Mission Name
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1st Crew |
2nd Crew |
3rd Crew |
4th Crew |
5th Crew
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Mission Text
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Success
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Failed
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Allies in Arms
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OR
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OR
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In preparation for Joran's attack, your away team is asked to gather help and create a plan to stop Joran from reaching the Temple.
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Your away team crafts a plan and reaches out to nearby vessels from other factions to serve as backup when the time comes.
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Your away team is unable to garner any additional support in fighting Joran off.
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Emissary Endangered
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AND
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AND
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AND
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The prospect that the Emissary might be compromised has sent shockwaves throughout Bajoran society - and left an opening for some hoping to seize power by delegitimizing the Emissary. Ensure Bajor doesn't fall apart before you can rescue Sisko.
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Your away team meets with many people throughout Bajor - regular citizens and people in power alike. You are able to reassure many, while also warning of those who would use this opportunity. Fears seem to have quieted, for now at least.
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While attempting to obtain intel on a vedek who has been acting suspiciously, your away team is ambushed and badly injured.
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Nova
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AND
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AND
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An explosion on Deep Space Nine causes chaos. Help assess the damage and treat the injured.
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Your away team helps treat the injured before joining the investigation. It seems the explosion was a distraction while members of The Hollowed stole a runabout. You catch. up to them and recover the runabout.
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Your away team wavers in figuring out how best to assist the station staff.
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Old Wounds
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AND
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AND
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AND
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|
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A Federation facility on Bajor is seized and The Hollowed have claimed responsibility. Liberate the facility and apprehend the aggressors.
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Your away team manages to free the hostages and the facility. While interrogating the Hollowed members responsible, you learn they resent the Bajorans for joining the Federation and remaining indifferent to their plight.
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Your away team is unable to enter the facility to rescue the hostages or capture the belligerents.
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Securing the Space Station
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AND
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AND
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Odo contacts your away team after Deep Space Nine goes on lockdown, with the perpetrator using Sisko's codes. Some of Terok Nor's old defenses seem to be active as well. Rescue the residents and staff of Deep Space Nine!
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Your away team is able to hack into Deep Space Nine and disengage the security protocols, deactivating any offensive measures and freeing everyone aboard the space station.
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While attempting to get into Deep Space Nine, your away team is fired upon by station defenses and forced to flee.
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Signals
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AND
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AND
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Station equipment has begun picking up signals from strange, unidentified vessels. Help decrypt and locate the signals.
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Your away team manages to trace the signals to loran's ship, leading the signals to stop. You are able to gain some data on the ship-and where it has been.
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Your away team is unable to gain any useful insight from the signals.
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Tears of The Hollowed
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AND
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AND
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Colonel Kira reaches out to your away team after a Bajoran security station is hacked by individuals who they believe are part of The Hollowed. And it seems they were seeking intel on the Tears of the Prophets. Investigate.
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Your away team learns they were attempting to find the current location of the Orbs. You immediately increase security at those locations, just in time to intercept an attack!
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Your away team is unable to gain any further information.
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Visions of Despair
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AND
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AND
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AND
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Many Bajorans begin experiencing visions believed to be from the Prophets, but they are struggling to make sense of them. Kai Opaka asks you to help investigate.
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After speaking with several Bajorans, your away team realizes the visions are pieces of a warning about one of Joran's associates, who is on his way to the wormhole. You manage to intercept him in time.
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Your away team is unable to make sense of the visions the Bajorghs describe and the manner of one of your team members comes off as offensive to the people of Bajor.
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