier to stay ahead of Lorca's plans. DIALOGUE FAIL
Stress Test Science Diplomacy
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Command
Science
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Medicine Diplomacy Fearing that Lorca's crew may infiltrate their settlements, the Augments have recruited Gem, an empath, to study all newcomers. Work with the Augments so that their own strong emotions don't overwhelm her. The away team introduced the Augments to a series of stress relieving exercises, and those working with Gem promised to keep their heads clear while she is busy screening newcomers for any signs of deception. DIALOGUE FAIL
Truth or Fiction Security
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Engineering
Command
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Security
Diplomacy
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Security
Malik has captured a group of suspicious junk dealers who the Augments suspect are secretly working for the Discovery. Learn what they know while keeping Malik's interrogation from getting out of hand. The away team's relentless questioning revealed plenty of holes in the supposed junk dealers' story, confirming that they'd been hired by the Discovery to sabotage Augment supplies. DIALOGUE FAIL
Under the Radar Security
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Science
Science
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Engineering
Engineering Security The Augments have set up a perimeter grid around Regula and its nearest planetoids, but somehow the Discovery's shuttles have still been attacking their bases. Examine the perimeter grid for weaknesses. The away team found a section of the Augments' perimeter grid that intersected with an asteroid field, making it easy for the Discovery to hide its passage with space debris. The Augments will place additional sensors in the area. The Augments' perimeter grid looks secure as far as the away team can tell, and yet the Discovery's crew has clearly found a weakness to exploit. The Augments will continue looking for a solution on their own.
War Games Science
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Security
Science Engineering
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Command
Diplomacy The Augments have acquired a holoprogram containing Iden, who once led a rebellion against the Hirogen. They want his help defending against the Discovery's tactics, but so far he has refused to work with them. In exchange for teaching the Augments, the away team offered Iden what he wants most: freedom. Once they gave him a mobile emitter, he stayed just long enough to prepare the Augments against more hit-and-run attacks from the Discovery. Unable to get Iden to agree to help the Augments, the away team attempted to rewrite his holoprogram, but his self-awareness drastically changed its parameters. Iden remains a prisoner rather than an ally.