Mission Name
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1st Crew |
2nd Crew |
3rd Crew |
4th Crew |
5th Crew
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Mission Text
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Success
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Failed
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A Mighty Pagh
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AND
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AND
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AND
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Shaxs has been trapped in his drill pod for some time and signs of damage to the pod from within can be seen from the outside. Captain Freeman asks you to investigate.
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Your away team manages to tap into the drill pod from outside and sees that Shaxs is being sent rapid—fire through multiple battle scenarios. You are able to deactivate the pod and free him, though he insists he was just warming up.
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While attempting to get Shaxs out, one of your team members is electrocuted by the pod.
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Competitive Streak
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AND
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AND
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Find a way to deter overly competitive ensigns (like Boimler) from staying too long in the pods seeking a 100% score.
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Your away team disconnects the mechanism that displays the scores and completion rates, demotivating many of the ensigns and leading them to depart their pods.
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Your away team is caught tampering with the pods and chased off by an ensign seeking a promotion to the command division.
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Desk Duty
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|
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OR
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OR
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People coming out of the drill pods are reporting that the drills are becoming increasingly mundane in nature. Serving as a file clerk at Starfleet Headquarters, a janitor within the Vulcan High Command. Investigate.
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After running some of the simulations, your away team realizes they all require the same thing - providing classified information to complete the drill. Your team removes the "mundane" drills from the pod databanks.
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Your away team members enter the pods to run the simulations and end up trapped inside, filing paperwork to a bureaucratic T.
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Friends in Need
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AND
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AND
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AND
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|
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One of the pods is shorting out and from within, Rutherford is reporting seeing the same person appearing no matter which drill he performs. Investigate.
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Your away team is able to free Rutherford and learns the person is actually a manifestation of one of the FGC—47 lifeforms, attempting to feed on the pod circuitry. You scare the lifeform off.
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Your away team is unable to get Rutherford out.
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On Location
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AND
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AND
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AND
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Crew members who have recently completed drills report being followed while on an away mission in their shuttlepod. Investigate.
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Your away team evaluates the shuttlepod first and finds nothing. Following a hunch, they evaluate the crew members and find
one of them somehow has an interplexing beacon implanted. The beacon is safely removed, then destroyed.
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While taking the shuttlepod out to evaluate it for trackers, you are picked up by a passing Pakled ship looking to get more powerful.
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Outward Bound
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AND
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AND
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Billups detects the pods are sending data to an unknown receiver. He asks your team to investigate.
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With decryption, your team is able to determine that the data is being sent to a cube. The data itself appears to be a variety of intel on the performance of each crew member. Your team disrupts the signals and prevents further data from being sent.
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The data is so heavily encrypted that you are unable to determine what is being sent or where.
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Phantom Whispers
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AND
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AND
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|
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On exiting one of the pods, Tendi reports hearing voices and having strange nightmares. While Doctor T'Ana is examining her, she becomes violent. The doctor insists she didn't go to Starfleet Medical for this and tasks you with diagnosing Tendi.
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While examining Tendi, your away team finds nanoprobes throughout her body and implants beginning to form. Her cells are
somehow sending signals to reconstruct her body like a drone's. It is minimal enough that you are able to treat her.
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While examining Tendi, she launches a member of your away team into Nurse Westlake, knocking both out cold.
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Requisition for Rest
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AND
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AND
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A group of ensigns, looking noticeably paler than before, begin complaining after their requests for recharging alcoves are denied. Annoyed, Captain Freeman asks you to deal with it.
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Confirming the ensigns are showing signs of assimilation, your away team builds the ensigns their alcoves — with a mechanism to deactivate the Borg implants growing within them.
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After going back and forth with the ensigns, they take their complaints up the chain of command, causing more headaches for Captain Freeman.
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