Mission Name
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1st Crew |
2nd Crew |
3rd Crew |
4th Crew |
5th Crew
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Mission Text
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Success
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Failed
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Altered Reflection
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AND
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AND
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Several members of the Federation push for the school to teach about other cultures that are members of the UFP, but who were oppressed by the Empire. They hope to improve acceptance, but there is a lot of resistance from the Terran people.
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Your crew attempts to persuade the Terrans, but they are caught up in prejudice. You work with Keiko and find ways to introduce these cultures into the curriculum, in the hopes of sparking curiosity and eventual acceptance in the next generation.
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Your crew attempts to persuade the Terrans, but is unsuccessful. Keiko, still nervous about the future of the school, is also unwilling to push the envelope and add such topics to the curriculum.
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Bits and Pieces
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AND
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Prime Miles O'Brien, now a professor of engineering at the Academy, was asked to send over teaching materials for an engineering course for older students. He also sends sample schematics of older ships, but they are stolen. Recover the schematics.
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Your away team tracks down the schematics in the possession of a group that seeks to rebuild the Terran Empire and bring it back to its former glory. You retrieve the schematics.
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Your away team tries to piece together details of the theft to track down the culprit, but is unable to find them or the schematics.
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Data at the Podium
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AND
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AND
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Data insisted on being a guest lecturer at the Terran school. But when his first speech to the Terran people (and subsequent three hour diatribe on the complexities of nacelle construction) incites a riot, it's obvious he may need a little help.
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You and your crew decide to help Data out. Your crew works with him on public speaking, while also remaining on-hand to ensure security does not become an issue when one too many Terrans becomes bored.
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You and your crew attempt to help Data with his public speaking. But your efforts prove to be futile when his speech bores the Terran audience into riots.
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First Edition PADD
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OR
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OR
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OR
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Having taken an interest in educating certain members of his crew, Voyager's EMH has loaded a suggested science curriculum on a classroom set of PADDs. However, before your crew can pick the PADDs up for delivery, they are stolen! Find the culprits.
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Your crew locates the PADDs in the hands of an anti-Terran group who believe that having access to Federation scientific materials would only enable the Terrans to build horrific bioweapons. Your crew retrieves the PADDs.
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Your away team finds the PADDs in the hands of an assembled anti-Terran cell. However, your crew is quickly outnumbered and must retreat. Even diplomacy ultimately fails.
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Gatekeepers
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AND
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AND
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A vessel heading for the mirror Earth carrying several teachers from the Federation is boarded and everyone onboard is taken prisoner by the KCA. Retrieve the educators and get them safely to Earth.
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Your crew locates the ship carrying the abductees and manages to retrieve them, felling any KCA soldiers who try to stop them. The educators show no fear, intent on going to the Mirror Earth despite the ordeal.
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Your crew locates the ship carrying the abductees but there are many injuries during the attempt to rescue them. In the end, the educators wish to return to the prime universe.
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Health and Welfare
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AND
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AND
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Doctor Crusher suggests that the Terran school might also be a good opportunity to ensure Terran children have access to other resources, such as medical care. Still, the planet is low on medical supplies, so she enlists your aid in gathering some.
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Your crew manages to round up a variety of medical supplies and technology for the Terran children, as well as working to train nurses to staff the school's infirmary.
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DIALOGUE FAIL
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Parallel Pasts
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AND
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AND
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AND
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The idea has come up to present a parallel history model, one that juxtaposes Terran history alongside their prime universe counterparts. This plan incites violence in the mirror universe. Help ease tensions and come up with a plan.
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Your crew intervenes, first calming the riots and then convincing the Federation to reconsider their proposal, as it is at best incendiary to the Terran people.
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Your away team attempts to intervene but the riots will not be quelled until the Federation agrees to back down. The Federation, in the meantime, refuses to relax their position.
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The Minor League
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AND
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AND
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Eager for new opponents, Sisko insists on the school creating a baseball team. He invites several potential coaches for training, but realizes they have different ideas of sportsmanship when things get violent. Join Sisko for a game with the Terrans!
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It takes a bit of diplomacy and some finesse on the field, but your crew, along with Sisko, beat the Terran coaches in a game of baseball the old-fashioned way, showing them how a fair victory can be just as satisfying.
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Your crew's lack of charisma and lack of skill on the field frustrate Sisko and the Terrans win, scoffing about how they barely had to cheat, but they still feel the point was proven. Cheaters always prosper.
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