Mission Name
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1st Crew |
2nd Crew |
3rd Crew |
4th Crew
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Mission Text
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Success
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Failed
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A Last Helping Hand
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AND
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AND
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OR
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A colony in the Demilitarized Zone is tired of relying on passing merchants or Federation shipments for essential supplies. With a little help, though, they could be self-sustaining.
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Your team improved the colony's hydroponics systems and power generators, allowing them to create their own food and energy. Now they can live the Maquis dream of being truly independent.
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Your team's suggestions were not enough to make the colony self-sustaining. Its people remain dependent on unstable supply lines for their survival.
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A Miner Inconvenience
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AND
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The Terran Empire just established a mining outpost in the Badlands, cutting in on local miners' profits. The Maquis fear this is the start of an expansion, and they want the Empire driven out.
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By secretly tampering with the mine's ore processing unit, your crew destroyed the Terran Empire's profits, forcing them to abandon the operation. The local miners are able to support themselves once more.
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Your crew was able to decrease the mine's output, but not enough to shut the outpost down. The Terran Empire has remained, and the locals worry that this is the first of many new outposts.
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All Rise
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AND
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The Federation is putting several captured Maquis on trial, including a surviving Cal Hudson. If Starfleet officers defended them, it could not only earn their release, but also demonstrate the worth of their cause.
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Due to your away team's compelling defense, the Maquis are released with minor reprimands, and they gain new recruits in the coming weeks. Captain Sisko personally thanks you for defending his friend.
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Your away team's defense was full of holes, and all the Maquis are shipped to penal settlements to serve long sentences. Pubic support for the Maquis cause dwindles in the aftermath.
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Inquisitor In Question
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AND
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AND
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Section 31 represents one of the Maquis's worst fears—a group that is accountable to no one. They have a lead on suspected agent Luther Sloan, and want your help apprehending him.
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It took days of preparation and some quick transporter use, but your team managed to trap Sloan inside a holodeck simulation. Whether the Maquis can get any information from him is another matter.
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Your away team sets a trap for Sloan, but no one ever falls into it. They do receive a strange message from an unidentified Federation officer, however, warning them against any further "improper" activities.
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Means to an End
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OR
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The Maquis hope to gain support by proving the necessity of their actions—such as the destruction of the Bok'nor. Secure evidence that the Cardassians have been illegally arming nearby colonies.
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After finding several suspicious manifests, your away team tracks down an actual weapons shipment to show to the Federation. Sympathy for the Maquis's cause grows.
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In the tradition of Cardassian security, any incriminating records and shipments have been either erased or thoroughly hidden. Your away team returns empty-handed.
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Power to the People
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OR
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AND
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After years of Cardassian rule, the determined people of Doran V have just broken ties with the Cardassians, but now they lack a formal government. Help them establish a system of law.
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Your away team comes up with a simple but thorough charter to govern the newly independent colony. Doran V quickly becomes a beacon of hope for others who are tired of bowing to outside regimes.
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Your team's suggestions are a bureaucratic mess. The colonists reject them in favor of an informal town council. Given the immediate political infighting, it's unclear how long their hard-won independence will last.
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Self-Defense Lessons
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AND
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The Klingon-Cardassian Alliance has been attacking independent farming colonies in the Demilitarized Zone, hoping to break their spirit. Help the farmers defend themselves and their livelihoods.
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In a series of daring supply runs, your away team evaded Klingon and Cardassian patrols as was able to arm several settlements with phasers. They won't be such easy targets, now.
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Your away team attempted to take phasers to the farmers, but their shuttle was driven off by a Klingon Bird-of-Prey, which then turned on a defenseless settlement.
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To Fight Another Day
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OR
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Michael Eddington once gave his life defending the Maquis. Trapped on a Marva IV base with Terran Empire ships approaching, he may have to do so again—unless you can buy the Maquis time to escape.
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Your away team deployed a scattering field above the Maquis base, scrambling the Terran Empire ships' targeting sensors. While they struggled to fix their sensors, all the Maquis—including Eddington—escaped.
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In spite of your away team's best efforts to distract the approaching Terran Empire ships, they were only able to buy time for a few of the Maquis to escape. Eddington and the others are now prisoners.
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Under the Weather
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AND
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AND
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The Maquis can't stand up to oppressors if they're too sick to stand at all. They've asked you to treat an outbreak of Orellius infection in the Badlands.
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With an ingenious combination of basic medit supplies, your crew synthesized an effective cure for the infection. They even taught the Maquis how to make more of the medicine for themselves.
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Your crew was unable to synthesize an effective cure for Orellius infection. Although the outbreak eventually passed, it kept many Maquis bedridden for weeks.
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When on Risa
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AND
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While looking for new trade deals, the Maquis found an unlikely ally...in Ishka! Bored in her retirement on Risa, she seems willing to set things up for the Maquis if you'll handle the transportation details.
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Your away team arranged a series of intermediaries to transport the goods to the Maquis, while Ishka made sure that they got a fair price. She still has a soft spot for fellow revolutionaries.
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In spite of the excellent deal on hyperspanners that Ishka negotiated, your away team was unable to find a trustworthy cargo ship to get them into Maquis hands.
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